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updating the Joints
--HG-- branch : box2d-update
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@@ -68,13 +68,6 @@ namespace box2d
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return 0;
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}
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int w_PrismaticJoint_getMaxMotorForce(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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lua_pushnumber(L, t->getMaxMotorForce());
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return 1;
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}
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int w_PrismaticJoint_setMotorSpeed(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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@@ -164,7 +157,6 @@ namespace box2d
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{ "setMotorEnabled", w_PrismaticJoint_setMotorEnabled },
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{ "isMotorEnabled", w_PrismaticJoint_isMotorEnabled },
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{ "setMaxMotorForce", w_PrismaticJoint_setMaxMotorForce },
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{ "getMaxMotorForce", w_PrismaticJoint_getMaxMotorForce },
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{ "setMotorSpeed", w_PrismaticJoint_setMotorSpeed },
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{ "getMotorSpeed", w_PrismaticJoint_getMotorSpeed },
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{ "getMotorForce", w_PrismaticJoint_getMotorForce },
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