Files
love/src/modules/physics/box2d/wrap_PolygonShape.cpp
T
Sasha Szpakowski ac9ae82524 love.physics: simplify Body and Shape API.
#1130

- Shapes are now directly attached to Bodies when they're created (similar to love 0.7 and older).
- Fixtures are removed.
- All methods that were in Fixtures now exist in Shapes.
- All APIs that used or returned a Fixture now do the same with a Shape.

- Add new love.physics.new*Shape variants that take a Body as the first parameter.
- Deprecate the new*Shape APIs that don't take a Body.
- Deprecate love.physics.newFixture (the deprecated function now returns a Shape).
- Replace Body:getFixture and Body:getFixtures with Body:getShape and Body:getShapes (Body:getFixtures is deprecated).
- Replace World:queryFixturesInArea and World:getFixturesInArea with World:queryShapesInArea and World:getShapesInArea (queryFixturesInArea is deprecated).
- Replace Contact:getFixtures with Contact:getShapes (Contact:getFixtures is deprecated).
- Replace all love.physics callback Fixture parameters with Shape parameters.
- Deprecate ChainShape:getChildEdge.
2023-10-07 15:17:24 -03:00

68 lines
1.8 KiB
C++

/**
* Copyright (c) 2006-2023 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_PolygonShape.h"
namespace love
{
namespace physics
{
namespace box2d
{
PolygonShape *luax_checkpolygonshape(lua_State *L, int idx)
{
return luax_checktype<PolygonShape>(L, idx);
}
int w_PolygonShape_getPoints(lua_State *L)
{
PolygonShape *t = luax_checkpolygonshape(L, 1);
lua_remove(L, 1);
int ret = 0;
luax_catchexcept(L, [&]() { ret = t->getPoints(L); });
return ret;
}
int w_PolygonShape_validate(lua_State *L)
{
PolygonShape *t = luax_checkpolygonshape(L, 1);
bool valid = false;
luax_catchexcept(L, [&]() { valid = t->validate(); });
luax_pushboolean(L, valid);
return 1;
}
static const luaL_Reg w_PolygonShape_functions[] =
{
{ "getPoints", w_PolygonShape_getPoints },
{ "validate", w_PolygonShape_validate },
{ 0, 0 }
};
extern "C" int luaopen_polygonshape(lua_State *L)
{
return luax_register_type(L, &PolygonShape::type, w_Shape_functions, w_PolygonShape_functions, nullptr);
}
} // box2d
} // physics
} // love