vulkan: don't periodically clean up render pass objects.

It's not needed.
This commit is contained in:
Sasha Szpakowski
2024-06-24 18:41:52 -03:00
parent 35f20eb053
commit b16e1d6e27
2 changed files with 0 additions and 4 deletions
-1
View File
@@ -372,7 +372,6 @@ private:
VkPipelineCache pipelineCache = VK_NULL_HANDLE;
std::unordered_map<RenderPassConfiguration, VkRenderPass, RenderPassConfigurationHasher> renderPasses;
std::unordered_map<FramebufferConfiguration, VkFramebuffer, FramebufferConfigurationHasher> framebuffers;
std::unordered_map<VkRenderPass, bool> renderPassUsages;
std::unordered_map<VkFramebuffer, bool> framebufferUsages;
std::unordered_map<uint64, VkSampler> samplers;
VkCommandPool commandPool = VK_NULL_HANDLE;