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Fail gracefully on a utf-8 decoding error (bug #244)
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@@ -149,6 +149,8 @@ namespace opengl
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glTranslatef(ceil(x), ceil(y), 0.0f);
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glRotatef(LOVE_TODEG(angle), 0, 0, 1.0f);
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glScalef(sx, sy, 1.0f);
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try
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{
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utf8::iterator<std::string::iterator> i (text.begin(), text.begin(), text.end());
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utf8::iterator<std::string::iterator> end (text.end(), text.begin(), text.end());
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while (i != end) {
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@@ -168,6 +170,12 @@ namespace opengl
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glTranslatef(static_cast<GLfloat>(glyph->spacing), 0, 0);
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dx += glyph->spacing;
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}
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}
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catch (utf8::invalid_utf8 e)
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{
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glPopMatrix();
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throw love::Exception(e.what());
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}
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glPopMatrix();
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}
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@@ -759,7 +759,14 @@ namespace opengl
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float angle = (float)luaL_optnumber(L, 4, 0.0f);
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float sx = (float)luaL_optnumber(L, 5, 1.0f);
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float sy = (float)luaL_optnumber(L, 6, sx);
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try
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{
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instance->print(str, x, y, angle, sx, sy);
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}
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catch (love::Exception e)
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{
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return luaL_error(L, "Decoding error: %s", e.what());
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}
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return 0;
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}
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@@ -779,7 +786,14 @@ namespace opengl
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return luaL_error(L, "Incorrect alignment: %s", str);
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}
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try
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{
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instance->printf(str, x, y, wrap, align);
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}
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catch (love::Exception e)
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{
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return luaL_error(L, "Decoding error: %s", e.what());
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}
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return 0;
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}
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