Use a flags table for setMode now, implement resizable and borderless windows, and add resize event

Example setMode invocation: love.graphics.setMode(800, 600, {fullscreen = false, vsync = true, borderless = true})
t.screen.resizable and t.screen.borderless are available in love.conf
And love.resize(w, h) gets called if it exists on a resize event.
NOTE: love.handlers.resize(w, h) does the required setMode, but that does mean a visual reload

--HG--
branch : minor
This commit is contained in:
Bart van Strien
2012-07-23 11:53:13 +02:00
parent 787bb868a1
commit bddee1753b
9 changed files with 185 additions and 48 deletions
+7
View File
@@ -142,6 +142,13 @@ Message *Event::convert(SDL_Event &e)
case SDL_QUIT: case SDL_QUIT:
msg = new Message("quit"); msg = new Message("quit");
break; break;
case SDL_VIDEORESIZE:
arg1 = new Variant((double) e.resize.w);
arg2 = new Variant((double) e.resize.h);
msg = new Message("resize", arg1, arg2);
arg1->release();
arg2->release();
break;
} }
return msg; return msg;
+11 -8
View File
@@ -30,6 +30,8 @@
#include <algorithm> #include <algorithm>
#include <iterator> #include <iterator>
using love::window::WindowFlags;
namespace love namespace love
{ {
namespace graphics namespace graphics
@@ -105,7 +107,7 @@ void Graphics::restoreState(const DisplayState &s)
setScissor(); setScissor();
} }
bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int fsaa) bool Graphics::setMode(int width, int height, WindowFlags *flags)
{ {
// This operation destroys the OpenGL context, so // This operation destroys the OpenGL context, so
// we must save the state. // we must save the state.
@@ -117,7 +119,7 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
// the display mode change. // the display mode change.
Volatile::unloadAll(); Volatile::unloadAll();
bool success = currentWindow->setWindow(width, height, fullscreen, vsync, fsaa); bool success = currentWindow->setWindow(width, height, flags);
// Regardless of failure, we'll have to set up OpenGL once again. // Regardless of failure, we'll have to set up OpenGL once again.
width = currentWindow->getWidth(); width = currentWindow->getWidth();
@@ -171,17 +173,18 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
return success; return success;
} }
void Graphics::getMode(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) void Graphics::getMode(int &width, int &height, WindowFlags &flags)
{ {
currentWindow->getWindow(width, height, fullscreen, vsync, fsaa); currentWindow->getWindow(width, height, flags);
} }
bool Graphics::toggleFullscreen() bool Graphics::toggleFullscreen()
{ {
int width, height, fsaa; int width, height;
bool fullscreen, vsync; WindowFlags flags;
currentWindow->getWindow(width, height, fullscreen, vsync, fsaa); currentWindow->getWindow(width, height, flags);
return setMode(width, height, !fullscreen, vsync, fsaa); flags.fullscreen = !flags.fullscreen;
return setMode(width, height, &flags);
} }
+6 -8
View File
@@ -46,6 +46,8 @@
#include "Canvas.h" #include "Canvas.h"
#include "PixelEffect.h" #include "PixelEffect.h"
using love::window::WindowFlags;
namespace love namespace love
{ {
namespace graphics namespace graphics
@@ -128,21 +130,17 @@ public:
* Sets the current display mode. * Sets the current display mode.
* @param width The window width. * @param width The window width.
* @param height The window height. * @param height The window height.
* @param fullscreen True if fullscreen, false otherwise. * @param flags An optional WindowFlags structure.
* @param vsync True if we should wait for vsync, false otherwise.
* @param fsaa Number of full scene anti-aliasing buffer, or 0 for disabled.
**/ **/
bool setMode(int width, int height, bool fullscreen, bool vsync, int fsaa); bool setMode(int width, int height, WindowFlags *flags);
/** /**
* Gets the current display mode. * Gets the current display mode.
* @param width Pointer to an integer for the window width. * @param width Pointer to an integer for the window width.
* @param height Pointer to an integer for the window height. * @param height Pointer to an integer for the window height.
* @param fullscreen Pointer to a boolean for the fullscreen status. * @param flags A WindowFlags structure.
* @param vsync Pointer to a boolean for the vsync status.
* @param fsaa Pointer to an integer for the current number of full scene anti-aliasing buffers.
**/ **/
void getMode(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa); void getMode(int &width, int &height, WindowFlags &flags);
/** /**
* Toggles fullscreen. Note that this also needs to reload the * Toggles fullscreen. Note that this also needs to reload the
+69 -11
View File
@@ -27,6 +27,8 @@
#include "scripts/graphics.lua.h" #include "scripts/graphics.lua.h"
#include <cassert> #include <cassert>
using love::window::WindowFlags;
namespace love namespace love
{ {
namespace graphics namespace graphics
@@ -36,6 +38,34 @@ namespace opengl
static Graphics *instance = 0; static Graphics *instance = 0;
bool luax_boolflag(lua_State *L, int table_index, const char *key, bool defaultValue)
{
lua_getfield(L, table_index, key);
bool retval;
if (lua_isnoneornil(L, -1))
retval = defaultValue;
else
retval = lua_toboolean(L, -1);
lua_pop(L, 1);
return retval;
}
int luax_intflag(lua_State *L, int table_index, const char *key, int defaultValue)
{
lua_getfield(L, table_index, key);
int retval;
if (!lua_isnumber(L, -1))
retval = defaultValue;
else
retval = lua_tonumber(L, -1);
lua_pop(L, 1);
return retval;
}
int w_checkMode(lua_State *L) int w_checkMode(lua_State *L)
{ {
int w = luaL_checkint(L, 1); int w = luaL_checkint(L, 1);
@@ -49,24 +79,52 @@ int w_setMode(lua_State *L)
{ {
int w = luaL_checkint(L, 1); int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2); int h = luaL_checkint(L, 2);
bool fs = luax_optboolean(L, 3, false); if (lua_isnoneornil(L, 3))
bool vsync = luax_optboolean(L, 4, true); {
int fsaa = luaL_optint(L, 5, 0); luax_pushboolean(L, instance->setMode(w, h, 0));
luax_pushboolean(L, instance->setMode(w, h, fs, vsync, fsaa)); return 1;
}
luaL_checktype(L, 3, LUA_TTABLE);
WindowFlags flags;
flags.fullscreen = luax_boolflag(L, 3, "fullscreen", false);
flags.vsync = luax_boolflag(L, 3, "vsync", true);
flags.fsaa = luax_intflag(L, 3, "fsaa", 0);
flags.resizable = luax_boolflag(L, 3, "resizable", false);
flags.borderless = luax_boolflag(L, 3, "borderless", false);
luax_pushboolean(L, instance->setMode(w, h, &flags));
return 1; return 1;
} }
int w_getMode(lua_State *L) int w_getMode(lua_State *L)
{ {
int w, h, fsaa; int w, h;
bool fs, vsync; WindowFlags flags;
instance->getMode(w, h, fs, vsync, fsaa); instance->getMode(w, h, flags);
lua_pushnumber(L, w); lua_pushnumber(L, w);
lua_pushnumber(L, h); lua_pushnumber(L, h);
lua_pushboolean(L, fs);
lua_pushboolean(L, vsync); lua_newtable(L);
lua_pushnumber(L, fsaa);
return 5; luax_pushboolean(L, flags.fullscreen);
lua_setfield(L, -2, "fullscreen");
luax_pushboolean(L, flags.vsync);
lua_setfield(L, -2, "vsync");
lua_pushnumber(L, flags.fsaa);
lua_setfield(L, -2, "fsaa");
luax_pushboolean(L, flags.resizable);
lua_setfield(L, -2, "resizable");
luax_pushboolean(L, flags.borderless);
lua_setfield(L, -2, "borderless");
return 3;
} }
int w_toggleFullscreen(lua_State *L) int w_toggleFullscreen(lua_State *L)
+11 -2
View File
@@ -33,6 +33,15 @@ namespace love
namespace window namespace window
{ {
struct WindowFlags
{
bool fullscreen; // = false
bool vsync; // = true
int fsaa; // = 0
bool resizable; // = false
bool borderless; // = false
}; // WindowFlags
class Window : public Module class Window : public Module
{ {
public: public:
@@ -44,8 +53,8 @@ public:
virtual ~Window(); virtual ~Window();
virtual bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0) = 0; virtual bool setWindow(int width, int height, WindowFlags *flags = 0) = 0;
virtual void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) = 0; virtual void getWindow(int &width, int &height, WindowFlags &flags) = 0;
virtual bool checkWindowSize(int width, int height, bool fullscreen) = 0; virtual bool checkWindowSize(int width, int height, bool fullscreen) = 0;
virtual WindowSize **getFullscreenSizes(int &n) = 0; virtual WindowSize **getFullscreenSizes(int &n) = 0;
+36 -10
View File
@@ -60,8 +60,23 @@ Window::_currentMode::_currentMode()
{ {
} }
bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int fsaa) bool Window::setWindow(int width, int height, WindowFlags *flags)
{ {
bool fullscreen = false;
bool vsync = true;
int fsaa = 0;
bool resizable = false;
bool borderless = false;
if (flags)
{
fullscreen = flags->fullscreen;
vsync = flags->vsync;
fsaa = flags->fsaa;
resizable = flags->resizable;
borderless = flags->borderless;
}
bool mouseVisible = getMouseVisible(); bool mouseVisible = getMouseVisible();
// We need to restart the subsystem for two reasons: // We need to restart the subsystem for two reasons:
@@ -104,23 +119,30 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
} }
// Fullscreen? Uint32 sdlflags = SDL_OPENGL;
Uint32 sdlflags = fullscreen ? (SDL_OPENGL | SDL_FULLSCREEN) : SDL_OPENGL; // Flags
if (fullscreen)
sdlflags |= SDL_FULLSCREEN;
if (resizable)
sdlflags |= SDL_RESIZABLE;
if (borderless)
sdlflags |= SDL_NOFRAME;
// Have SDL set the video mode. // Have SDL set the video mode.
if (SDL_SetVideoMode(width, height, 32, sdlflags) == 0) SDL_Surface *surface;
if ((surface = SDL_SetVideoMode(width, height, 32, sdlflags)) == 0)
{ {
bool failed = true; bool failed = true;
if (fsaa > 0) if (fsaa > 0)
{ {
// FSAA might have failed, disable it and try again // FSAA might have failed, disable it and try again
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
failed = SDL_SetVideoMode(width, height, 32, sdlflags) == 0; failed = (surface = SDL_SetVideoMode(width, height, 32, sdlflags)) == 0;
if (failed) if (failed)
{ {
// There might be no FSAA at all // There might be no FSAA at all
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
failed = SDL_SetVideoMode(width, height, 32, sdlflags) == 0; failed = (surface = SDL_SetVideoMode(width, height, 32, sdlflags)) == 0;
} }
} }
if (failed) if (failed)
@@ -165,17 +187,21 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
currentMode.fsaa = fsaa; currentMode.fsaa = fsaa;
currentMode.fullscreen = fullscreen; currentMode.fullscreen = fullscreen;
currentMode.vsync = (real_vsync != 0); currentMode.vsync = (real_vsync != 0);
currentMode.resizable = ((surface->flags & SDL_RESIZABLE) != 0);
currentMode.borderless = ((surface->flags & SDL_NOFRAME) != 0);
return true; return true;
} }
void Window::getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) void Window::getWindow(int &width, int &height, WindowFlags &flags)
{ {
width = currentMode.width; width = currentMode.width;
height = currentMode.height; height = currentMode.height;
fullscreen = currentMode.fullscreen; flags.fullscreen = currentMode.fullscreen;
vsync = currentMode.vsync; flags.vsync = currentMode.vsync;
fsaa = currentMode.fsaa; flags.fsaa = currentMode.fsaa;
flags.resizable = currentMode.resizable;
flags.borderless = currentMode.borderless;
} }
bool Window::checkWindowSize(int width, int height, bool fullscreen) bool Window::checkWindowSize(int width, int height, bool fullscreen)
+4 -2
View File
@@ -37,8 +37,8 @@ public:
Window(); Window();
~Window(); ~Window();
bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0); bool setWindow(int width, int height, WindowFlags *flags = 0);
void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa); void getWindow(int &width, int &height, WindowFlags &flags);
bool checkWindowSize(int width, int height, bool fullscreen); bool checkWindowSize(int width, int height, bool fullscreen);
WindowSize **getFullscreenSizes(int &n); WindowSize **getFullscreenSizes(int &n);
@@ -72,6 +72,8 @@ private:
bool fullscreen; bool fullscreen;
bool vsync; bool vsync;
int fsaa; int fsaa;
bool resizable;
bool borderless;
} currentMode; } currentMode;
bool created; bool created;
bool mouseVisible; bool mouseVisible;
+13 -1
View File
@@ -179,6 +179,11 @@ function love.createhandlers()
quit = function () quit = function ()
return return
end, end,
resize = function(w, h)
local ow, oh, flags = love.graphics.getMode()
love.graphics.setMode(w, h, flags)
if love.resize then love.resize(w, h) end
end,
}, { }, {
__index = function(self, name) __index = function(self, name)
error("Unknown event: " .. name) error("Unknown event: " .. name)
@@ -321,7 +326,14 @@ function love.init()
-- Setup screen here. -- Setup screen here.
if c.screen and c.modules.graphics then if c.screen and c.modules.graphics then
if love.graphics.checkMode(c.screen.width, c.screen.height, c.screen.fullscreen) or (c.screen.width == 0 and c.screen.height == 0) then if love.graphics.checkMode(c.screen.width, c.screen.height, c.screen.fullscreen) or (c.screen.width == 0 and c.screen.height == 0) then
assert(love.graphics.setMode(c.screen.width, c.screen.height, c.screen.fullscreen, c.screen.vsync, c.screen.fsaa), "Could not set screen mode") assert(love.graphics.setMode(c.screen.width, c.screen.height,
{
fullscreen = c.screen.fullscreen,
vsync = c.screen.vsync,
fsaa = c.screen.fsaa,
resizable = c.screen.resizable,
borderless = c.screen.borderless,
}), "Could not set screen mode")
else else
error("Could not set screen mode") error("Could not set screen mode")
end end
+28 -6
View File
@@ -309,6 +309,18 @@ const unsigned char boot_lua[] =
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