Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons

This commit is contained in:
Alex Szpakowski
2013-09-26 00:36:50 -03:00
parent 5de43a7207
commit bcee9a222b
16 changed files with 115 additions and 110 deletions
+2 -2
View File
@@ -42,10 +42,10 @@ public:
BUTTON_LEFT,
BUTTON_MIDDLE,
BUTTON_RIGHT,
BUTTON_WHEELUP,
BUTTON_WHEELDOWN,
BUTTON_X1,
BUTTON_X2,
BUTTON_WHEELUP,
BUTTON_WHEELDOWN,
BUTTON_MAX_ENUM
};
+1 -1
View File
@@ -130,7 +130,7 @@ void Mouse::setVisible(bool visible)
bool Mouse::isDown(Button *buttonlist) const
{
Uint8 buttonstate = SDL_GetMouseState(0, 0);
Uint32 buttonstate = SDL_GetMouseState(0, 0);
for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
{