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Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
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@@ -140,18 +140,18 @@ bool Fixture::isValid() const
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void Fixture::setFilterData(int *v)
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{
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b2Filter f;
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f.categoryBits = (unsigned short)v[0];
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f.maskBits = (unsigned short)v[1];
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f.groupIndex = v[2];
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f.categoryBits = (uint16) v[0];
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f.maskBits = (uint16) v[1];
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f.groupIndex = (int16) v[2];
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fixture->SetFilterData(f);
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}
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void Fixture::getFilterData(int *v)
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{
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b2Filter f = fixture->GetFilterData();
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v[0] = (int)f.categoryBits;
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v[1] = (int)f.maskBits;
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v[2] = f.groupIndex;
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v[0] = (int) f.categoryBits;
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v[1] = (int) f.maskBits;
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v[2] = (int) f.groupIndex;
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}
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int Fixture::setCategory(lua_State *L)
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