updating the Joints

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-03-13 13:16:02 -04:00
parent be146c5f61
commit b4fae893fd
20 changed files with 50 additions and 205 deletions
+1 -13
View File
@@ -97,19 +97,7 @@ namespace box2d
/**
* Gets the reaction torque on body2.
**/
float getReactionTorque();
/**
* Sets whether connected bodies should collide
* or not. Default is false.
**/
void setCollideConnected(bool collide);
/**
* Gets whether connected bodies should collide
* or not.
**/
bool getCollideConnected() const;
float getReactionTorque(float dt);
protected: