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love.physics: simplify Body and Shape API.
#1130 - Shapes are now directly attached to Bodies when they're created (similar to love 0.7 and older). - Fixtures are removed. - All methods that were in Fixtures now exist in Shapes. - All APIs that used or returned a Fixture now do the same with a Shape. - Add new love.physics.new*Shape variants that take a Body as the first parameter. - Deprecate the new*Shape APIs that don't take a Body. - Deprecate love.physics.newFixture (the deprecated function now returns a Shape). - Replace Body:getFixture and Body:getFixtures with Body:getShape and Body:getShapes (Body:getFixtures is deprecated). - Replace World:queryFixturesInArea and World:getFixturesInArea with World:queryShapesInArea and World:getShapesInArea (queryFixturesInArea is deprecated). - Replace Contact:getFixtures with Contact:getShapes (Contact:getFixtures is deprecated). - Replace all love.physics callback Fixture parameters with Shape parameters. - Deprecate ChainShape:getChildEdge.
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@@ -36,13 +36,17 @@ int w_PolygonShape_getPoints(lua_State *L)
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{
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PolygonShape *t = luax_checkpolygonshape(L, 1);
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lua_remove(L, 1);
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return t->getPoints(L);
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int ret = 0;
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luax_catchexcept(L, [&]() { ret = t->getPoints(L); });
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return ret;
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}
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int w_PolygonShape_validate(lua_State *L)
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{
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PolygonShape *t = luax_checkpolygonshape(L, 1);
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luax_pushboolean(L, t->validate());
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bool valid = false;
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luax_catchexcept(L, [&]() { valid = t->validate(); });
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luax_pushboolean(L, valid);
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return 1;
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}
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