moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)

Wireframe mode should only be used for debugging: the wireframe lines behave differently than regular lines, their widths aren't affected by the graphics scale, and the mode isn't available on OpenGL ES.
This commit is contained in:
Alex Szpakowski
2014-02-03 04:59:58 -04:00
parent ce4fdf4ac9
commit b625bb6624
8 changed files with 47 additions and 47 deletions
-2
View File
@@ -51,8 +51,6 @@ int w_Mesh_setDrawRange(lua_State *L);
int w_Mesh_getDrawRange(lua_State *L);
int w_Mesh_setVertexColors(lua_State *L);
int w_Mesh_hasVertexColors(lua_State *L);
int w_Mesh_setWireframe(lua_State *L);
int w_Mesh_isWireframe(lua_State *L);
extern "C" int luaopen_mesh(lua_State *L);