Add love.graphics.isSupported

Replaces love.graphics.hasPixelEffects and also does framebuffer support.

Also fixed 4 compiler warnings.
This commit is contained in:
Bart van Strien
2011-07-24 15:21:52 +02:00
parent 7b6836466e
commit bd2b190a19
7 changed files with 79 additions and 8 deletions
@@ -31,8 +31,8 @@ namespace opengl
return luaL_error(L, "Invalid variable count (expected 1-4, got %d).", count);
float values[4] = {0,0,0,0};
for (int i = 0; i < count; ++i)
values[i] = luaL_checknumber(L, i+1 + 2);
for (unsigned int i = 0; i < count; ++i)
values[i] = (float) luaL_checknumber(L, i+1 + 2);
try {
effect->sendFloat(name, count, values);
@@ -54,8 +54,8 @@ namespace opengl
return luaL_error(L, "Invalid matrix size: %dx%d (only 2x2, 3x3 and 4x4 matrices are supported).", count, count);
float values[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
for (int i = 0; i < count; ++i)
values[i] = luaL_checknumber(L, i+1 + 3);
for (unsigned int i = 0; i < count; ++i)
values[i] = (float) luaL_checknumber(L, i+1 + 3);
try {
effect->sendFloat(name, size, values);