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Add get/setWrap to Framebuffer (issue #192).
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@@ -286,7 +286,7 @@ namespace opengl
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return img;
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}
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void Framebuffer::setFilter(Image::Filter f)
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void Framebuffer::setFilter(const Image::Filter &f)
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{
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GLint gmin = (f.min == Image::FILTER_NEAREST) ? GL_NEAREST : GL_LINEAR;
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GLint gmag = (f.mag == Image::FILTER_NEAREST) ? GL_NEAREST : GL_LINEAR;
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@@ -311,18 +311,45 @@ namespace opengl
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return f;
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}
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void Framebuffer::setWrap(const Image::Wrap &w)
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{
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GLint wrap_s = (w.s == Image::WRAP_CLAMP) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
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GLint wrap_t = (w.t == Image::WRAP_CLAMP) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
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glBindTexture(GL_TEXTURE_2D, img);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
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}
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Image::Wrap Framebuffer::getWrap() const
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{
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GLint wrap_s, wrap_t;
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glBindTexture(GL_TEXTURE_2D, img);
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &wrap_s);
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &wrap_t);
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Image::Wrap w;
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w.s = (wrap_s == GL_CLAMP_TO_EDGE) ? Image::WRAP_CLAMP : Image::WRAP_REPEAT;
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w.t = (wrap_t == GL_CLAMP_TO_EDGE) ? Image::WRAP_CLAMP : Image::WRAP_REPEAT;
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return w;
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}
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bool Framebuffer::loadVolatile()
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{
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status = strategy->createFBO(fbo, depthbuffer, img, width, height);
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if (status == GL_FRAMEBUFFER_COMPLETE)
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setFilter(settings.filter);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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return false;
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return (status == GL_FRAMEBUFFER_COMPLETE);
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setFilter(settings.filter);
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setWrap(settings.wrap);
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return true;
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}
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void Framebuffer::unloadVolatile()
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{
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settings.filter = getFilter();
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settings.wrap = getWrap();
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strategy->deleteFBO(fbo, depthbuffer, img);
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}
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@@ -32,9 +32,12 @@ namespace opengl
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virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
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love::image::ImageData * getImageData(love::image::Image * image);
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void setFilter(Image::Filter f);
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void setFilter(const Image::Filter &f);
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Image::Filter getFilter() const;
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void setWrap(const Image::Wrap &w);
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Image::Wrap getWrap() const;
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bool loadVolatile();
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void unloadVolatile();
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@@ -51,6 +54,7 @@ namespace opengl
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struct {
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Image::Filter filter;
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Image::Wrap wrap;
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} settings;
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};
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