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Re-added ParticleSystem:setQuads(q1, q2, ...). Active particles use the quads based on the particle's lifetime in a similar style to ParticleSystem:setColors and ParticleSystem:setSizes.
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@@ -569,6 +569,53 @@ int w_ParticleSystem_getColors(lua_State *L)
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return colors.size();
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}
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int w_ParticleSystem_setQuads(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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std::vector<Quad *> quads;
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if (lua_istable(L, 2))
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{
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for (size_t i = 1; i <= lua_objlen(L, 2); i++)
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{
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lua_rawgeti(L, 2, i);
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Quad *q = luax_checktype<Quad>(L, -1, "Quad", GRAPHICS_QUAD_T);
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quads.push_back(q);
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lua_pop(L, 1);
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}
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}
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else
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{
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for (int i = 2; i <= lua_gettop(L); i++)
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{
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Quad *q = luax_checktype<Quad>(L, i, "Quad", GRAPHICS_QUAD_T);
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quads.push_back(q);
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}
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}
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t->setQuads(quads);
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return 0;
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}
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int w_ParticleSystem_getQuads(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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const std::vector<Quad *> quads = t->getQuads();
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lua_createtable(L, (int) quads.size(), 0);
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for (size_t i = 0; i < quads.size(); i++)
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{
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quads[i]->retain();
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luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quads[i]);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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int w_ParticleSystem_setRelativeRotation(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -699,6 +746,8 @@ static const luaL_Reg functions[] =
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{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
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{ "setColors", w_ParticleSystem_setColors },
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{ "getColors", w_ParticleSystem_getColors },
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{ "setQuads", w_ParticleSystem_setQuads },
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{ "getQuads", w_ParticleSystem_getQuads },
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{ "setOffset", w_ParticleSystem_setOffset },
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{ "getOffset", w_ParticleSystem_getOffset },
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{ "setRelativeRotation", w_ParticleSystem_setRelativeRotation },
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