mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Use a flags table for setMode now, implement resizable and borderless windows, and add resize event
Example setMode invocation: love.graphics.setMode(800, 600, {fullscreen = false, vsync = true, borderless = true})
t.screen.resizable and t.screen.borderless are available in love.conf
And love.resize(w, h) gets called if it exists on a resize event.
NOTE: love.handlers.resize(w, h) does the required setMode, but that does mean a visual reload
--HG--
branch : minor
This commit is contained in:
@@ -142,6 +142,13 @@ Message *Event::convert(SDL_Event &e)
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case SDL_QUIT:
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msg = new Message("quit");
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break;
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case SDL_VIDEORESIZE:
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arg1 = new Variant((double) e.resize.w);
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arg2 = new Variant((double) e.resize.h);
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msg = new Message("resize", arg1, arg2);
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arg1->release();
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arg2->release();
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break;
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}
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return msg;
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@@ -30,6 +30,8 @@
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#include <algorithm>
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#include <iterator>
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using love::window::WindowFlags;
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namespace love
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{
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namespace graphics
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@@ -105,7 +107,7 @@ void Graphics::restoreState(const DisplayState &s)
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setScissor();
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}
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bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int fsaa)
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bool Graphics::setMode(int width, int height, WindowFlags *flags)
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{
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// This operation destroys the OpenGL context, so
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// we must save the state.
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@@ -117,7 +119,7 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
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// the display mode change.
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Volatile::unloadAll();
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bool success = currentWindow->setWindow(width, height, fullscreen, vsync, fsaa);
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bool success = currentWindow->setWindow(width, height, flags);
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// Regardless of failure, we'll have to set up OpenGL once again.
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width = currentWindow->getWidth();
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@@ -171,17 +173,18 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
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return success;
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}
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void Graphics::getMode(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa)
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void Graphics::getMode(int &width, int &height, WindowFlags &flags)
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{
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currentWindow->getWindow(width, height, fullscreen, vsync, fsaa);
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currentWindow->getWindow(width, height, flags);
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}
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bool Graphics::toggleFullscreen()
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{
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int width, height, fsaa;
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bool fullscreen, vsync;
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currentWindow->getWindow(width, height, fullscreen, vsync, fsaa);
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return setMode(width, height, !fullscreen, vsync, fsaa);
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int width, height;
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WindowFlags flags;
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currentWindow->getWindow(width, height, flags);
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flags.fullscreen = !flags.fullscreen;
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return setMode(width, height, &flags);
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}
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@@ -46,6 +46,8 @@
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#include "Canvas.h"
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#include "PixelEffect.h"
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using love::window::WindowFlags;
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namespace love
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{
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namespace graphics
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@@ -128,21 +130,17 @@ public:
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* Sets the current display mode.
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* @param width The window width.
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* @param height The window height.
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* @param fullscreen True if fullscreen, false otherwise.
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* @param vsync True if we should wait for vsync, false otherwise.
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* @param fsaa Number of full scene anti-aliasing buffer, or 0 for disabled.
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* @param flags An optional WindowFlags structure.
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**/
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bool setMode(int width, int height, bool fullscreen, bool vsync, int fsaa);
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bool setMode(int width, int height, WindowFlags *flags);
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/**
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* Gets the current display mode.
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* @param width Pointer to an integer for the window width.
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* @param height Pointer to an integer for the window height.
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* @param fullscreen Pointer to a boolean for the fullscreen status.
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* @param vsync Pointer to a boolean for the vsync status.
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* @param fsaa Pointer to an integer for the current number of full scene anti-aliasing buffers.
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* @param flags A WindowFlags structure.
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**/
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void getMode(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa);
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void getMode(int &width, int &height, WindowFlags &flags);
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/**
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* Toggles fullscreen. Note that this also needs to reload the
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@@ -27,6 +27,8 @@
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#include "scripts/graphics.lua.h"
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#include <cassert>
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using love::window::WindowFlags;
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namespace love
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{
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namespace graphics
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@@ -36,6 +38,34 @@ namespace opengl
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static Graphics *instance = 0;
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bool luax_boolflag(lua_State *L, int table_index, const char *key, bool defaultValue)
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{
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lua_getfield(L, table_index, key);
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bool retval;
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if (lua_isnoneornil(L, -1))
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retval = defaultValue;
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else
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retval = lua_toboolean(L, -1);
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lua_pop(L, 1);
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return retval;
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}
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int luax_intflag(lua_State *L, int table_index, const char *key, int defaultValue)
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{
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lua_getfield(L, table_index, key);
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int retval;
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if (!lua_isnumber(L, -1))
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retval = defaultValue;
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else
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retval = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return retval;
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}
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int w_checkMode(lua_State *L)
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{
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int w = luaL_checkint(L, 1);
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@@ -49,24 +79,52 @@ int w_setMode(lua_State *L)
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{
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int w = luaL_checkint(L, 1);
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int h = luaL_checkint(L, 2);
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bool fs = luax_optboolean(L, 3, false);
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bool vsync = luax_optboolean(L, 4, true);
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int fsaa = luaL_optint(L, 5, 0);
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luax_pushboolean(L, instance->setMode(w, h, fs, vsync, fsaa));
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if (lua_isnoneornil(L, 3))
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{
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luax_pushboolean(L, instance->setMode(w, h, 0));
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return 1;
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}
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luaL_checktype(L, 3, LUA_TTABLE);
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WindowFlags flags;
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flags.fullscreen = luax_boolflag(L, 3, "fullscreen", false);
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flags.vsync = luax_boolflag(L, 3, "vsync", true);
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flags.fsaa = luax_intflag(L, 3, "fsaa", 0);
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flags.resizable = luax_boolflag(L, 3, "resizable", false);
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flags.borderless = luax_boolflag(L, 3, "borderless", false);
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luax_pushboolean(L, instance->setMode(w, h, &flags));
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return 1;
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}
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int w_getMode(lua_State *L)
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{
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int w, h, fsaa;
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bool fs, vsync;
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instance->getMode(w, h, fs, vsync, fsaa);
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int w, h;
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WindowFlags flags;
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instance->getMode(w, h, flags);
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lua_pushnumber(L, w);
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lua_pushnumber(L, h);
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lua_pushboolean(L, fs);
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lua_pushboolean(L, vsync);
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lua_pushnumber(L, fsaa);
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return 5;
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lua_newtable(L);
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luax_pushboolean(L, flags.fullscreen);
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lua_setfield(L, -2, "fullscreen");
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luax_pushboolean(L, flags.vsync);
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lua_setfield(L, -2, "vsync");
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lua_pushnumber(L, flags.fsaa);
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lua_setfield(L, -2, "fsaa");
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luax_pushboolean(L, flags.resizable);
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lua_setfield(L, -2, "resizable");
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luax_pushboolean(L, flags.borderless);
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lua_setfield(L, -2, "borderless");
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return 3;
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}
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int w_toggleFullscreen(lua_State *L)
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@@ -33,6 +33,15 @@ namespace love
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namespace window
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{
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struct WindowFlags
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{
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bool fullscreen; // = false
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bool vsync; // = true
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int fsaa; // = 0
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bool resizable; // = false
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bool borderless; // = false
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}; // WindowFlags
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class Window : public Module
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{
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public:
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@@ -44,8 +53,8 @@ public:
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virtual ~Window();
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virtual bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0) = 0;
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virtual void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) = 0;
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virtual bool setWindow(int width, int height, WindowFlags *flags = 0) = 0;
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virtual void getWindow(int &width, int &height, WindowFlags &flags) = 0;
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virtual bool checkWindowSize(int width, int height, bool fullscreen) = 0;
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virtual WindowSize **getFullscreenSizes(int &n) = 0;
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@@ -60,8 +60,23 @@ Window::_currentMode::_currentMode()
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{
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}
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bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int fsaa)
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bool Window::setWindow(int width, int height, WindowFlags *flags)
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{
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bool fullscreen = false;
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bool vsync = true;
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int fsaa = 0;
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bool resizable = false;
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bool borderless = false;
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if (flags)
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{
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fullscreen = flags->fullscreen;
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vsync = flags->vsync;
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fsaa = flags->fsaa;
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resizable = flags->resizable;
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borderless = flags->borderless;
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}
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bool mouseVisible = getMouseVisible();
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// We need to restart the subsystem for two reasons:
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@@ -104,23 +119,30 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
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}
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// Fullscreen?
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Uint32 sdlflags = fullscreen ? (SDL_OPENGL | SDL_FULLSCREEN) : SDL_OPENGL;
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Uint32 sdlflags = SDL_OPENGL;
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// Flags
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if (fullscreen)
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sdlflags |= SDL_FULLSCREEN;
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if (resizable)
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sdlflags |= SDL_RESIZABLE;
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if (borderless)
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sdlflags |= SDL_NOFRAME;
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// Have SDL set the video mode.
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if (SDL_SetVideoMode(width, height, 32, sdlflags) == 0)
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SDL_Surface *surface;
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if ((surface = SDL_SetVideoMode(width, height, 32, sdlflags)) == 0)
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{
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bool failed = true;
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if (fsaa > 0)
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{
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// FSAA might have failed, disable it and try again
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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failed = SDL_SetVideoMode(width, height, 32, sdlflags) == 0;
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failed = (surface = SDL_SetVideoMode(width, height, 32, sdlflags)) == 0;
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if (failed)
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{
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// There might be no FSAA at all
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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failed = SDL_SetVideoMode(width, height, 32, sdlflags) == 0;
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failed = (surface = SDL_SetVideoMode(width, height, 32, sdlflags)) == 0;
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}
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}
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if (failed)
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@@ -165,17 +187,21 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
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currentMode.fsaa = fsaa;
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currentMode.fullscreen = fullscreen;
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currentMode.vsync = (real_vsync != 0);
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currentMode.resizable = ((surface->flags & SDL_RESIZABLE) != 0);
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currentMode.borderless = ((surface->flags & SDL_NOFRAME) != 0);
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return true;
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}
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void Window::getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa)
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void Window::getWindow(int &width, int &height, WindowFlags &flags)
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{
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width = currentMode.width;
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height = currentMode.height;
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fullscreen = currentMode.fullscreen;
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vsync = currentMode.vsync;
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fsaa = currentMode.fsaa;
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flags.fullscreen = currentMode.fullscreen;
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flags.vsync = currentMode.vsync;
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flags.fsaa = currentMode.fsaa;
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flags.resizable = currentMode.resizable;
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flags.borderless = currentMode.borderless;
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}
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bool Window::checkWindowSize(int width, int height, bool fullscreen)
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@@ -37,8 +37,8 @@ public:
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Window();
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~Window();
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bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0);
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void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa);
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bool setWindow(int width, int height, WindowFlags *flags = 0);
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void getWindow(int &width, int &height, WindowFlags &flags);
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bool checkWindowSize(int width, int height, bool fullscreen);
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WindowSize **getFullscreenSizes(int &n);
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@@ -72,6 +72,8 @@ private:
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bool fullscreen;
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bool vsync;
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int fsaa;
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bool resizable;
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bool borderless;
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} currentMode;
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bool created;
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bool mouseVisible;
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