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Several rad2deg conversions for glRotate
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@@ -1086,7 +1086,7 @@ namespace opengl
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void Graphics::rotate(float r)
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void Graphics::rotate(float r)
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{
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{
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glRotatef(r, 0, 0, 1);
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glRotatef(r * 57.29578f, 0, 0, 1);
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}
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}
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void Graphics::scale(float x, float y)
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void Graphics::scale(float x, float y)
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@@ -58,7 +58,7 @@ namespace opengl
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glPushMatrix();
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glPushMatrix();
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glTranslatef(x, y, 0.0f);
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glTranslatef(x, y, 0.0f);
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glRotatef(angle, 0, 0, 1.0f);
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glRotatef(angle * 57.29578f, 0, 0, 1.0f);
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glScalef(sx, sy, 1.0f);
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glScalef(sx, sy, 1.0f);
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GLuint OpenGLFont = list;
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GLuint OpenGLFont = list;
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@@ -397,7 +397,7 @@ namespace opengl
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glPushAttrib(GL_CURRENT_BIT);
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glPushAttrib(GL_CURRENT_BIT);
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glTranslatef(x, y, 0);
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glTranslatef(x, y, 0);
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glRotatef(angle, 0, 0, 1.0f);
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glRotatef(angle * 57.29578f, 0, 0, 1.0f);
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glScalef(sx, sy, 1.0f);
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glScalef(sx, sy, 1.0f);
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glTranslatef( ox, oy, 0);
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glTranslatef( ox, oy, 0);
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@@ -159,7 +159,7 @@ namespace opengl
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glPushMatrix();
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glPushMatrix();
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glTranslatef(ceil(x), ceil(y), 0.0f);
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glTranslatef(ceil(x), ceil(y), 0.0f);
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glRotatef(angle, 0, 0, 1.0f);
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glRotatef(angle * 57.29578f, 0, 0, 1.0f);
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glScalef(sx, sy, 1.0f);
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glScalef(sx, sy, 1.0f);
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GLuint TrueTypeFont = list;
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GLuint TrueTypeFont = list;
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