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vulkan: don't periodically clean up render pass objects.
It's not needed.
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@@ -372,7 +372,6 @@ private:
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VkPipelineCache pipelineCache = VK_NULL_HANDLE;
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std::unordered_map<RenderPassConfiguration, VkRenderPass, RenderPassConfigurationHasher> renderPasses;
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std::unordered_map<FramebufferConfiguration, VkFramebuffer, FramebufferConfigurationHasher> framebuffers;
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std::unordered_map<VkRenderPass, bool> renderPassUsages;
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std::unordered_map<VkFramebuffer, bool> framebufferUsages;
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std::unordered_map<uint64, VkSampler> samplers;
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VkCommandPool commandPool = VK_NULL_HANDLE;
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