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updating the Joints
--HG-- branch : box2d-update
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@@ -97,19 +97,7 @@ namespace box2d
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/**
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* Gets the reaction torque on body2.
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**/
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float getReactionTorque();
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/**
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* Sets whether connected bodies should collide
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* or not. Default is false.
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**/
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void setCollideConnected(bool collide);
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/**
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* Gets whether connected bodies should collide
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* or not.
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**/
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bool getCollideConnected() const;
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float getReactionTorque(float dt);
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protected:
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