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Changed some variable names to be more descriptive
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@@ -91,16 +91,6 @@ public:
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**/
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std::string getWarnings() const;
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/**
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* Returns the maximum GLSL version supported on this system.
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**/
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static std::string getGLSLVersion();
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/**
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* Returns whether ShaderEffects are supported on this system.
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**/
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static bool isSupported();
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/**
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* Send at least one float or vector value to this ShaderEffect as a uniform.
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*
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@@ -138,6 +128,16 @@ public:
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**/
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void sendCanvas(const std::string &name, const Canvas &canvas);
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/**
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* Returns the maximum GLSL version supported on this system.
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**/
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static std::string getGLSLVersion();
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/**
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* Returns whether ShaderEffects are supported on this system.
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**/
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static bool isSupported();
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// pointer to currently active ShaderEffect.
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static ShaderEffect *current;
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@@ -145,9 +145,14 @@ private:
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GLint getUniformLocation(const std::string &name);
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void checkSetUniformError();
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GLuint createShader(const ShaderSource &source);
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void createProgram(const std::vector<GLuint> &shaderids);
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GLint getTextureUnit(const std::string &name);
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void sendTexture(const std::string &name, GLuint texture);
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// list of all shader code attached to this ShaderEffect
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std::vector<ShaderSource> _shadersources;
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@@ -156,18 +161,15 @@ private:
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// uniform location buffer map
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std::map<std::string, GLint> _uniforms;
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// texture unit pool for setting images
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std::map<std::string, GLint> _textureunitpool; // _textureunitpool[name] = textureunitindex
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std::vector<GLuint> _activetextureunits; // _activetextureunits[textureunitindex-1] = textureid
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// total max GPU texture units for shaders
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static GLint _max_texture_units;
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static GLint _maxtextureunits;
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// counts total number of textures bound to each texture unit in all shaders
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static std::vector<int> _texture_id_counters;
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// texture unit pool for setting images
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std::map<std::string, GLint> _texture_unit_pool;
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std::vector<GLuint> _texture_id_list;
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GLint getTextureUnit(const std::string &name);
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void sendTexture(const std::string &name, GLuint texture);
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static std::vector<int> _texturecounters;
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};
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} // opengl
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