Files
love/src/modules/graphics/opengl/ParticleSystem.h
T
Alex Szpakowski b6247f9ae1 Added many getters of questionable utility to ParticleSystems.
Storing your own values is blasphemy, clearly.
2013-04-18 04:54:53 -03:00

613 lines
15 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
#define LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
// LOVE
#include "common/math.h"
#include "common/Vector.h"
#include "graphics/Drawable.h"
#include "graphics/Color.h"
#include "Quad.h"
#include "Image.h"
#include <vector>
namespace love
{
namespace graphics
{
namespace opengl
{
// Represents a single particle.
struct particle
{
float lifetime;
float life;
float position[2];
float direction;
// Particles gravitate towards this point.
love::Vector origin;
love::Vector speed;
float gravity;
float radialAcceleration;
float tangentialAcceleration;
float size;
float sizeOffset;
float sizeIntervalSize;
float rotation;
float spinStart;
float spinEnd;
Colorf color;
size_t quadIndex;
};
/**
* A class for creating, moving and drawing particles.
* A big thanks to bobthebloke.org
**/
class ParticleSystem : public Drawable
{
public:
/**
* Type of distribution new particles are drawn from: None, uniform, normal.
*/
enum AreaSpreadDistribution
{
DISTRIBUTION_NONE,
DISTRIBUTION_UNIFORM,
DISTRIBUTION_NORMAL,
DISTRIBUTION_MAX_ENUM,
};
/**
* Creates a particle system with the specified buffersize and image.
**/
ParticleSystem(Image *image, unsigned int buffer);
/**
* Deletes any allocated memory.
**/
virtual ~ParticleSystem();
/**
* Sets the image used in the particle system.
* @param image The new image.
**/
void setImage(Image *image);
/**
* Returns the image used when drawing the particle system.
**/
Image *getImage() const;
/**
* Clears the current buffer and allocates the appropriate amount of space for the buffer.
* @param size The new buffer size.
**/
void setBufferSize(unsigned int size);
/**
* Returns the total amount of particles this ParticleSystem can have active
* at any given point in time.
**/
int getBufferSize() const;
/**
* Sets the emission rate.
* @param rate The amount of particles per second.
**/
void setEmissionRate(int rate);
/**
* Returns the number of particles created per second.
**/
int getEmissionRate() const;
/**
* Sets the lifetime of the particle emitter (-1 means eternal)
* @param life The lifetime (in seconds).
**/
void setLifetime(float life);
/**
* Returns the lifetime of the particle emitter.
**/
float getLifetime() const;
/**
* Sets the life range of the particles.
* @param lifeMin The minimum life.
* @param lifeMax The maximum life (if 0, then becomes the same as minimum life).
**/
void setParticleLife(float min, float max = 0);
/**
* Gets the lifetime of a particle.
* @param[out] min
* @param[out] max
**/
void getParticleLife(float *min, float *max) const;
/**
* Sets the position of the center of the emitter and the direction (if set to relative).
* Used to move the emitter without changing the position of already existing particles.
* @param x The x-coordinate.
* @param y The y-coordinate.
**/
void setPosition(float x, float y);
/**
* Returns the position of the emitter.
**/
const love::Vector &getPosition() const;
/**
* Returns the x-coordinate of the emitter's position.
**/
float getX() const;
/**
* Returns the y-coordinate of the emitter's position.
**/
float getY() const;
/**
* Sets the emission area spread parameters and distribution type. The interpretation of
* the parameters depends on the distribution type:
*
* * None: Parameters are ignored. No area spread.
* * Uniform: Parameters denote maximal (symmetric) displacement from emitter position.
* * Normal: Parameters denote the standard deviation in x and y direction. x and y are assumed to be uncorrelated.
* @param x First parameter. Interpretation depends on distribution type.
* @param y Second parameter. Interpretation depends on distribution type.
* @param distribution Distribution type
**/
void setAreaSpread(AreaSpreadDistribution distribution, float x, float y);
/**
* Returns area spread distribution type.
**/
AreaSpreadDistribution getAreaSpreadDistribution() const;
/**
* Returns area spread parameters.
**/
const love::Vector &getAreaSpreadParameters() const;
/**
* Sets the direction of the particle emitter.
* @param direction The direction (in degrees).
**/
void setDirection(float direction);
/**
* Returns the direction of the particle emitter (in radians).
**/
float getDirection() const;
/**
* Sets the spread of the particle emitter.
* @param spread The spread (in radians).
**/
void setSpread(float spread);
/**
* Returns the directional spread of the emitter (in radians).
**/
float getSpread() const;
/**
* Sets whether the direction should be relative to the particle emitter's movement. Used in conjunction with setPosition.
* @param relative Whether to have relative direction.
**/
void setRelativeDirection(bool relative);
/**
* Returns whether the direction is relative to the particle emitter's
* movement.
**/
bool isRelativeDirection() const;
/**
* Sets the speed of the particles.
* @param speed The speed.
**/
void setSpeed(float speed);
/**
* Sets the speed of the particles.
* @param min The minimum speed.
* @param max The maximum speed.
**/
void setSpeed(float min, float max);
/**
* Gets the speed of the particles.
* @param[out] min
* @param[out] max
**/
void getSpeed(float *min, float *max) const;
/**
* Sets the gravity of the particles (the acceleration along the y-axis).
* @param gravity The amount of gravity.
**/
void setGravity(float gravity);
/**
* Sets the gravity of the particles (the acceleration along the y-axis).
* @param min The minimum gravity.
* @param max The maximum gravity.
**/
void setGravity(float min, float max);
/**
* Gets the gravity (y-axis acceleration) of the particles.
* @param[out] min
* @param[out] max
**/
void getGravity(float *min, float *max) const;
/**
* Sets the radial acceleration (the acceleration towards the particle emitter).
* @param acceleration The amount of acceleration.
**/
void setRadialAcceleration(float acceleration);
/**
* Sets the radial acceleration (the acceleration towards the particle emitter).
* @param min The minimum acceleration.
* @param max The maximum acceleration.
**/
void setRadialAcceleration(float min, float max);
/**
* Gets the radial acceleration.
* @param[out] min
* @param[out] max
**/
void getRadialAcceleration(float *min, float *max) const;
/**
* Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
* @param acceleration The amount of acceleration.
**/
void setTangentialAcceleration(float acceleration);
/**
* Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
* @param min The minimum acceleration.
* @param max The maximum acceleration.
**/
void setTangentialAcceleration(float min, float max);
/**
* Gets the tangential acceleration.
* @param[out] min
* @param[out] max
**/
void getTangentialAcceleration(float *min, float *max) const;
/**
* Sets the size of the sprite (1.0 being the default size).
* @param size The size of the sprite.
**/
void setSize(float size);
/**
* Sets the size of the sprite upon creation and upon death (1.0 being the default size) and any variation.
* @param newSizes Array of sizes
* @param variation The amount of variation on the starting size (0 being no variation and 1.0 a random size between start and end).
**/
void setSize(const std::vector<float> &newSizes, float variation = 0.0f);
/**
* Returns the size of the particle sprites.
**/
const std::vector<float> &getSize() const;
/**
* Sets the amount of variation to the sprite's beginning size (0 being no variation and 1.0 a random size between start and end).
* @param variation The amount of variation.
**/
void setSizeVariation(float variation);
/**
* Returns the amount of initial size variation between particles.
**/
float getSizeVariation() const;
/**
* Sets the amount of rotation a sprite starts out with.
* @param rotation The amount of rotation.
**/
void setRotation(float rotation);
/**
* Sets the amount of rotation a sprite starts out with (a random value between min and max).
* @param min The minimum amount of rotation.
* @param max The maximum amount of rotation.
**/
void setRotation(float min, float max);
/**
* Gets the initial amount of rotation of a particle.
* @param[out] min
* @param[out] max
**/
void getRotation(float *min, float *max) const;
/**
* Sets the spin of the sprite.
* @param spin The spin of the sprite (in degrees).
**/
void setSpin(float spin);
/**
* Sets the spin of the sprite upon particle creation and death.
* @param start The spin of the sprite upon creation (in degrees).
* @param end The spin of the sprite upon death (in degrees).
**/
void setSpin(float start, float end);
/**
* Sets the spin of the sprite upon particle creation and death and the variation.
* @param start The spin of the sprite upon creation (in degrees).
* @param end The spin of the sprite upon death (in degrees).
* @param variation The variation of the start spin (0 being no variation and 1 beign a random spin between start and end).
**/
void setSpin(float start, float end, float variation);
/**
* Gets the amount of spin of a particle during its lifetime.
* @param[out] start
* @param[out] end
**/
void getSpin(float *start, float *end) const;
/**
* Sets the variation of the start spin (0 being no variation and 1 being a random spin between start and end).
* @param variation The variation in degrees.
**/
void setSpinVariation(float variation);
/**
* Returns the amount of variation of the start spin of a particle.
**/
float getSpinVariation() const;
/**
* Sets the particles' offsets for rotation.
* @param x The x offset.
* @param y The y offset.
**/
void setOffset(float x, float y);
/**
* Returns of the particle offset.
**/
love::Vector getOffset() const;
/**
* Sets the color of the particles.
* @param color The color.
**/
void setColor(const Color &color);
/**
* Sets the color of the particles.
* @param newColors Array of colors
**/
void setColor(const std::vector<Color> &newColors);
/**
* Returns the color of the particles.
**/
std::vector<Color> getColor() const;
/**
* Sets the quads used when drawing the particles.
* @param newQuads Array of quads.
**/
void setQuads(const std::vector<Quad *> &newQuads);
/**
* Removes all quads from the particle system.
**/
void setQuads();
/**
* Returns the list of quads used when drawing the particles.
**/
const std::vector<Quad *> &getQuads() const;
/**
* Returns the amount of particles that are currently active in the system.
**/
int count() const;
/**
* Starts/resumes the particle emitter.
**/
void start();
/**
* Stops the particle emitter and resets.
**/
void stop();
/**
* Pauses the particle emitter.
**/
void pause();
/**
* Resets the particle emitter.
**/
void reset();
/**
* Instantly emits a number of particles.
* @param num The number of particles to emit.
**/
void emit(int num);
/**
* Returns whether the particle emitter is active.
**/
bool isActive() const;
/**
* Returns whether the particle system is empty of particles or not.
**/
bool isEmpty() const;
/**
* Returns whether the amount of particles has reached the buffer limit or not.
**/
bool isFull() const;
/**
* Draws the particle emitter at the specified position.
* @param x The x-coordinate.
* @param y The y-coordinate.
**/
virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
/**
* Updates the particle system.
* @param dt Time since last update.
**/
void update(float dt);
static bool getConstant(const char *in, AreaSpreadDistribution &out);
static bool getConstant(AreaSpreadDistribution in, const char *&out);
protected:
// The max amount of particles.
unsigned int bufferSize;
// Pointer to the first particle.
particle *pStart;
// Pointer to the next available free space.
particle *pLast;
// Pointer to the end of the memory allocation.
particle *pEnd;
// array of transformed vertex data for all particles, for drawing
vertex * particleVerts;
// The image to be drawn.
Image *image;
// Whether the particle emitter is active.
bool active;
// The emission rate (particles/sec).
int emissionRate;
// Used to determine when a particle should be emitted.
float emitCounter;
// The relative position of the particle emitter.
love::Vector position;
// Emission area spread.
AreaSpreadDistribution areaSpreadDistribution;
love::Vector areaSpread;
// The lifetime of the particle emitter (-1 means infinite) and the life it has left.
float lifetime;
float life;
// The particle life.
float particleLifeMin;
float particleLifeMax;
// The direction (and spread) the particles will be emitted in. Measured in radians.
float direction;
float spread;
// Whether the direction should be relative to the emitter's movement.
bool relative;
// The speed.
float speedMin;
float speedMax;
// Acceleration towards the bottom of the screen
float gravityMin;
float gravityMax;
// Acceleration towards the emitter's center
float radialAccelerationMin;
float radialAccelerationMax;
// Acceleration perpendicular to the particle's direction.
float tangentialAccelerationMin;
float tangentialAccelerationMax;
// Size.
std::vector<float> sizes;
float sizeVariation;
// Rotation
float rotationMin;
float rotationMax;
// Spin.
float spinStart;
float spinEnd;
float spinVariation;
// Offsets
float offsetX;
float offsetY;
// Color.
std::vector<Colorf> colors;
std::vector<Quad *> quads;
void add();
void remove(particle *p);
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM>::Entry distributionsEntries[];
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM> distributions;
};
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H