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moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)
Wireframe mode should only be used for debugging: the wireframe lines behave differently than regular lines, their widths aren't affected by the graphics scale, and the mode isn't available on OpenGL ES.
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@@ -85,6 +85,8 @@ int w_setPointStyle(lua_State *L);
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int w_getPointSize(lua_State *L);
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int w_getPointStyle(lua_State *L);
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int w_getMaxPointSize(lua_State *L);
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int w_setWireframe(lua_State *L);
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int w_isWireframe(lua_State *L);
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int w_newScreenshot(lua_State *L);
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int w_setCanvas(lua_State *L);
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int w_getCanvas(lua_State *L);
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