Files
love/src/modules/graphics/opengl/Font.cpp
T
2011-06-24 01:18:48 +02:00

312 lines
7.9 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include <common/config.h>
#include "Font.h"
#include <font/GlyphData.h>
#include "Quad.h"
#include <libraries/utf8/utf8.h>
#include <common/math.h>
#include <math.h>
#include <algorithm> // for max
namespace love
{
namespace graphics
{
namespace opengl
{
Font::Font(love::font::Rasterizer * r, const Image::Filter& filter)
: rasterizer(r), height(r->getHeight()), lineHeight(1), mSpacing(1), filter(filter)
{
r->retain();
love::font::GlyphData * gd = r->getGlyphData(32);
type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA ? FONT_TRUETYPE : FONT_IMAGE);
delete gd;
createTexture();
}
Font::~Font()
{
rasterizer->release();
unloadVolatile();
}
void Font::createTexture()
{
texture_x = texture_y = rowHeight = 0;
GLuint t;
glGenTextures(1, &t);
textures.push_back(t);
glBindTexture(GL_TEXTURE_2D, t);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(filter.mag == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
(filter.min == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
(GLsizei)TEXTURE_WIDTH,
(GLsizei)TEXTURE_HEIGHT,
0,
format,
GL_UNSIGNED_BYTE,
NULL);
}
Font::Glyph * Font::addGlyph(int glyph)
{
Glyph * g = new Glyph;
g->list = glGenLists(1);
if (g->list == 0) { // opengl failed to generate the list
delete g;
return NULL;
}
love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
g->spacing = gd->getAdvance();
int w = gd->getWidth();
int h = gd->getHeight();
if (texture_x + w > TEXTURE_WIDTH) { // out of space - new row!
texture_x = 0;
texture_y += rowHeight;
rowHeight = 0;
}
if (texture_y + h > TEXTURE_HEIGHT) { // totally out of space - new texture!
createTexture();
}
GLuint t = textures.back();
glBindTexture(GL_TEXTURE_2D, t);
glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
Quad::Viewport v;
v.x = texture_x;
v.y = texture_y;
v.w = w;
v.h = h;
Quad * q = new Quad(v, TEXTURE_WIDTH, TEXTURE_HEIGHT);
const vertex * verts = q->getVertices();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
glNewList(g->list, GL_COMPILE);
glBindTexture(GL_TEXTURE_2D, t);
glPushMatrix();
glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
glDrawArrays(GL_QUADS, 0, 4);
glPopMatrix();
glEndList();
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
delete q;
delete gd;
texture_x += w;
rowHeight = std::max(rowHeight, h);
glyphs[glyph] = g;
return g;
}
float Font::getHeight() const
{
return static_cast<float>(height);
}
void Font::print(std::string text, float x, float y, float angle, float sx, float sy)
{
float dx = 0.0f; // spacing counter for newline handling
glPushMatrix();
glTranslatef(ceil(x), ceil(y), 0.0f);
glRotatef(LOVE_TODEG(angle), 0, 0, 1.0f);
glScalef(sx, sy, 1.0f);
try
{
utf8::iterator<std::string::iterator> i (text.begin(), text.begin(), text.end());
utf8::iterator<std::string::iterator> end (text.end(), text.begin(), text.end());
while (i != end) {
int g = *i++;
if (g == '\n') { // wrap newline, but do not print it
glTranslatef(-dx, floor(getHeight() * getLineHeight() + 0.5f), 0);
dx = 0.0f;
continue;
}
Glyph * glyph = glyphs[g];
if (!glyph) glyph = addGlyph(g);
glPushMatrix();
// 1.25 is magic line height for true type fonts
if (type == FONT_TRUETYPE) glTranslatef(0, floor(getHeight() / 1.25f + 0.5f), 0);
glCallList(glyph->list);
glPopMatrix();
glTranslatef(static_cast<GLfloat>(glyph->spacing), 0, 0);
dx += glyph->spacing;
}
}
catch (utf8::invalid_utf8 e)
{
glPopMatrix();
throw love::Exception(e.what());
}
glPopMatrix();
}
void Font::print(char character, float x, float y)
{
Glyph * glyph = glyphs[character];
if (!glyph) glyph = addGlyph(character);
glPushMatrix();
glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
glCallList(glyph->list);
glPopMatrix();
}
int Font::getWidth(const std::string & line)
{
if(line.size() == 0) return 0;
int temp = 0;
Glyph * g;
utf8::iterator<std::string::const_iterator> i (line.begin(), line.begin(), line.end());
utf8::iterator<std::string::const_iterator> end (line.end(), line.begin(), line.end());
while (i != end) {
int c = *i++;
g = glyphs[c];
if (!g) g = addGlyph(c);
temp += static_cast<int>(g->spacing * mSpacing);
}
return temp;
}
int Font::getWidth(const char * line)
{
return this->getWidth(std::string(line));
}
int Font::getWidth(const char character)
{
Glyph * g = glyphs[character];
if (!g) g = addGlyph(character);
return g->spacing;
}
int Font::getWrap(const std::string & line, float wrap, int * lines)
{
if(line.size() == 0) return 0;
int maxw = 0;
int linen = 1;
int temp = 0;
std::string text;
Glyph * g;
utf8::iterator<std::string::const_iterator> i (line.begin(), line.begin(), line.end());
utf8::iterator<std::string::const_iterator> end (line.end(), line.begin(), line.end());
while (i != end) {
if(temp > wrap && text.find(" ") != std::string::npos)
{
unsigned int space = text.find_last_of(' ');
std::string tmp = text.substr(0, space);
int w = getWidth(tmp);
if(w > maxw) maxw = w;
text = text.substr(space+1);
temp = getWidth(text);
linen++;
}
int c = *i++;
g = glyphs[c];
if (!g) g = addGlyph(c);
temp += static_cast<int>(g->spacing * mSpacing);
utf8::append(c, text.end());
}
if(temp > maxw) maxw = temp;
if(lines) *lines = linen;
return maxw;
}
int Font::getWrap(const char * line, float wrap, int * lines)
{
return getWrap(std::string(line), wrap, lines);
}
void Font::setLineHeight(float height)
{
this->lineHeight = height;
}
float Font::getLineHeight() const
{
return lineHeight;
}
void Font::setSpacing(float amount)
{
mSpacing = amount;
}
float Font::getSpacing() const
{
return mSpacing;
}
bool Font::loadVolatile()
{
createTexture();
return true;
}
void Font::unloadVolatile()
{
// nuke everything from orbit
std::map<int, Glyph *>::iterator it = glyphs.begin();
Glyph * g;
while (it != glyphs.end()) {
g = it->second;
glDeleteLists(g->list, 1);
delete g;
glyphs.erase(it++);
}
std::vector<GLuint>::iterator iter = textures.begin();
while (iter != textures.end()) {
glDeleteTextures(1, (GLuint*)&*iter);
iter++;
}
textures.clear();
}
} // opengl
} // graphics
} // love