Files
love/src/modules/joystick/sdl/wrap_Joystick.cpp
T
Bart van Strien b4139ffab5 Rename loaders to fit their locations
--HG--
branch : minor
2011-03-13 20:25:35 +01:00

184 lines
4.0 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Joystick.h"
namespace love
{
namespace joystick
{
namespace sdl
{
static Joystick * instance = 0;
int w_getNumJoysticks(lua_State * L)
{
lua_pushinteger(L, instance->getNumJoysticks());
return 1;
}
int w_getName(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushstring(L, instance->getName(index));
return 1;
}
int w_open(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
luax_pushboolean(L, instance->open(index));
return 1;
}
int w_isOpen(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
luax_pushboolean(L, instance->isOpen(index));
return 1;
}
int w_getNumAxes(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getNumAxes(index));
return 1;
}
int w_getNumBalls(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getNumBalls(index));
return 1;
}
int w_getNumButtons(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getNumButtons(index));
return 1;
}
int w_getNumHats(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getNumHats(index));
return 1;
}
int w_getAxis(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
int axis = luaL_checkint(L, 2)-1;
lua_pushnumber(L, instance->getAxis(index, axis));
return 1;
}
int w_getAxes(lua_State * L)
{
return instance->getAxes(L);
}
int w_getBall(lua_State * L)
{
return instance->getBall(L);
}
int w_isDown(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
int button = luaL_checkint(L, 2)-1;
luax_pushboolean(L, instance->isDown(index, button));
return 1;
}
int w_getHat(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
int hat = luaL_checkint(L, 2)-1;
Joystick::Hat h = instance->getHat(index, hat);
const char * direction = "";
Joystick::getConstant(h, direction);
lua_pushstring(L, direction);
return 1;
}
int w_close(lua_State * L)
{
int index = luaL_checkint(L, 1)-1;
instance->close(index);
return 0;
}
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "getNumJoysticks", w_getNumJoysticks },
{ "getName", w_getName },
{ "open", w_open },
{ "isOpen", w_isOpen },
{ "getNumAxes", w_getNumAxes },
{ "getNumBalls", w_getNumBalls },
{ "getNumButtons", w_getNumButtons },
{ "getNumHats", w_getNumHats },
{ "getAxis", w_getAxis },
{ "getAxes", w_getAxes },
{ "getBall", w_getBall },
{ "isDown", w_isDown },
{ "getHat", w_getHat },
{ "close", w_close },
{ 0, 0 }
};
int luaopen_love_joystick_sdl(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Joystick();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "joystick";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
return luax_register_module(L, w);
}
} // sdl
} // joystick
} // love