Rename loaders to fit their locations

--HG--
branch : minor
This commit is contained in:
Bart van Strien
2011-03-13 20:25:35 +01:00
parent 254bd29244
commit b4139ffab5
28 changed files with 41 additions and 41 deletions
+1 -1
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@@ -63,7 +63,7 @@ namespace openal
0
};
int luaopen_love_audio(lua_State * L)
int luaopen_love_audio_openal(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -30,7 +30,7 @@ namespace audio
{
namespace openal
{
extern "C" LOVE_EXPORT int luaopen_love_audio(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_audio_openal(lua_State * L);
} // openal
} // audio
+1 -1
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@@ -186,7 +186,7 @@ namespace sdl
{ 0, 0 }
};
int luaopen_love_event(lua_State * L)
int luaopen_love_event_sdl(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -36,7 +36,7 @@ namespace sdl
int w_wait(lua_State * L);
int w_push(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_event(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_event_sdl(lua_State * L);
} // sdl
} // event
@@ -318,7 +318,7 @@ namespace physfs
0
};
int luaopen_love_filesystem(lua_State * L)
int luaopen_love_filesystem_physfs(lua_State * L)
{
if(instance == 0)
{
@@ -59,7 +59,7 @@ namespace physfs
int w_load(lua_State * L);
int w_getLastModified(lua_State * L);
int loader(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_filesystem(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_filesystem_physfs(lua_State * L);
} // physfs
} // filesystem
+1 -1
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@@ -77,7 +77,7 @@ namespace freetype
0
};
int luaopen_love_font(lua_State * L)
int luaopen_love_font_freetype(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -34,7 +34,7 @@ namespace freetype
int w_newRasterizer(lua_State * L);
int w_newGlyphData(lua_State * L);
int w_newFontData(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_font(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_font_freetype(lua_State * L);
} // freetype
} // font
@@ -1000,7 +1000,7 @@ namespace opengl
0
};
int luaopen_love_graphics(lua_State * L)
int luaopen_love_graphics_opengl(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -100,7 +100,7 @@ namespace opengl
int w_scale(lua_State * L);
int w_translate(lua_State * L);
int w_hasFocus(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_graphics(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_graphics_opengl(lua_State * L);
} // opengl
} // graphics
+1 -1
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@@ -43,7 +43,7 @@ namespace devil
0
};
int luaopen_love_image(lua_State * L)
int luaopen_love_image_devil(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -31,7 +31,7 @@ namespace image
{
namespace devil
{
extern "C" LOVE_EXPORT int luaopen_love_image(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_image_devil(lua_State * L);
} //devil
} // image
+1 -1
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@@ -151,7 +151,7 @@ namespace sdl
{ 0, 0 }
};
int luaopen_love_joystick(lua_State * L)
int luaopen_love_joystick_sdl(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -45,7 +45,7 @@ namespace sdl
int w_isDown(lua_State * L);
int w_getHat(lua_State * L);
int w_close(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_joystick_sdl(lua_State * L);
} // sdl
} // joystick
+1 -1
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@@ -72,7 +72,7 @@ namespace sdl
{ 0, 0 }
};
int luaopen_love_keyboard(lua_State * L)
int luaopen_love_keyboard_sdl(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -37,7 +37,7 @@ namespace sdl
int w_isDown(lua_State * L);
int w_setKeyRepeat(lua_State * L);
int w_getKeyRepeat(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_keyboard(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_keyboard_sdl(lua_State * L);
} // sdl
} // keyboard
+1 -1
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@@ -109,7 +109,7 @@ namespace sdl
{ 0, 0 }
};
int luaopen_love_mouse(lua_State * L)
int luaopen_love_mouse_sdl(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -40,7 +40,7 @@ namespace sdl
int w_isVisible(lua_State * L);
int w_setGrap(lua_State * L);
int w_isGrabbed(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_mouse(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_mouse_sdl(lua_State * L);
} // sdl
} // mouse
+1 -1
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@@ -229,7 +229,7 @@ namespace box2d
0
};
int luaopen_love_physics(lua_State * L)
int luaopen_love_physics_box2d(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -55,7 +55,7 @@ namespace box2d
int w_newPrismaticJoint(lua_State * L);
int w_newPulleyJoint(lua_State * L);
int w_newGearJoint(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_physics(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_physics_box2d(lua_State * L);
} // box2d
} // physics
+1 -1
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@@ -42,7 +42,7 @@ namespace lullaby
0
};
int luaopen_love_sound(lua_State * L)
int luaopen_love_sound_lullaby(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -31,7 +31,7 @@ namespace sound
{
namespace lullaby
{
extern "C" LOVE_EXPORT int luaopen_love_sound(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_sound_lullaby(lua_State * L);
} // lullaby
} // sound
+2 -2
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@@ -25,7 +25,7 @@
#ifdef LOVE_BUILD_STANDALONE
extern "C" int luaopen_love(lua_State * L);
#endif // LOVE_BUILD_STANDALONE
extern "C" int luaopen_love_thread(lua_State *L);
extern "C" int luaopen_love_thread_sdl(lua_State *L);
namespace love
{
@@ -41,7 +41,7 @@ namespace sdl
love::luax_preload(L, luaopen_love, "love");
luaopen_love(L);
#endif // LOVE_BUILD_STANDALONE
luaopen_love_thread(L);
luaopen_love_thread_sdl(L);
{
size_t len;
const char *name = comm->getName(&len);
+1 -1
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@@ -356,7 +356,7 @@ namespace sdl
0
};
int luaopen_love_thread(lua_State *L)
int luaopen_love_thread_sdl(lua_State *L)
{
if(instance == 0)
{
+1 -1
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@@ -48,7 +48,7 @@ namespace sdl
int w_getThreads(lua_State *L);
int w_getThread(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_thread(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_thread_sdl(lua_State * L);
} // sdl
} // thread
} // love
+1 -1
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@@ -78,7 +78,7 @@ namespace sdl
};
int luaopen_love_timer(lua_State * L)
int luaopen_love_timer_sdl(lua_State * L)
{
if(instance == 0)
{
+1 -1
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@@ -37,7 +37,7 @@ namespace sdl
int w_sleep(lua_State * L);
int w_getTime(lua_State * L);
int w_getMicroTime(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_timer(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_timer_sdl(lua_State * L);
} // sdl
} // timer