mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Added many getters of questionable utility to ParticleSystems.
Storing your own values is blasphemy, clearly.
This commit is contained in:
@@ -63,12 +63,12 @@ StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_M
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StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM> ParticleSystem::distributions(ParticleSystem::distributionsEntries, sizeof(ParticleSystem::distributionsEntries));
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ParticleSystem::ParticleSystem(Image *sprite, unsigned int buffer)
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ParticleSystem::ParticleSystem(Image *image, unsigned int buffer)
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: pStart(0)
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, pLast(0)
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, pEnd(0)
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, particleVerts(0)
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, sprite(sprite)
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, image(image)
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, active(true)
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, emissionRate(0)
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, emitCounter(0)
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@@ -94,13 +94,13 @@ ParticleSystem::ParticleSystem(Image *sprite, unsigned int buffer)
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, spinStart(0)
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, spinEnd(0)
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, spinVariation(0)
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, offsetX(sprite->getWidth()*0.5f)
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, offsetY(sprite->getHeight()*0.5f)
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, offsetX(image->getWidth()*0.5f)
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, offsetY(image->getHeight()*0.5f)
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{
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sizes.push_back(1.0f);
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colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
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setBufferSize(buffer);
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sprite->retain();
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image->retain();
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}
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ParticleSystem::~ParticleSystem()
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@@ -108,8 +108,8 @@ ParticleSystem::~ParticleSystem()
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for (size_t i = 0; i < quads.size(); i++)
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quads[i]->release();
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if (this->sprite != 0)
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this->sprite->release();
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if (this->image != 0)
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this->image->release();
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if (pStart != 0)
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delete [] pStart;
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@@ -137,17 +137,17 @@ void ParticleSystem::add()
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switch (areaSpreadDistribution)
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{
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case DISTRIBUTION_UNIFORM:
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pLast->position[0] += rng.random(-areaSpread.getX(), areaSpread.getX());
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pLast->position[1] += rng.random(-areaSpread.getY(), areaSpread.getY());
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break;
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case DISTRIBUTION_NORMAL:
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pLast->position[0] += rng.randomnormal(areaSpread.getX());
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pLast->position[1] += rng.randomnormal(areaSpread.getY());
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break;
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case DISTRIBUTION_NONE:
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default:
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break;
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case DISTRIBUTION_UNIFORM:
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pLast->position[0] += rng.random(-areaSpread.getX(), areaSpread.getX());
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pLast->position[1] += rng.random(-areaSpread.getY(), areaSpread.getY());
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break;
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case DISTRIBUTION_NORMAL:
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pLast->position[0] += rng.randomnormal(areaSpread.getX());
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pLast->position[1] += rng.randomnormal(areaSpread.getY());
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break;
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case DISTRIBUTION_NONE:
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default:
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break;
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}
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min = direction - spread/2.0f;
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@@ -197,13 +197,18 @@ void ParticleSystem::remove(particle *p)
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}
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}
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void ParticleSystem::setSprite(Image *image)
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void ParticleSystem::setImage(Image *image)
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{
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if (sprite != 0)
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sprite->release();
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if (this->image != 0)
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this->image->release();
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sprite = image;
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sprite->retain();
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this->image = image;
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this->image->retain();
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}
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Image *ParticleSystem::getImage() const
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{
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return image;
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}
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void ParticleSystem::setBufferSize(unsigned int size)
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@@ -223,16 +228,31 @@ void ParticleSystem::setBufferSize(unsigned int size)
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particleVerts = new vertex[size*4];
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}
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int ParticleSystem::getBufferSize() const
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{
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return pEnd - pStart;
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}
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void ParticleSystem::setEmissionRate(int rate)
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{
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emissionRate = rate;
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}
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int ParticleSystem::getEmissionRate() const
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{
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return emissionRate;
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}
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void ParticleSystem::setLifetime(float life)
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{
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this->life = lifetime = life;
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}
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float ParticleSystem::getLifetime() const
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{
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return lifetime;
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}
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void ParticleSystem::setParticleLife(float min, float max)
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{
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particleLifeMin = min;
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@@ -242,11 +262,33 @@ void ParticleSystem::setParticleLife(float min, float max)
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particleLifeMax = max;
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}
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void ParticleSystem::getParticleLife(float *min, float *max) const
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{
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if (min)
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*min = particleLifeMin;
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if (max)
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*max = particleLifeMax;
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}
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void ParticleSystem::setPosition(float x, float y)
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{
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position = love::Vector(x, y);
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}
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const love::Vector &ParticleSystem::getPosition() const
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{
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return position;
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}
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float ParticleSystem::getX() const
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{
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return position.getX();
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}
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float ParticleSystem::getY() const
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{
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return position.getY();
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}
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void ParticleSystem::setAreaSpread(AreaSpreadDistribution distribution, float x, float y)
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{
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@@ -254,21 +296,46 @@ void ParticleSystem::setAreaSpread(AreaSpreadDistribution distribution, float x,
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areaSpreadDistribution = distribution;
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}
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ParticleSystem::AreaSpreadDistribution ParticleSystem::getAreaSpreadDistribution() const
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{
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return areaSpreadDistribution;
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}
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const love::Vector &ParticleSystem::getAreaSpreadParameters() const
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{
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return areaSpread;
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}
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void ParticleSystem::setDirection(float direction)
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{
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this->direction = direction;
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}
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float ParticleSystem::getDirection() const
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{
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return direction;
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}
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void ParticleSystem::setSpread(float spread)
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{
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this->spread = spread;
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}
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float ParticleSystem::getSpread() const
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{
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return spread;
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}
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void ParticleSystem::setRelativeDirection(bool relative)
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{
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this->relative = relative;
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}
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bool ParticleSystem::isRelativeDirection() const
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{
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return relative;
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}
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void ParticleSystem::setSpeed(float speed)
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{
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speedMin = speedMax = speed;
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@@ -280,6 +347,14 @@ void ParticleSystem::setSpeed(float min, float max)
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speedMax = max;
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}
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void ParticleSystem::getSpeed(float *min, float *max) const
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{
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if (min)
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*min = speedMin;
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if (max)
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*max = speedMax;
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}
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void ParticleSystem::setGravity(float gravity)
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{
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gravityMin = gravityMax = gravity;
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@@ -291,6 +366,14 @@ void ParticleSystem::setGravity(float min, float max)
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gravityMax = max;
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}
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void ParticleSystem::getGravity(float *min, float *max) const
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{
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if (min)
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*min = gravityMin;
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if (max)
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*max = gravityMax;
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}
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void ParticleSystem::setRadialAcceleration(float acceleration)
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{
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radialAccelerationMin = radialAccelerationMax = acceleration;
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@@ -302,6 +385,14 @@ void ParticleSystem::setRadialAcceleration(float min, float max)
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radialAccelerationMax = max;
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}
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void ParticleSystem::getRadialAcceleration(float *min, float *max) const
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{
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if (min)
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*min = radialAccelerationMin;
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if (max)
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*max = radialAccelerationMax;
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}
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void ParticleSystem::setTangentialAcceleration(float acceleration)
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{
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tangentialAccelerationMin = tangentialAccelerationMax = acceleration;
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@@ -313,6 +404,14 @@ void ParticleSystem::setTangentialAcceleration(float min, float max)
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tangentialAccelerationMax = max;
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}
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void ParticleSystem::getTangentialAcceleration(float *min, float *max) const
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{
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if (min)
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*min = tangentialAccelerationMin;
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if (max)
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*max = tangentialAccelerationMax;
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}
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void ParticleSystem::setSize(float size)
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{
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sizes.resize(1);
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@@ -325,11 +424,21 @@ void ParticleSystem::setSize(const std::vector<float> &newSizes, float variation
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sizeVariation = variation;
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}
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const std::vector<float> &ParticleSystem::getSize() const
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{
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return sizes;
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}
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void ParticleSystem::setSizeVariation(float variation)
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{
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sizeVariation = variation;
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}
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float ParticleSystem::getSizeVariation() const
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{
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return sizeVariation;
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}
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void ParticleSystem::setRotation(float rotation)
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{
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rotationMin = rotationMax = rotation;
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@@ -341,6 +450,14 @@ void ParticleSystem::setRotation(float min, float max)
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rotationMax = max;
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}
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void ParticleSystem::getRotation(float *min, float *max) const
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{
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if (min)
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*min = rotationMin;
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if (max)
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*max = rotationMax;
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}
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void ParticleSystem::setSpin(float spin)
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{
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spinStart = spin;
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@@ -360,11 +477,35 @@ void ParticleSystem::setSpin(float start, float end, float variation)
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spinVariation = variation;
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}
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void ParticleSystem::getSpin(float *start, float *end) const
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{
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if (start)
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*start = spinStart;
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if (end)
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*end = spinEnd;
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}
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void ParticleSystem::setSpinVariation(float variation)
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{
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spinVariation = variation;
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}
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float ParticleSystem::getSpinVariation() const
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{
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return spinVariation;
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}
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void ParticleSystem::setOffset(float x, float y)
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{
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offsetX = x;
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offsetY = y;
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}
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love::Vector ParticleSystem::getOffset() const
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{
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return love::Vector(offsetX, offsetY);
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}
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void ParticleSystem::setColor(const Color &color)
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{
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colors.resize(1);
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@@ -378,6 +519,17 @@ void ParticleSystem::setColor(const std::vector<Color> &newColors)
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colors[i] = colorToFloat(newColors[i]);
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}
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std::vector<Color> ParticleSystem::getColor() const
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{
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// We store colors as floats...
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std::vector<Color> ncolors(colors.size());
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for (size_t i = 0; i < colors.size(); ++i)
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ncolors[i] = Color(colors[i].r, colors[i].g, colors[i].b, colors[i].a);
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return ncolors;
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}
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void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
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{
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for (size_t i = 0; i < quads.size(); i++)
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@@ -400,55 +552,9 @@ void ParticleSystem::setQuads()
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quads.resize(0);
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}
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void ParticleSystem::setOffset(float x, float y)
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const std::vector<Quad *> &ParticleSystem::getQuads() const
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{
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offsetX = x;
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offsetY = y;
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}
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float ParticleSystem::getX() const
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{
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return position.getX();
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}
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float ParticleSystem::getY() const
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{
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return position.getY();
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}
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const love::Vector &ParticleSystem::getPosition() const
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{
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return position;
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}
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ParticleSystem::AreaSpreadDistribution ParticleSystem::getAreaSpreadDistribution() const
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{
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return areaSpreadDistribution;
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}
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const love::Vector &ParticleSystem::getAreaSpreadParameters() const
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{
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return areaSpread;
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}
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float ParticleSystem::getDirection() const
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{
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return direction;
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}
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float ParticleSystem::getSpread() const
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{
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return spread;
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}
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float ParticleSystem::getOffsetX() const
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{
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return offsetX;
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}
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float ParticleSystem::getOffsetY() const
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{
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return offsetY;
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return quads;
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}
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int ParticleSystem::count() const
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@@ -511,7 +617,7 @@ bool ParticleSystem::isFull() const
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void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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{
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if (sprite == 0) return; // just in case of failure
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if (image == 0) return; // just in case of failure
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int numParticles = count();
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if (numParticles == 0) return; // don't bother if there's nothing to do
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@@ -524,7 +630,7 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
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t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
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glMultMatrixf((const GLfloat *)t.getElements());
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const vertex *imageVerts = sprite->getVertices();
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const vertex *imageVerts = image->getVertices();
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const vertex *tVerts;
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size_t numQuads = quads.size();
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@@ -543,7 +649,7 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
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else
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tVerts = imageVerts;
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// particle vertices are sprite vertices transformed by particle information
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// particle vertices are image vertices transformed by particle information
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t.setTransformation(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
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t.transform(&particleVerts[i*4], &tVerts[0], 4);
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@@ -563,7 +669,7 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
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}
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}
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sprite->bind();
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image->bind();
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
@@ -87,9 +87,9 @@ public:
|
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};
|
||||
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/**
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* Creates a particle system with the specified buffersize and sprite.
|
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* Creates a particle system with the specified buffersize and image.
|
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**/
|
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ParticleSystem(Image *sprite, unsigned int buffer);
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ParticleSystem(Image *image, unsigned int buffer);
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||||
|
||||
/**
|
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* Deletes any allocated memory.
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||||
@@ -97,10 +97,15 @@ public:
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virtual ~ParticleSystem();
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/**
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* Sets the sprite used in the particle system.
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* @param sprite The new sprite.
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* Sets the image used in the particle system.
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* @param image The new image.
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**/
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void setSprite(Image *image);
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void setImage(Image *image);
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/**
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* Returns the image used when drawing the particle system.
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**/
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Image *getImage() const;
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||||
/**
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* Clears the current buffer and allocates the appropriate amount of space for the buffer.
|
||||
@@ -108,18 +113,34 @@ public:
|
||||
**/
|
||||
void setBufferSize(unsigned int size);
|
||||
|
||||
/**
|
||||
* Returns the total amount of particles this ParticleSystem can have active
|
||||
* at any given point in time.
|
||||
**/
|
||||
int getBufferSize() const;
|
||||
|
||||
/**
|
||||
* Sets the emission rate.
|
||||
* @param rate The amount of particles per second.
|
||||
**/
|
||||
void setEmissionRate(int rate);
|
||||
|
||||
/**
|
||||
* Returns the number of particles created per second.
|
||||
**/
|
||||
int getEmissionRate() const;
|
||||
|
||||
/**
|
||||
* Sets the lifetime of the particle emitter (-1 means eternal)
|
||||
* @param life The lifetime (in seconds).
|
||||
**/
|
||||
void setLifetime(float life);
|
||||
|
||||
/**
|
||||
* Returns the lifetime of the particle emitter.
|
||||
**/
|
||||
float getLifetime() const;
|
||||
|
||||
/**
|
||||
* Sets the life range of the particles.
|
||||
* @param lifeMin The minimum life.
|
||||
@@ -127,6 +148,13 @@ public:
|
||||
**/
|
||||
void setParticleLife(float min, float max = 0);
|
||||
|
||||
/**
|
||||
* Gets the lifetime of a particle.
|
||||
* @param[out] min
|
||||
* @param[out] max
|
||||
**/
|
||||
void getParticleLife(float *min, float *max) const;
|
||||
|
||||
/**
|
||||
* Sets the position of the center of the emitter and the direction (if set to relative).
|
||||
* Used to move the emitter without changing the position of already existing particles.
|
||||
@@ -135,6 +163,21 @@ public:
|
||||
**/
|
||||
void setPosition(float x, float y);
|
||||
|
||||
/**
|
||||
* Returns the position of the emitter.
|
||||
**/
|
||||
const love::Vector &getPosition() const;
|
||||
|
||||
/**
|
||||
* Returns the x-coordinate of the emitter's position.
|
||||
**/
|
||||
float getX() const;
|
||||
|
||||
/**
|
||||
* Returns the y-coordinate of the emitter's position.
|
||||
**/
|
||||
float getY() const;
|
||||
|
||||
/**
|
||||
* Sets the emission area spread parameters and distribution type. The interpretation of
|
||||
* the parameters depends on the distribution type:
|
||||
@@ -145,27 +188,53 @@ public:
|
||||
* @param x First parameter. Interpretation depends on distribution type.
|
||||
* @param y Second parameter. Interpretation depends on distribution type.
|
||||
* @param distribution Distribution type
|
||||
* */
|
||||
**/
|
||||
void setAreaSpread(AreaSpreadDistribution distribution, float x, float y);
|
||||
|
||||
/**
|
||||
* Sets the direction and the spread of the particle emitter.
|
||||
* Returns area spread distribution type.
|
||||
**/
|
||||
AreaSpreadDistribution getAreaSpreadDistribution() const;
|
||||
|
||||
/**
|
||||
* Returns area spread parameters.
|
||||
**/
|
||||
const love::Vector &getAreaSpreadParameters() const;
|
||||
|
||||
/**
|
||||
* Sets the direction of the particle emitter.
|
||||
* @param direction The direction (in degrees).
|
||||
**/
|
||||
void setDirection(float direction);
|
||||
|
||||
/**
|
||||
* Returns the direction of the particle emitter (in radians).
|
||||
**/
|
||||
float getDirection() const;
|
||||
|
||||
/**
|
||||
* Sets the spread of the particle emitter.
|
||||
* @param spread The spread (in degrees).
|
||||
* @param spread The spread (in radians).
|
||||
**/
|
||||
void setSpread(float spread);
|
||||
|
||||
/**
|
||||
* Sets whether the direction should be relative to the particle emitters movement. Used in conjunction with setPosition.
|
||||
* Returns the directional spread of the emitter (in radians).
|
||||
**/
|
||||
float getSpread() const;
|
||||
|
||||
/**
|
||||
* Sets whether the direction should be relative to the particle emitter's movement. Used in conjunction with setPosition.
|
||||
* @param relative Whether to have relative direction.
|
||||
**/
|
||||
void setRelativeDirection(bool relative);
|
||||
|
||||
/**
|
||||
* Returns whether the direction is relative to the particle emitter's
|
||||
* movement.
|
||||
**/
|
||||
bool isRelativeDirection() const;
|
||||
|
||||
/**
|
||||
* Sets the speed of the particles.
|
||||
* @param speed The speed.
|
||||
@@ -179,6 +248,13 @@ public:
|
||||
**/
|
||||
void setSpeed(float min, float max);
|
||||
|
||||
/**
|
||||
* Gets the speed of the particles.
|
||||
* @param[out] min
|
||||
* @param[out] max
|
||||
**/
|
||||
void getSpeed(float *min, float *max) const;
|
||||
|
||||
/**
|
||||
* Sets the gravity of the particles (the acceleration along the y-axis).
|
||||
* @param gravity The amount of gravity.
|
||||
@@ -192,6 +268,13 @@ public:
|
||||
**/
|
||||
void setGravity(float min, float max);
|
||||
|
||||
/**
|
||||
* Gets the gravity (y-axis acceleration) of the particles.
|
||||
* @param[out] min
|
||||
* @param[out] max
|
||||
**/
|
||||
void getGravity(float *min, float *max) const;
|
||||
|
||||
/**
|
||||
* Sets the radial acceleration (the acceleration towards the particle emitter).
|
||||
* @param acceleration The amount of acceleration.
|
||||
@@ -205,6 +288,13 @@ public:
|
||||
**/
|
||||
void setRadialAcceleration(float min, float max);
|
||||
|
||||
/**
|
||||
* Gets the radial acceleration.
|
||||
* @param[out] min
|
||||
* @param[out] max
|
||||
**/
|
||||
void getRadialAcceleration(float *min, float *max) const;
|
||||
|
||||
/**
|
||||
* Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
|
||||
* @param acceleration The amount of acceleration.
|
||||
@@ -218,6 +308,13 @@ public:
|
||||
**/
|
||||
void setTangentialAcceleration(float min, float max);
|
||||
|
||||
/**
|
||||
* Gets the tangential acceleration.
|
||||
* @param[out] min
|
||||
* @param[out] max
|
||||
**/
|
||||
void getTangentialAcceleration(float *min, float *max) const;
|
||||
|
||||
/**
|
||||
* Sets the size of the sprite (1.0 being the default size).
|
||||
* @param size The size of the sprite.
|
||||
@@ -231,12 +328,22 @@ public:
|
||||
**/
|
||||
void setSize(const std::vector<float> &newSizes, float variation = 0.0f);
|
||||
|
||||
/**
|
||||
* Returns the size of the particle sprites.
|
||||
**/
|
||||
const std::vector<float> &getSize() const;
|
||||
|
||||
/**
|
||||
* Sets the amount of variation to the sprite's beginning size (0 being no variation and 1.0 a random size between start and end).
|
||||
* @param variation The amount of variation.
|
||||
**/
|
||||
void setSizeVariation(float variation);
|
||||
|
||||
/**
|
||||
* Returns the amount of initial size variation between particles.
|
||||
**/
|
||||
float getSizeVariation() const;
|
||||
|
||||
/**
|
||||
* Sets the amount of rotation a sprite starts out with.
|
||||
* @param rotation The amount of rotation.
|
||||
@@ -250,6 +357,13 @@ public:
|
||||
**/
|
||||
void setRotation(float min, float max);
|
||||
|
||||
/**
|
||||
* Gets the initial amount of rotation of a particle.
|
||||
* @param[out] min
|
||||
* @param[out] max
|
||||
**/
|
||||
void getRotation(float *min, float *max) const;
|
||||
|
||||
/**
|
||||
* Sets the spin of the sprite.
|
||||
* @param spin The spin of the sprite (in degrees).
|
||||
@@ -272,16 +386,22 @@ public:
|
||||
void setSpin(float start, float end, float variation);
|
||||
|
||||
/**
|
||||
* Sets the variation of the start spin (0 being no variation and 1 beign a random spin between start and end).
|
||||
* Gets the amount of spin of a particle during its lifetime.
|
||||
* @param[out] start
|
||||
* @param[out] end
|
||||
**/
|
||||
void getSpin(float *start, float *end) const;
|
||||
|
||||
/**
|
||||
* Sets the variation of the start spin (0 being no variation and 1 being a random spin between start and end).
|
||||
* @param variation The variation in degrees.
|
||||
**/
|
||||
void setSpinVariation(float variation);
|
||||
|
||||
/**
|
||||
* Sets the color of the particles.
|
||||
* @param color The color.
|
||||
* Returns the amount of variation of the start spin of a particle.
|
||||
**/
|
||||
void setColor(const Color &color);
|
||||
float getSpinVariation() const;
|
||||
|
||||
/**
|
||||
* Sets the particles' offsets for rotation.
|
||||
@@ -290,12 +410,28 @@ public:
|
||||
**/
|
||||
void setOffset(float x, float y);
|
||||
|
||||
/**
|
||||
* Returns of the particle offset.
|
||||
**/
|
||||
love::Vector getOffset() const;
|
||||
|
||||
/**
|
||||
* Sets the color of the particles.
|
||||
* @param color The color.
|
||||
**/
|
||||
void setColor(const Color &color);
|
||||
|
||||
/**
|
||||
* Sets the color of the particles.
|
||||
* @param newColors Array of colors
|
||||
**/
|
||||
void setColor(const std::vector<Color> &newColors);
|
||||
|
||||
/**
|
||||
* Returns the color of the particles.
|
||||
**/
|
||||
std::vector<Color> getColor() const;
|
||||
|
||||
/**
|
||||
* Sets the quads used when drawing the particles.
|
||||
* @param newQuads Array of quads.
|
||||
@@ -308,49 +444,9 @@ public:
|
||||
void setQuads();
|
||||
|
||||
/**
|
||||
* Returns the x-coordinate of the emitter's position.
|
||||
* Returns the list of quads used when drawing the particles.
|
||||
**/
|
||||
float getX() const;
|
||||
|
||||
/**
|
||||
* Returns the y-coordinate of the emitter's position.
|
||||
**/
|
||||
float getY() const;
|
||||
|
||||
/**
|
||||
* Returns the position of the emitter.
|
||||
**/
|
||||
const love::Vector &getPosition() const;
|
||||
|
||||
/**
|
||||
* Returns area spread distribution type.
|
||||
*/
|
||||
AreaSpreadDistribution getAreaSpreadDistribution() const;
|
||||
|
||||
/**
|
||||
* Returns area spread parameters.
|
||||
*/
|
||||
const love::Vector &getAreaSpreadParameters() const;
|
||||
|
||||
/**
|
||||
* Returns the direction of the emitter (in degrees).
|
||||
**/
|
||||
float getDirection() const;
|
||||
|
||||
/**
|
||||
* Returns the directional spread of the emitter (in degrees).
|
||||
**/
|
||||
float getSpread() const;
|
||||
|
||||
/**
|
||||
* Returns the X offset of the particles.
|
||||
**/
|
||||
float getOffsetX() const;
|
||||
|
||||
/**
|
||||
* Returns the Y offset of the particles.
|
||||
**/
|
||||
float getOffsetY() const;
|
||||
const std::vector<Quad *> &getQuads() const;
|
||||
|
||||
/**
|
||||
* Returns the amount of particles that are currently active in the system.
|
||||
@@ -430,8 +526,8 @@ protected:
|
||||
// array of transformed vertex data for all particles, for drawing
|
||||
vertex * particleVerts;
|
||||
|
||||
// The sprite to be drawn.
|
||||
Image *sprite;
|
||||
// The image to be drawn.
|
||||
Image *image;
|
||||
|
||||
// Whether the particle emitter is active.
|
||||
bool active;
|
||||
|
||||
@@ -37,14 +37,23 @@ ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
|
||||
return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSprite(lua_State *L)
|
||||
int w_ParticleSystem_setImage(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
Image *i = luax_checkimage(L, 2);
|
||||
t->setSprite(i);
|
||||
t->setImage(i);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getImage(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
Image *i = t->getImage();
|
||||
i->retain();
|
||||
luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void *) i);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setBufferSize(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -53,6 +62,13 @@ int w_ParticleSystem_setBufferSize(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getBufferSize(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushinteger(L, t->getBufferSize());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setEmissionRate(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -61,6 +77,13 @@ int w_ParticleSystem_setEmissionRate(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getEmissionRate(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushinteger(L, t->getEmissionRate());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setLifetime(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -69,6 +92,13 @@ int w_ParticleSystem_setLifetime(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getLifetime(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getLifetime());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setParticleLife(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -78,6 +108,16 @@ int w_ParticleSystem_setParticleLife(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getParticleLife(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float min, max;
|
||||
t->getParticleLife(&min, &max);
|
||||
lua_pushnumber(L, min);
|
||||
lua_pushnumber(L, max);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setPosition(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -87,6 +127,29 @@ int w_ParticleSystem_setPosition(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getPosition(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
love::Vector pos = t->getPosition();
|
||||
lua_pushnumber(L, pos.getX());
|
||||
lua_pushnumber(L, pos.getY());
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getX(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getY(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getY());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setAreaSpread(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -105,6 +168,21 @@ int w_ParticleSystem_setAreaSpread(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getAreaSpread(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
|
||||
const char *str;
|
||||
ParticleSystem::getConstant(distribution, str);
|
||||
const love::Vector &p = t->getAreaSpreadParameters();
|
||||
|
||||
lua_pushstring(L, str);
|
||||
lua_pushnumber(L, p.x);
|
||||
lua_pushnumber(L, p.y);
|
||||
|
||||
return 3;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setDirection(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -113,6 +191,13 @@ int w_ParticleSystem_setDirection(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getDirection(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getDirection());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpread(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -121,6 +206,13 @@ int w_ParticleSystem_setSpread(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSpread(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getSpread());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRelativeDirection(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -129,6 +221,13 @@ int w_ParticleSystem_setRelativeDirection(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isRelativeDirection(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isRelativeDirection());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpeed(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -138,6 +237,16 @@ int w_ParticleSystem_setSpeed(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSpeed(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float min, max;
|
||||
t->getSpeed(&min, &max);
|
||||
lua_pushnumber(L, min);
|
||||
lua_pushnumber(L, max);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setGravity(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -147,6 +256,16 @@ int w_ParticleSystem_setGravity(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getGravity(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float min, max;
|
||||
t->getGravity(&min, &max);
|
||||
lua_pushnumber(L, min);
|
||||
lua_pushnumber(L, max);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRadialAcceleration(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -156,6 +275,16 @@ int w_ParticleSystem_setRadialAcceleration(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getRadialAcceleration(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float min, max;
|
||||
t->getRadialAcceleration(&min, &max);
|
||||
lua_pushnumber(L, min);
|
||||
lua_pushnumber(L, max);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -165,6 +294,16 @@ int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getTangentialAcceleration(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float min, max;
|
||||
t->getTangentialAcceleration(&min, &max);
|
||||
lua_pushnumber(L, min);
|
||||
lua_pushnumber(L, max);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSizes(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -189,6 +328,17 @@ int w_ParticleSystem_setSizes(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSizes(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
const std::vector<float> &sizes = t->getSize();
|
||||
|
||||
for (size_t i = 0; i < sizes.size(); i++)
|
||||
lua_pushnumber(L, sizes[i]);
|
||||
|
||||
return sizes.size();
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSizeVariation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -200,6 +350,13 @@ int w_ParticleSystem_setSizeVariation(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSizeVariation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getSizeVariation());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRotation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -209,6 +366,16 @@ int w_ParticleSystem_setRotation(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getRotation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float min, max;
|
||||
t->getRotation(&min, &max);
|
||||
lua_pushnumber(L, min);
|
||||
lua_pushnumber(L, max);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpin(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -219,6 +386,16 @@ int w_ParticleSystem_setSpin(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSpin(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float start, end;
|
||||
t->getSpin(&start, &end);
|
||||
lua_pushnumber(L, start);
|
||||
lua_pushnumber(L, end);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpinVariation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -227,6 +404,31 @@ int w_ParticleSystem_setSpinVariation(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSpinVariation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getSpinVariation());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setOffset(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float x = (float)luaL_checknumber(L, 2);
|
||||
float y = (float)luaL_checknumber(L, 3);
|
||||
t->setOffset(x, y);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getOffset(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
love::Vector offset = t->getOffset();
|
||||
lua_pushnumber(L, offset.getX());
|
||||
lua_pushnumber(L, offset.getY());
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setColors(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -301,6 +503,29 @@ int w_ParticleSystem_setColors(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getColors(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
|
||||
const std::vector<Color> &colors =t->getColor();
|
||||
|
||||
for (size_t i = 0; i < colors.size(); i++)
|
||||
{
|
||||
lua_createtable(L, 4, 0);
|
||||
|
||||
lua_pushinteger(L, colors[i].r);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushinteger(L, colors[i].g);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushinteger(L, colors[i].b);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushinteger(L, colors[i].a);
|
||||
lua_rawseti(L, -2, 4);
|
||||
}
|
||||
|
||||
return colors.size();
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setQuads(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -338,79 +563,19 @@ int w_ParticleSystem_setQuads(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setOffset(lua_State *L)
|
||||
int w_ParticleSystem_getQuads(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float x = (float)luaL_checknumber(L, 2);
|
||||
float y = (float)luaL_checknumber(L, 3);
|
||||
t->setOffset(x, y);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getX(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getX());
|
||||
return 1;
|
||||
}
|
||||
const std::vector<Quad *> &quads = t->getQuads();
|
||||
|
||||
int w_ParticleSystem_getY(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getY());
|
||||
return 1;
|
||||
}
|
||||
for (size_t i = 0; i < quads.size(); i++)
|
||||
{
|
||||
quads[i]->retain();
|
||||
luax_newtype(L, "Quad", GRAPHICS_QUAD_T, (void *) quads[i]);
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getPosition(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
const love::Vector &p = t->getPosition();
|
||||
lua_pushnumber(L, p.x);
|
||||
lua_pushnumber(L, p.y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getAreaSpread(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
|
||||
const char *str;
|
||||
ParticleSystem::getConstant(distribution, str);
|
||||
const love::Vector &p = t->getAreaSpreadParameters();
|
||||
|
||||
lua_pushstring(L, str);
|
||||
lua_pushnumber(L, p.x);
|
||||
lua_pushnumber(L, p.y);
|
||||
|
||||
return 3;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getDirection(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getDirection());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSpread(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getSpread());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getOffsetX(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getOffsetX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getOffsetY(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getOffsetY());
|
||||
return 1;
|
||||
return quads.size();
|
||||
}
|
||||
|
||||
int w_ParticleSystem_count(lua_State *L)
|
||||
@@ -487,36 +652,52 @@ int w_ParticleSystem_update(lua_State *L)
|
||||
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "setSprite", w_ParticleSystem_setSprite },
|
||||
{ "setImage", w_ParticleSystem_setImage },
|
||||
{ "getImage", w_ParticleSystem_getImage },
|
||||
{ "setBufferSize", w_ParticleSystem_setBufferSize },
|
||||
{ "getBufferSize", w_ParticleSystem_getBufferSize },
|
||||
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
|
||||
{ "getEmissionRate", w_ParticleSystem_getEmissionRate },
|
||||
{ "setLifetime", w_ParticleSystem_setLifetime },
|
||||
{ "getLifetime", w_ParticleSystem_getLifetime },
|
||||
{ "setParticleLife", w_ParticleSystem_setParticleLife },
|
||||
{ "getParticleLife", w_ParticleSystem_getParticleLife },
|
||||
{ "setPosition", w_ParticleSystem_setPosition },
|
||||
{ "setAreaSpread", w_ParticleSystem_setAreaSpread },
|
||||
{ "setDirection", w_ParticleSystem_setDirection },
|
||||
{ "setSpread", w_ParticleSystem_setSpread },
|
||||
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
|
||||
{ "setSpeed", w_ParticleSystem_setSpeed },
|
||||
{ "setGravity", w_ParticleSystem_setGravity },
|
||||
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
|
||||
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
|
||||
{ "setSizes", w_ParticleSystem_setSizes },
|
||||
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
|
||||
{ "setRotation", w_ParticleSystem_setRotation },
|
||||
{ "setSpin", w_ParticleSystem_setSpin },
|
||||
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
|
||||
{ "setColors", w_ParticleSystem_setColors },
|
||||
{ "setQuads", w_ParticleSystem_setQuads },
|
||||
{ "setOffset", w_ParticleSystem_setOffset },
|
||||
{ "getPosition", w_ParticleSystem_getPosition },
|
||||
{ "getX", w_ParticleSystem_getX },
|
||||
{ "getY", w_ParticleSystem_getY },
|
||||
{ "getPosition", w_ParticleSystem_getPosition },
|
||||
{ "setAreaSpread", w_ParticleSystem_setAreaSpread },
|
||||
{ "getAreaSpread", w_ParticleSystem_getAreaSpread },
|
||||
{ "setDirection", w_ParticleSystem_setDirection },
|
||||
{ "getDirection", w_ParticleSystem_getDirection },
|
||||
{ "setSpread", w_ParticleSystem_setSpread },
|
||||
{ "getSpread", w_ParticleSystem_getSpread },
|
||||
{ "getOffsetX", w_ParticleSystem_getOffsetX },
|
||||
{ "getOffsetY", w_ParticleSystem_getOffsetY },
|
||||
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
|
||||
{ "isRelativeDirection", w_ParticleSystem_isRelativeDirection },
|
||||
{ "setSpeed", w_ParticleSystem_setSpeed },
|
||||
{ "getSpeed", w_ParticleSystem_getSpeed },
|
||||
{ "setGravity", w_ParticleSystem_setGravity },
|
||||
{ "getGravity", w_ParticleSystem_getGravity },
|
||||
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
|
||||
{ "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration },
|
||||
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
|
||||
{ "getTangentialAcceleration", w_ParticleSystem_getTangentialAcceleration },
|
||||
{ "setSizes", w_ParticleSystem_setSizes },
|
||||
{ "getSizes", w_ParticleSystem_getSizes },
|
||||
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
|
||||
{ "getSizeVariation", w_ParticleSystem_getSizeVariation },
|
||||
{ "setRotation", w_ParticleSystem_setRotation },
|
||||
{ "getRotation", w_ParticleSystem_getRotation },
|
||||
{ "setSpin", w_ParticleSystem_setSpin },
|
||||
{ "getSpin", w_ParticleSystem_getSpin },
|
||||
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
|
||||
{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
|
||||
{ "setColors", w_ParticleSystem_setColors },
|
||||
{ "getColors", w_ParticleSystem_getColors },
|
||||
{ "setQuads", w_ParticleSystem_setQuads },
|
||||
{ "getQuads", w_ParticleSystem_getQuads },
|
||||
{ "setOffset", w_ParticleSystem_setOffset },
|
||||
{ "getOffset", w_ParticleSystem_getOffset },
|
||||
{ "count", w_ParticleSystem_count },
|
||||
{ "start", w_ParticleSystem_start },
|
||||
{ "stop", w_ParticleSystem_stop },
|
||||
|
||||
@@ -34,36 +34,52 @@ namespace opengl
|
||||
{
|
||||
|
||||
ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx);
|
||||
int w_ParticleSystem_setSprite(lua_State *L);
|
||||
int w_ParticleSystem_setImage(lua_State *L);
|
||||
int w_ParticleSystem_getImage(lua_State *L);
|
||||
int w_ParticleSystem_setBufferSize(lua_State *L);
|
||||
int w_ParticleSystem_getBufferSize(lua_State *L);
|
||||
int w_ParticleSystem_setEmissionRate(lua_State *L);
|
||||
int w_ParticleSystem_getEmissionRate(lua_State *L);
|
||||
int w_ParticleSystem_setLifetime(lua_State *L);
|
||||
int w_ParticleSystem_getLifetime(lua_State *L);
|
||||
int w_ParticleSystem_setParticleLife(lua_State *L);
|
||||
int w_ParticleSystem_getParticleLife(lua_State *L);
|
||||
int w_ParticleSystem_setPosition(lua_State *L);
|
||||
int w_ParticleSystem_setAreaSpread(lua_State *L);
|
||||
int w_ParticleSystem_setDirection(lua_State *L);
|
||||
int w_ParticleSystem_setSpread(lua_State *L);
|
||||
int w_ParticleSystem_setRelativeDirection(lua_State *L);
|
||||
int w_ParticleSystem_setSpeed(lua_State *L);
|
||||
int w_ParticleSystem_setGravity(lua_State *L);
|
||||
int w_ParticleSystem_setRadialAcceleration(lua_State *L);
|
||||
int w_ParticleSystem_setTangentialAcceleration(lua_State *L);
|
||||
int w_ParticleSystem_setSizes(lua_State *L);
|
||||
int w_ParticleSystem_setSizeVariation(lua_State *L);
|
||||
int w_ParticleSystem_setRotation(lua_State *L);
|
||||
int w_ParticleSystem_setSpin(lua_State *L);
|
||||
int w_ParticleSystem_setSpinVariation(lua_State *L);
|
||||
int w_ParticleSystem_setColors(lua_State *L);
|
||||
int w_ParticleSystem_setQuads(lua_State *L);
|
||||
int w_ParticleSystem_setOffset(lua_State *L);
|
||||
int w_ParticleSystem_getPosition(lua_State *L);
|
||||
int w_ParticleSystem_getX(lua_State *L);
|
||||
int w_ParticleSystem_getY(lua_State *L);
|
||||
int w_ParticleSystem_getPosition(lua_State *L);
|
||||
int w_ParticleSystem_setAreaSpread(lua_State *L);
|
||||
int w_ParticleSystem_getAreaSpread(lua_State *L);
|
||||
int w_ParticleSystem_setDirection(lua_State *L);
|
||||
int w_ParticleSystem_getDirection(lua_State *L);
|
||||
int w_ParticleSystem_setSpread(lua_State *L);
|
||||
int w_ParticleSystem_getSpread(lua_State *L);
|
||||
int w_ParticleSystem_getOffsetX(lua_State *L);
|
||||
int w_ParticleSystem_getOffsetY(lua_State *L);
|
||||
int w_ParticleSystem_setRelativeDirection(lua_State *L);
|
||||
int w_ParticleSystem_isRelativeDirection(lua_State *L);
|
||||
int w_ParticleSystem_setSpeed(lua_State *L);
|
||||
int w_ParticleSystem_getSpeed(lua_State *L);
|
||||
int w_ParticleSystem_setGravity(lua_State *L);
|
||||
int w_ParticleSystem_getGravity(lua_State *L);
|
||||
int w_ParticleSystem_setRadialAcceleration(lua_State *L);
|
||||
int w_ParticleSystem_getRadialAcceleration(lua_State *L);
|
||||
int w_ParticleSystem_setTangentialAcceleration(lua_State *L);
|
||||
int w_ParticleSystem_getTangentialAcceleration(lua_State *L);
|
||||
int w_ParticleSystem_setSizes(lua_State *L);
|
||||
int w_ParticleSystem_getSizes(lua_State *L);
|
||||
int w_ParticleSystem_setSizeVariation(lua_State *L);
|
||||
int w_ParticleSystem_getSizeVariation(lua_State *L);
|
||||
int w_ParticleSystem_setRotation(lua_State *L);
|
||||
int w_ParticleSystem_getRotation(lua_State *L);
|
||||
int w_ParticleSystem_setSpin(lua_State *L);
|
||||
int w_ParticleSystem_getSpin(lua_State *L);
|
||||
int w_ParticleSystem_setSpinVariation(lua_State *L);
|
||||
int w_ParticleSystem_getSpinVariation(lua_State *L);
|
||||
int w_ParticleSystem_setColors(lua_State *L);
|
||||
int w_ParticleSystem_getColors(lua_State *L);
|
||||
int w_ParticleSystem_setQuads(lua_State *L);
|
||||
int w_ParticleSystem_getQuads(lua_State *L);
|
||||
int w_ParticleSystem_setOffset(lua_State *L);
|
||||
int w_ParticleSystem_getOffset(lua_State *L);
|
||||
int w_ParticleSystem_count(lua_State *L);
|
||||
int w_ParticleSystem_start(lua_State *L);
|
||||
int w_ParticleSystem_stop(lua_State *L);
|
||||
|
||||
Reference in New Issue
Block a user