Fix compile errors on Linux/Android

This commit is contained in:
Sasha Szpakowski
2024-03-07 21:37:21 -04:00
parent 2079f657e7
commit ad42570cef
+2 -2
View File
@@ -671,7 +671,7 @@ void Shader::compileShaders()
for (const auto &r : shaderResources.storage_buffers) for (const auto &r : shaderResources.storage_buffers)
{ {
std::string name = canonicaliizeUniformName(r.name); std::string name = canonicaliizeUniformName(r.name);
auto &uniformit = reflection.storageBuffers.find(name); const auto &uniformit = reflection.storageBuffers.find(name);
if (uniformit == reflection.storageBuffers.end()) if (uniformit == reflection.storageBuffers.end())
{ {
handleUnknownUniformName(name.c_str()); handleUnknownUniformName(name.c_str());
@@ -686,7 +686,7 @@ void Shader::compileShaders()
for (const auto &r : shaderResources.storage_images) for (const auto &r : shaderResources.storage_images)
{ {
std::string name = canonicaliizeUniformName(r.name); std::string name = canonicaliizeUniformName(r.name);
auto &uniformit = reflection.storageBuffers.find(name); const auto &uniformit = reflection.storageBuffers.find(name);
if (uniformit == reflection.storageBuffers.end()) if (uniformit == reflection.storageBuffers.end())
{ {
handleUnknownUniformName(name.c_str()); handleUnknownUniformName(name.c_str());