Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons

This commit is contained in:
Alex Szpakowski
2013-09-26 00:36:50 -03:00
parent 5de43a7207
commit bcee9a222b
16 changed files with 115 additions and 110 deletions
+18 -18
View File
@@ -73,27 +73,27 @@ int w_Geometry_setVertex(lua_State *L)
for (int i = 1; i <= 8; i++)
lua_rawgeti(L, 3, i);
v.x = luaL_checknumber(L, -8);
v.y = luaL_checknumber(L, -7);
v.s = luaL_checknumber(L, -6);
v.t = luaL_checknumber(L, -5);
v.r = luaL_optinteger(L, -4, 255);
v.g = luaL_optinteger(L, -3, 255);
v.b = luaL_optinteger(L, -2, 255);
v.a = luaL_optinteger(L, -1, 255);
v.x = (float) luaL_checknumber(L, -8);
v.y = (float) luaL_checknumber(L, -7);
v.s = (float) luaL_checknumber(L, -6);
v.t = (float) luaL_checknumber(L, -5);
v.r = (unsigned char) luaL_optinteger(L, -4, 255);
v.g = (unsigned char) luaL_optinteger(L, -3, 255);
v.b = (unsigned char) luaL_optinteger(L, -2, 255);
v.a = (unsigned char) luaL_optinteger(L, -1, 255);
lua_pop(L, 8);
}
else
{
v.x = luaL_checknumber(L, 3);
v.y = luaL_checknumber(L, 4);
v.s = luaL_checknumber(L, 5);
v.t = luaL_checknumber(L, 6);
v.r = luaL_optinteger(L, 7, 255);
v.g = luaL_optinteger(L, 8, 255);
v.b = luaL_optinteger(L, 9, 255);
v.a = luaL_optinteger(L, 10, 255);
v.x = (float) luaL_checknumber(L, 3);
v.y = (float) luaL_checknumber(L, 4);
v.s = (float) luaL_checknumber(L, 5);
v.t = (float) luaL_checknumber(L, 6);
v.r = (unsigned char) luaL_optinteger(L, 7, 255);
v.g = (unsigned char) luaL_optinteger(L, 8, 255);
v.b = (unsigned char) luaL_optinteger(L, 9, 255);
v.a = (unsigned char) luaL_optinteger(L, 10, 255);
}
EXCEPT_GUARD(geom->setVertex(i-1, v);)
@@ -180,11 +180,11 @@ int w_Geometry_setVertexMap(lua_State *L)
if (is_table)
{
lua_rawgeti(L, 2, i + 1);
vertexmap.push_back(luaL_checkinteger(L, -1) - 1);
vertexmap.push_back(uint16(luaL_checkinteger(L, -1) - 1));
lua_pop(L, 1);
}
else
vertexmap.push_back(luaL_checkinteger(L, i + 2) - 1);
vertexmap.push_back(uint16(luaL_checkinteger(L, i + 2) - 1));
}
EXCEPT_GUARD(g->setElementArray(&vertexmap[0], vertexmap.size());)