Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons

This commit is contained in:
Alex Szpakowski
2013-09-26 00:36:50 -03:00
parent 5de43a7207
commit bcee9a222b
16 changed files with 115 additions and 110 deletions
+1 -1
View File
@@ -27,7 +27,7 @@
#include "OpenGL.h"
// treat adjacent segments with angles between their directions <5 degree as straight
static const float LINES_PARALLEL_EPS = 0.05;
static const float LINES_PARALLEL_EPS = 0.05f;
namespace love
{