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Moved most of the ParticleSystem code from modules/graphics/opengl/ to modules/graphics/
This commit is contained in:
@@ -0,0 +1,672 @@
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/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_PARTICLE_SYSTEM_H
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#define LOVE_GRAPHICS_PARTICLE_SYSTEM_H
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// LOVE
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#include "common/int.h"
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#include "common/math.h"
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#include "common/Vector.h"
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#include "Drawable.h"
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#include "Color.h"
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#include "Quad.h"
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#include "Texture.h"
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// STL
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#include <vector>
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namespace love
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{
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namespace graphics
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{
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/**
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* A class for creating, moving and drawing particles.
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* A big thanks to bobthebloke.org
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**/
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class ParticleSystem : public Drawable
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{
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public:
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/**
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* Type of distribution new particles are drawn from: None, uniform, normal.
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*/
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enum AreaSpreadDistribution
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{
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DISTRIBUTION_NONE,
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DISTRIBUTION_UNIFORM,
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DISTRIBUTION_NORMAL,
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DISTRIBUTION_MAX_ENUM
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};
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/**
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* Insertion modes of new particles in the list: top, bottom, random.
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*/
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enum InsertMode
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{
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INSERT_MODE_TOP,
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INSERT_MODE_BOTTOM,
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INSERT_MODE_RANDOM,
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INSERT_MODE_MAX_ENUM
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};
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/**
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* Maximum numbers of particles in a ParticleSystem.
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* This limit comes from the fact that a quad requires four vertices and the
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* OpenGL API where GLsizei is a signed int.
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**/
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static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4;
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/**
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* Creates a particle system with the specified buffer size and texture.
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**/
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ParticleSystem(Texture *texture, uint32 buffer);
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ParticleSystem(const ParticleSystem &p);
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/**
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* Deletes any allocated memory.
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**/
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virtual ~ParticleSystem();
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/**
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* Creates an identical copy of this ParticleSystem. The clone does not
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* duplicate any existing particles from this ParticleSystem, just the
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* settable parameters.
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**/
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virtual ParticleSystem *clone() = 0;
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/**
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* Sets the texture used in the particle system.
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* @param texture The new texture.
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**/
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void setTexture(Texture *texture);
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/**
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* Returns the texture used when drawing the particle system.
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**/
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Texture *getTexture() const;
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/**
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* Clears the current buffer and allocates the appropriate amount of space for the buffer.
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* @param size The new buffer size.
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**/
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virtual void setBufferSize(uint32 size);
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/**
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* Returns the total amount of particles this ParticleSystem can have active
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* at any given point in time.
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**/
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uint32 getBufferSize() const;
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/**
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* Sets the insert mode for new particles.
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* @param mode The new insert mode.
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*/
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void setInsertMode(InsertMode mode);
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/**
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* Returns the current insert mode.
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*/
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InsertMode getInsertMode() const;
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/**
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* Sets the emission rate.
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* @param rate The amount of particles per second.
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**/
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void setEmissionRate(float rate);
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/**
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* Returns the number of particles created per second.
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**/
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float getEmissionRate() const;
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/**
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* Sets the lifetime of the particle emitter (-1 means eternal)
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* @param life The lifetime (in seconds).
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**/
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void setEmitterLifetime(float life);
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/**
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* Returns the lifetime of the particle emitter.
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**/
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float getEmitterLifetime() const;
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/**
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* Sets the life range of the particles.
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* @param min The minimum life.
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* @param max The maximum life (if 0, then becomes the same as minimum life).
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**/
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void setParticleLifetime(float min, float max = 0);
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/**
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* Gets the lifetime of a particle.
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* @param[out] min The minimum life.
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* @param[out] max The maximum life.
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**/
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void getParticleLifetime(float &min, float &max) const;
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/**
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* Sets the position of the center of the emitter.
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* Used to move the emitter without changing the position of already existing particles.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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**/
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void setPosition(float x, float y);
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/**
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* Returns the position of the emitter.
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**/
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const love::Vector &getPosition() const;
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/**
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* Moves the position of the center of the emitter.
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* When update is called, newly spawned particles will appear in a line
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* between the old emitter position and where the emitter was moved to,
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* resulting in a smoother-feeling particle system if moveTo is called
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* repeatedly.
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**/
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void moveTo(float x, float y);
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/**
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* Sets the emission area spread parameters and distribution type. The interpretation of
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* the parameters depends on the distribution type:
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*
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* * None: Parameters are ignored. No area spread.
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* * Uniform: Parameters denote maximal (symmetric) displacement from emitter position.
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* * Normal: Parameters denote the standard deviation in x and y direction. x and y are assumed to be uncorrelated.
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* @param x First parameter. Interpretation depends on distribution type.
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* @param y Second parameter. Interpretation depends on distribution type.
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* @param distribution Distribution type
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**/
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void setAreaSpread(AreaSpreadDistribution distribution, float x, float y);
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/**
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* Returns area spread distribution type.
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**/
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AreaSpreadDistribution getAreaSpreadDistribution() const;
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/**
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* Returns area spread parameters.
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**/
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const love::Vector &getAreaSpreadParameters() const;
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/**
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* Sets the direction of the particle emitter.
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* @param direction The direction (in degrees).
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**/
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void setDirection(float direction);
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/**
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* Returns the direction of the particle emitter (in radians).
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**/
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float getDirection() const;
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/**
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* Sets the spread of the particle emitter.
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* @param spread The spread (in radians).
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**/
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void setSpread(float spread);
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/**
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* Returns the directional spread of the emitter (in radians).
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**/
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float getSpread() const;
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/**
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* Sets the speed of the particles.
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* @param speed The speed.
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**/
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void setSpeed(float speed);
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/**
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* Sets the speed of the particles.
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* @param min The minimum speed.
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* @param max The maximum speed.
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**/
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void setSpeed(float min, float max);
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/**
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* Gets the speed of the particles.
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* @param[out] min The minimum speed.
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* @param[out] max The maximum speed.
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**/
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void getSpeed(float &min, float &max) const;
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/**
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* Sets the linear acceleration (the acceleration along the x and y axes).
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* @param x The acceleration along the x-axis.
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* @param y The acceleration along the y-axis.
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**/
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void setLinearAcceleration(float x, float y);
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/**
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* Sets the linear acceleration (the acceleration along the x and y axes).
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* @param xmin The minimum amount of acceleration along the x-axis.
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* @param ymin The minimum amount of acceleration along the y-axis.
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* @param xmax The maximum amount of acceleration along the x-axis.
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* @param ymax The maximum amount of acceleration along the y-axis.
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**/
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void setLinearAcceleration(float xmin, float ymin, float xmax, float ymax);
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/**
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* Gets the linear acceleration of the particles.
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* @param[out] min The minimum acceleration.
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* @param[out] max The maximum acceleration.
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**/
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void getLinearAcceleration(love::Vector &min, love::Vector &max) const;
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/**
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* Sets the radial acceleration (the acceleration towards the particle emitter).
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* @param acceleration The amount of acceleration.
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**/
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void setRadialAcceleration(float acceleration);
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/**
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* Sets the radial acceleration (the acceleration towards the particle emitter).
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* @param min The minimum acceleration.
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* @param max The maximum acceleration.
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**/
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void setRadialAcceleration(float min, float max);
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/**
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* Gets the radial acceleration.
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* @param[out] min The minimum amount of radial acceleration.
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* @param[out] max The maximum amount of radial acceleration.
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**/
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void getRadialAcceleration(float &min, float &max) const;
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/**
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* Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
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* @param acceleration The amount of acceleration.
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**/
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void setTangentialAcceleration(float acceleration);
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/**
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* Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
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* @param min The minimum acceleration.
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* @param max The maximum acceleration.
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**/
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void setTangentialAcceleration(float min, float max);
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/**
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* Gets the tangential acceleration.
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* @param[out] min The minimum tangential acceleration.
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* @param[out] max The maximum tangential acceleration.
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**/
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void getTangentialAcceleration(float &min, float &max) const;
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/**
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* Sets the amount of linear damping. Damping reduces the velocity of
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* particles over time. A value of 0 corresponds to no damping.
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**/
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void setLinearDamping(float min, float max);
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/**
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* Gets the current amount of linear damping.
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**/
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void getLinearDamping(float &min, float &max) const;
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/**
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* Sets the size of the sprite (1.0 being the default size).
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* @param size The size of the sprite.
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**/
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void setSize(float size);
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/**
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* Sets the sizes of the sprite upon creation and upon death (1.0 being the default size).
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* @param newSizes Array of sizes
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**/
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void setSizes(const std::vector<float> &newSizes);
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/**
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* Returns the sizes of the particle sprites.
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**/
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const std::vector<float> &getSizes() const;
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/**
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* Sets the amount of variation to the sprite's beginning size (0 being no variation and 1.0 a random size between start and end).
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* @param variation The amount of variation.
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**/
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void setSizeVariation(float variation);
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/**
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* Returns the amount of initial size variation between particles.
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**/
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float getSizeVariation() const;
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/**
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* Sets the amount of rotation a sprite starts out with.
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* @param rotation The amount of rotation.
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**/
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void setRotation(float rotation);
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/**
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* Sets the amount of rotation a sprite starts out with (a random value between min and max).
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* @param min The minimum amount of rotation.
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* @param max The maximum amount of rotation.
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**/
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void setRotation(float min, float max);
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/**
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* Gets the initial amount of rotation of a particle, in radians.
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* @param[out] min The minimum initial rotation.
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* @param[out] max The maximum initial rotation.
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**/
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void getRotation(float &min, float &max) const;
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/**
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* Sets the spin of the sprite.
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* @param spin The spin of the sprite (in degrees).
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**/
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void setSpin(float spin);
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/**
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* Sets the spin of the sprite upon particle creation and death.
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* @param start The spin of the sprite upon creation (in radians / second).
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* @param end The spin of the sprite upon death (in radians / second).
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**/
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void setSpin(float start, float end);
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/**
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* Gets the amount of spin of a particle during its lifetime.
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* @param[out] start The initial spin, in radians / s.
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||||
* @param[out] end The final spin, in radians / s.
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||||
**/
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||||
void getSpin(float &start, float &end) const;
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||||
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||||
/**
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||||
* Sets the variation of the start spin (0 being no variation and 1 being a random spin between start and end).
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||||
* @param variation The variation.
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**/
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void setSpinVariation(float variation);
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||||
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||||
/**
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* Returns the amount of variation of the start spin of a particle.
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||||
**/
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||||
float getSpinVariation() const;
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||||
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||||
/**
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||||
* Sets the particles' offsets for rotation.
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||||
* @param x The x offset.
|
||||
* @param y The y offset.
|
||||
**/
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||||
void setOffset(float x, float y);
|
||||
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||||
/**
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||||
* Returns of the particle offset.
|
||||
**/
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||||
love::Vector getOffset() const;
|
||||
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||||
/**
|
||||
* Sets the color of the particles.
|
||||
* @param newColors Array of colors
|
||||
**/
|
||||
void setColor(const std::vector<Colorf> &newColors);
|
||||
|
||||
/**
|
||||
* Returns the color of the particles.
|
||||
**/
|
||||
std::vector<Colorf> getColor() const;
|
||||
|
||||
/**
|
||||
* Sets a list of Quads to use for particles over their lifetime.
|
||||
**/
|
||||
void setQuads(const std::vector<Quad *> &newQuads);
|
||||
void setQuads();
|
||||
|
||||
/**
|
||||
* Gets the Quads used when drawing the particles.
|
||||
**/
|
||||
std::vector<Quad *> getQuads() const;
|
||||
|
||||
/**
|
||||
* sets whether particle angles & rotations are relative to their velocities.
|
||||
**/
|
||||
void setRelativeRotation(bool enable);
|
||||
bool hasRelativeRotation() const;
|
||||
|
||||
/**
|
||||
* Returns the amount of particles that are currently active in the system.
|
||||
**/
|
||||
uint32 getCount() const;
|
||||
|
||||
/**
|
||||
* Starts/resumes the particle emitter.
|
||||
**/
|
||||
void start();
|
||||
|
||||
/**
|
||||
* Stops the particle emitter and resets.
|
||||
**/
|
||||
void stop();
|
||||
|
||||
/**
|
||||
* Pauses the particle emitter.
|
||||
**/
|
||||
void pause();
|
||||
|
||||
/**
|
||||
* Resets the particle emitter.
|
||||
**/
|
||||
void reset();
|
||||
|
||||
/**
|
||||
* Instantly emits a number of particles.
|
||||
* @param num The number of particles to emit.
|
||||
**/
|
||||
void emit(uint32 num);
|
||||
|
||||
/**
|
||||
* Returns whether the particle emitter is active.
|
||||
**/
|
||||
bool isActive() const;
|
||||
|
||||
/**
|
||||
* Returns whether the particle emitter is paused.
|
||||
**/
|
||||
bool isPaused() const;
|
||||
|
||||
bool isStopped() const;
|
||||
|
||||
/**
|
||||
* Returns whether the particle system is empty of particles or not.
|
||||
**/
|
||||
bool isEmpty() const;
|
||||
|
||||
/**
|
||||
* Returns whether the amount of particles has reached the buffer limit or not.
|
||||
**/
|
||||
bool isFull() const;
|
||||
|
||||
/**
|
||||
* Updates the particle system.
|
||||
* @param dt Time since last update.
|
||||
**/
|
||||
void update(float dt);
|
||||
|
||||
static bool getConstant(const char *in, AreaSpreadDistribution &out);
|
||||
static bool getConstant(AreaSpreadDistribution in, const char *&out);
|
||||
|
||||
static bool getConstant(const char *in, InsertMode &out);
|
||||
static bool getConstant(InsertMode in, const char *&out);
|
||||
|
||||
protected:
|
||||
|
||||
// Represents a single particle.
|
||||
struct Particle
|
||||
{
|
||||
Particle *prev;
|
||||
Particle *next;
|
||||
|
||||
float lifetime;
|
||||
float life;
|
||||
|
||||
love::Vector position;
|
||||
|
||||
// Particles gravitate towards this point.
|
||||
love::Vector origin;
|
||||
|
||||
love::Vector velocity;
|
||||
love::Vector linearAcceleration;
|
||||
float radialAcceleration;
|
||||
float tangentialAcceleration;
|
||||
|
||||
float linearDamping;
|
||||
|
||||
float size;
|
||||
float sizeOffset;
|
||||
float sizeIntervalSize;
|
||||
|
||||
float rotation; // Amount of rotation applied to the final angle.
|
||||
float angle;
|
||||
float spinStart;
|
||||
float spinEnd;
|
||||
|
||||
Colorf color;
|
||||
|
||||
int quadIndex;
|
||||
};
|
||||
|
||||
// Pointer to the beginning of the allocated memory.
|
||||
Particle *pMem;
|
||||
|
||||
// Pointer to a free particle.
|
||||
Particle *pFree;
|
||||
|
||||
// Pointer to the start of the linked list.
|
||||
Particle *pHead;
|
||||
|
||||
// Pointer to the end of the linked list.
|
||||
Particle *pTail;
|
||||
|
||||
// The texture to be drawn.
|
||||
StrongRef<Texture> texture;
|
||||
|
||||
// Whether the particle emitter is active.
|
||||
bool active;
|
||||
|
||||
// Insert mode of new particles.
|
||||
InsertMode insertMode;
|
||||
|
||||
// The maximum number of particles.
|
||||
uint32 maxParticles;
|
||||
|
||||
// The number of active particles.
|
||||
uint32 activeParticles;
|
||||
|
||||
// The emission rate (particles/sec).
|
||||
float emissionRate;
|
||||
|
||||
// Used to determine when a particle should be emitted.
|
||||
float emitCounter;
|
||||
|
||||
// The relative position of the particle emitter.
|
||||
love::Vector position;
|
||||
love::Vector prevPosition;
|
||||
|
||||
// Emission area spread.
|
||||
AreaSpreadDistribution areaSpreadDistribution;
|
||||
love::Vector areaSpread;
|
||||
|
||||
// The lifetime of the particle emitter (-1 means infinite) and the life it has left.
|
||||
float lifetime;
|
||||
float life;
|
||||
|
||||
// The particle life.
|
||||
float particleLifeMin;
|
||||
float particleLifeMax;
|
||||
|
||||
// The direction (and spread) the particles will be emitted in. Measured in radians.
|
||||
float direction;
|
||||
float spread;
|
||||
|
||||
// The speed.
|
||||
float speedMin;
|
||||
float speedMax;
|
||||
|
||||
// Acceleration along the x and y axes.
|
||||
love::Vector linearAccelerationMin;
|
||||
love::Vector linearAccelerationMax;
|
||||
|
||||
// Acceleration towards the emitter's center
|
||||
float radialAccelerationMin;
|
||||
float radialAccelerationMax;
|
||||
|
||||
// Acceleration perpendicular to the particle's direction.
|
||||
float tangentialAccelerationMin;
|
||||
float tangentialAccelerationMax;
|
||||
|
||||
float linearDampingMin;
|
||||
float linearDampingMax;
|
||||
|
||||
// Size.
|
||||
std::vector<float> sizes;
|
||||
float sizeVariation;
|
||||
|
||||
// Rotation
|
||||
float rotationMin;
|
||||
float rotationMax;
|
||||
|
||||
// Spin.
|
||||
float spinStart;
|
||||
float spinEnd;
|
||||
float spinVariation;
|
||||
|
||||
// Offsets
|
||||
love::Vector offset;
|
||||
|
||||
// Is the ParticleSystem using a default offset?
|
||||
bool defaultOffset;
|
||||
|
||||
// Color.
|
||||
std::vector<Colorf> colors;
|
||||
|
||||
// Quads.
|
||||
std::vector<StrongRef<Quad>> quads;
|
||||
|
||||
bool relativeRotation;
|
||||
|
||||
private:
|
||||
|
||||
void resetOffset();
|
||||
|
||||
void createBuffers(size_t size);
|
||||
void deleteBuffers();
|
||||
|
||||
void addParticle(float t);
|
||||
Particle *removeParticle(Particle *p);
|
||||
|
||||
// Called by addParticle.
|
||||
void initParticle(Particle *p, float t);
|
||||
void insertTop(Particle *p);
|
||||
void insertBottom(Particle *p);
|
||||
void insertRandom(Particle *p);
|
||||
|
||||
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM>::Entry distributionsEntries[];
|
||||
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM> distributions;
|
||||
|
||||
static StringMap<InsertMode, INSERT_MODE_MAX_ENUM>::Entry insertModesEntries[];
|
||||
static StringMap<InsertMode, INSERT_MODE_MAX_ENUM> insertModes;
|
||||
};
|
||||
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
#endif // LOVE_GRAPHICS_PARTICLE_SYSTEM_H
|
||||
Reference in New Issue
Block a user