draw validation: clarify that a type mismatch involves MainTex

This commit is contained in:
Sasha Szpakowski
2024-12-24 18:50:11 -04:00
parent 25631ebe34
commit aa93494f54
+1 -1
View File
@@ -988,7 +988,7 @@ void Shader::validateDrawState(PrimitiveType primtype, Texture *maintex) const
}
if (!isResourceBaseTypeCompatible(info->dataBaseType, getDataBaseType(maintex->getPixelFormat())))
throw love::Exception("Texture's data format base type must match the uniform variable declared in the shader (float, int, or uint).");
throw love::Exception("Main texture's data format base type must match the MainTex declaration in the shader (float, int, or uint).");
if (info->isDepthSampler != maintex->getSamplerState().depthSampleMode.hasValue)
{