moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)

Wireframe mode should only be used for debugging: the wireframe lines behave differently than regular lines, their widths aren't affected by the graphics scale, and the mode isn't available on OpenGL ES.
This commit is contained in:
Alex Szpakowski
2014-02-03 04:59:58 -04:00
parent ce4fdf4ac9
commit b625bb6624
8 changed files with 47 additions and 47 deletions
@@ -85,6 +85,8 @@ int w_setPointStyle(lua_State *L);
int w_getPointSize(lua_State *L);
int w_getPointStyle(lua_State *L);
int w_getMaxPointSize(lua_State *L);
int w_setWireframe(lua_State *L);
int w_isWireframe(lua_State *L);
int w_newScreenshot(lua_State *L);
int w_setCanvas(lua_State *L);
int w_getCanvas(lua_State *L);