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updating the Joints
--HG-- branch : box2d-update
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@@ -34,13 +34,8 @@ namespace box2d
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{
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PulleyJoint * luax_checkpulleyjoint(lua_State * L, int idx);
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int w_PulleyJoint_getGroundAnchors(lua_State * L);
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int w_PulleyJoint_setMaxLengths(lua_State * L);
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int w_PulleyJoint_getMaxLengths(lua_State * L);
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int w_PulleyJoint_setConstant(lua_State * L);
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int w_PulleyJoint_getConstant(lua_State * L);
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int w_PulleyJoint_getLength1(lua_State * L);
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int w_PulleyJoint_getLength2(lua_State * L);
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int w_PulleyJoint_setRatio(lua_State * L);
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int w_PulleyJoint_getRatio(lua_State * L);
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int luaopen_pulleyjoint(lua_State * L);
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