updating the Joints

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-03-13 13:16:02 -04:00
parent be146c5f61
commit b4fae893fd
20 changed files with 50 additions and 205 deletions
-23
View File
@@ -56,29 +56,6 @@ namespace box2d
**/
int getGroundAnchors(lua_State * L);
/**
* Sets the max rope lengths (a value of zero keeps it
* unchanged). Beware that Box2D also imposes a maximum,
* so the smallest of these is actually set.
**/
void setMaxLengths(float maxlength1, float maxlength2);
/**
* Gets the max rope lengths.
**/
int getMaxLengths(lua_State * L);
/**
* Sets the total length of the rope and updates the
* MaxLengths values accordingly.
**/
void setConstant(float length);
/**
* Gets the total length of the rope.
**/
float getConstant() const;
/**
* Gets the current length of the segment attached to body1.
**/