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Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
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@@ -27,7 +27,7 @@
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#include "OpenGL.h"
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// treat adjacent segments with angles between their directions <5 degree as straight
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static const float LINES_PARALLEL_EPS = 0.05;
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static const float LINES_PARALLEL_EPS = 0.05f;
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namespace love
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{
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