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Add love.graphics.isSupported
Replaces love.graphics.hasPixelEffects and also does framebuffer support. Also fixed 4 compiler warnings.
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@@ -89,7 +89,7 @@ namespace opengl
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int w_newScreenshot(lua_State * L);
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int w_setRenderTarget(lua_State * L);
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int w_setPixelEffect(lua_State * L);
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int w_hasPixelEffects(lua_State * L);
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int w_isSupported(lua_State * L);
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int w_getGLSLVersion(lua_State * L);
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int w_draw(lua_State * L);
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int w_drawq(lua_State * L);
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