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Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
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@@ -42,10 +42,10 @@ public:
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BUTTON_LEFT,
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BUTTON_MIDDLE,
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BUTTON_RIGHT,
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BUTTON_WHEELUP,
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BUTTON_WHEELDOWN,
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BUTTON_X1,
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BUTTON_X2,
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BUTTON_WHEELUP,
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BUTTON_WHEELDOWN,
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BUTTON_MAX_ENUM
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};
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