Merged default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-09-20 00:34:34 -03:00
20 changed files with 311 additions and 119 deletions
+69 -9
View File
@@ -116,6 +116,25 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
sdlflags |= SDL_WINDOW_ALLOW_HIGHDPI;
#endif
int x = f.x;
int y = f.y;
if (f.useposition && !f.fullscreen)
{
// The position needs to be in the global coordinate space.
SDL_Rect displaybounds = {};
SDL_GetDisplayBounds(f.display, &displaybounds);
x += displaybounds.x;
y += displaybounds.y;
}
else
{
if (f.centered)
x = y = SDL_WINDOWPOS_CENTERED_DISPLAY(f.display);
else
x = y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(f.display);
}
graphics::Graphics *gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
gfx->unSetMode();
@@ -148,9 +167,6 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
}
}
int centeredpos = SDL_WINDOWPOS_CENTERED_DISPLAY(f.display);
int uncenteredpos = SDL_WINDOWPOS_UNDEFINED_DISPLAY(f.display);
if (!window)
{
created = false;
@@ -159,9 +175,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
setWindowGLAttributes(f.msaa, f.sRGB);
const char *title = windowTitle.c_str();
int pos = f.centered ? centeredpos : uncenteredpos;
window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
window = SDL_CreateWindow(title, x, y, width, height, sdlflags);
if (!window && f.msaa > 0)
{
@@ -169,7 +184,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
window = SDL_CreateWindow(title, x, y, width, height, sdlflags);
f.msaa = 0;
}
@@ -187,8 +202,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
// Enforce minimum window dimensions.
SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight);
if (f.centered && !f.fullscreen)
SDL_SetWindowPosition(window, centeredpos, centeredpos);
if ((f.useposition || f.centered) && !f.fullscreen)
SDL_SetWindowPosition(window, x, y);
SDL_RaiseWindow(window);
@@ -366,7 +381,8 @@ void Window::updateSettings(const WindowSettings &newsettings)
curMode.settings.resizable = (wflags & SDL_WINDOW_RESIZABLE) != 0;
curMode.settings.borderless = (wflags & SDL_WINDOW_BORDERLESS) != 0;
curMode.settings.centered = newsettings.centered;
curMode.settings.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
getPosition(curMode.settings.x, curMode.settings.y, curMode.settings.display);
#if SDL_VERSION_ATLEAST(2,0,1)
curMode.settings.highdpi = (wflags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
@@ -525,6 +541,50 @@ void Window::getDesktopDimensions(int displayindex, int &width, int &height) con
}
}
void Window::setPosition(int x, int y, int displayindex)
{
if (!window)
return;
displayindex = std::min(std::max(displayindex, 0), getDisplayCount() - 1);
SDL_Rect displaybounds = {};
SDL_GetDisplayBounds(displayindex, &displaybounds);
// The position needs to be in the global coordinate space.
x += displaybounds.x;
y += displaybounds.y;
SDL_SetWindowPosition(window, x, y);
curMode.settings.useposition = true;
}
void Window::getPosition(int &x, int &y, int &displayindex)
{
if (!window)
{
x = y = 0;
displayindex = 0;
return;
}
displayindex = std::max(SDL_GetWindowDisplayIndex(window), 0);
SDL_GetWindowPosition(window, &x, &y);
// SDL always reports 0, 0 for fullscreen windows.
if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN))
{
SDL_Rect displaybounds = {};
SDL_GetDisplayBounds(displayindex, &displaybounds);
// The position needs to be in the monitor's coordinate space.
x -= displaybounds.x;
y -= displaybounds.y;
}
}
bool Window::isCreated() const
{
return created;