Cleaned up some Mesh and SpriteBatch code.

This commit is contained in:
Alex Szpakowski
2015-08-11 23:07:33 -03:00
parent bfef97c48a
commit a45c1332a7
6 changed files with 96 additions and 76 deletions
+60 -20
View File
@@ -34,7 +34,7 @@ namespace graphics
namespace opengl namespace opengl
{ {
GLBuffer::GLBuffer(size_t size, const void *data, GLenum target, GLenum usage) GLBuffer::GLBuffer(size_t size, const void *data, GLenum target, GLenum usage, uint32 mapflags)
: is_bound(false) : is_bound(false)
, is_mapped(false) , is_mapped(false)
, size(size) , size(size)
@@ -42,6 +42,9 @@ GLBuffer::GLBuffer(size_t size, const void *data, GLenum target, GLenum usage)
, usage(usage) , usage(usage)
, vbo(0) , vbo(0)
, memory_map(nullptr) , memory_map(nullptr)
, modified_offset(0)
, modified_size(0)
, map_flags(mapflags)
{ {
try try
{ {
@@ -79,6 +82,9 @@ void *GLBuffer::map()
is_mapped = true; is_mapped = true;
modified_offset = 0;
modified_size = 0;
return memory_map; return memory_map;
} }
@@ -96,13 +102,21 @@ void GLBuffer::unmapStream()
glBufferData(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage()); glBufferData(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
} }
void GLBuffer::unmap(size_t usedOffset, size_t usedSize) void GLBuffer::unmap()
{ {
if (!is_mapped) if (!is_mapped)
return; return;
usedOffset = std::min(usedOffset, getSize()); if ((map_flags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
usedSize = std::min(usedSize, getSize() - usedOffset); {
modified_offset = std::min(modified_offset, getSize() - 1);
modified_size = std::min(modified_size, getSize() - modified_offset);
}
else
{
modified_offset = 0;
modified_size = getSize();
}
// VBO::bind is a no-op when the VBO is mapped, so we have to make sure it's // VBO::bind is a no-op when the VBO is mapped, so we have to make sure it's
// bound here. // bound here.
@@ -112,28 +126,52 @@ void GLBuffer::unmap(size_t usedOffset, size_t usedSize)
is_bound = true; is_bound = true;
} }
switch (getUsage()) if (modified_size > 0)
{ {
case GL_STATIC_DRAW: switch (getUsage())
unmapStatic(usedOffset, usedSize); {
break; case GL_STATIC_DRAW:
case GL_STREAM_DRAW: unmapStatic(modified_offset, modified_size);
unmapStream(); break;
break; case GL_STREAM_DRAW:
case GL_DYNAMIC_DRAW:
default:
// It's probably more efficient to treat it like a streaming buffer if
// more than a third of its contents have been modified during the map().
if (usedSize >= getSize() / 3)
unmapStream(); unmapStream();
else break;
unmapStatic(usedOffset, usedSize); case GL_DYNAMIC_DRAW:
break; default:
// It's probably more efficient to treat it like a streaming buffer if
// at least a third of its contents have been modified during the map().
if (modified_size >= getSize() / 3)
unmapStream();
else
unmapStatic(modified_offset, modified_size);
break;
}
} }
modified_offset = 0;
modified_size = 0;
is_mapped = false; is_mapped = false;
} }
void GLBuffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
{
if (!is_mapped || !(map_flags & MAP_EXPLICIT_RANGE_MODIFY))
return;
// We're being conservative right now by internally marking the whole range
// from the start of section a to the end of section b as modified if both
// a and b are marked as modified.
size_t old_range_end = modified_offset + modified_offset;
modified_offset = std::min(modified_offset, offset);
size_t new_range_end = std::max(offset + modifiedsize, old_range_end);
modified_size = new_range_end - modified_offset;
}
void GLBuffer::bind() void GLBuffer::bind()
{ {
if (!is_mapped) if (!is_mapped)
@@ -155,7 +193,9 @@ void GLBuffer::fill(size_t offset, size_t size, const void *data)
{ {
memcpy(memory_map + offset, data, size); memcpy(memory_map + offset, data, size);
if (!is_mapped) if (is_mapped)
setMappedRangeModified(offset, size);
else
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data); glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
} }
+24 -7
View File
@@ -47,6 +47,11 @@ class GLBuffer : public Volatile
{ {
public: public:
enum MapFlags
{
MAP_EXPLICIT_RANGE_MODIFY = 0x01, // see setMappedRangeModified.
};
/** /**
* Constructor. * Constructor.
* *
@@ -54,7 +59,7 @@ public:
* @param target The target GLBuffer object, e.g. GL_ARRAY_BUFFER. * @param target The target GLBuffer object, e.g. GL_ARRAY_BUFFER.
* @param usage Usage hint, e.g. GL_DYNAMIC_DRAW. * @param usage Usage hint, e.g. GL_DYNAMIC_DRAW.
*/ */
GLBuffer(size_t size, const void *data, GLenum target, GLenum usage); GLBuffer(size_t size, const void *data, GLenum target, GLenum usage, uint32 mapflags = 0);
/** /**
* Destructor. * Destructor.
@@ -118,12 +123,14 @@ public:
* when used to draw elements. * when used to draw elements.
* *
* The GLBuffer must be bound to use this function. * The GLBuffer must be bound to use this function.
*
* @param usedOffset The offset into the mapped buffer indicating the
* sub-range of data modified. Optional.
* @param usedSize The size of the sub-range of modified data. Optional.
*/ */
void unmap(size_t usedOffset = 0, size_t usedSize = -1); void unmap();
/**
* Marks a range of mapped data as modified.
* NOTE: GLBuffer::fill calls this internally for you.
**/
void setMappedRangeModified(size_t offset, size_t size);
/** /**
* Bind the GLBuffer to its specified target. * Bind the GLBuffer to its specified target.
@@ -137,7 +144,7 @@ public:
void unbind(); void unbind();
/** /**
* Fill a portion of the buffer with data. * Fill a portion of the buffer with data and marks the range as modified.
* *
* The GLBuffer must be bound to use this function. * The GLBuffer must be bound to use this function.
* *
@@ -155,6 +162,11 @@ public:
*/ */
const void *getPointer(size_t offset) const; const void *getPointer(size_t offset) const;
uint32 getMapFlags() const
{
return map_flags;
}
// Implements Volatile. // Implements Volatile.
bool loadVolatile() override; bool loadVolatile() override;
void unloadVolatile() override; void unloadVolatile() override;
@@ -262,6 +274,11 @@ private:
// A pointer to mapped memory. // A pointer to mapped memory.
char *memory_map; char *memory_map;
size_t modified_offset;
size_t modified_size;
uint32 map_flags;
}; // GLBuffer }; // GLBuffer
+8 -28
View File
@@ -63,8 +63,6 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size
, vbo(nullptr) , vbo(nullptr)
, vertexCount(0) , vertexCount(0)
, vertexStride(0) , vertexStride(0)
, vboUsedOffset(0)
, vboUsedSize(0)
, ibo(nullptr) , ibo(nullptr)
, elementCount(0) , elementCount(0)
, elementDataType(0) , elementDataType(0)
@@ -81,7 +79,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size
if (vertexCount == 0) if (vertexCount == 0)
throw love::Exception("Data size is too small for specified vertex attribute formats."); throw love::Exception("Data size is too small for specified vertex attribute formats.");
vbo = new GLBuffer(datasize, data, GL_ARRAY_BUFFER, getGLBufferUsage(usage)); vbo = new GLBuffer(datasize, data, GL_ARRAY_BUFFER, getGLBufferUsage(usage), GLBuffer::MAP_EXPLICIT_RANGE_MODIFY);
vertexScratchBuffer = new char[vertexStride]; vertexScratchBuffer = new char[vertexStride];
} }
@@ -91,8 +89,6 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawM
, vbo(nullptr) , vbo(nullptr)
, vertexCount((size_t) vertexcount) , vertexCount((size_t) vertexcount)
, vertexStride(0) , vertexStride(0)
, vboUsedOffset(0)
, vboUsedSize(0)
, ibo(nullptr) , ibo(nullptr)
, elementCount(0) , elementCount(0)
, elementDataType(getGLDataTypeFromMax(vertexcount)) , elementDataType(getGLDataTypeFromMax(vertexcount))
@@ -108,11 +104,12 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawM
size_t buffersize = vertexCount * vertexStride; size_t buffersize = vertexCount * vertexStride;
vbo = new GLBuffer(buffersize, nullptr, GL_ARRAY_BUFFER, getGLBufferUsage(usage)); vbo = new GLBuffer(buffersize, nullptr, GL_ARRAY_BUFFER, getGLBufferUsage(usage), GLBuffer::MAP_EXPLICIT_RANGE_MODIFY);
// Initialize the buffer's contents to 0. // Initialize the buffer's contents to 0.
GLBuffer::Bind bind(*vbo); GLBuffer::Bind bind(*vbo);
memset(vbo->map(), 0, buffersize); memset(vbo->map(), 0, buffersize);
vbo->setMappedRangeModified(0, vbo->getSize());
vbo->unmap(); vbo->unmap();
vertexScratchBuffer = new char[vertexStride]; vertexScratchBuffer = new char[vertexStride];
@@ -198,8 +195,7 @@ void Mesh::setVertex(size_t vertindex, const void *data, size_t datasize)
memcpy(bufferdata + offset, data, size); memcpy(bufferdata + offset, data, size);
vboUsedOffset = std::min(vboUsedOffset, offset); vbo->setMappedRangeModified(offset, size);
vboUsedSize = std::max(vboUsedSize, (offset + size) - vboUsedOffset);
} }
size_t Mesh::getVertex(size_t vertindex, void *data, size_t datasize) size_t Mesh::getVertex(size_t vertindex, void *data, size_t datasize)
@@ -216,12 +212,6 @@ size_t Mesh::getVertex(size_t vertindex, void *data, size_t datasize)
memcpy(data, bufferdata + offset, size); memcpy(data, bufferdata + offset, size);
if (vboUsedSize == 0)
{
vboUsedOffset = std::min(vboUsedOffset, offset);
vboUsedSize = std::max(vboUsedSize, (offset + size) - vboUsedOffset);
}
return size; return size;
} }
@@ -246,8 +236,7 @@ void Mesh::setVertexAttribute(size_t vertindex, int attribindex, const void *dat
memcpy(bufferdata + offset, data, size); memcpy(bufferdata + offset, data, size);
vboUsedOffset = std::min(vboUsedOffset, offset); vbo->setMappedRangeModified(offset, size);
vboUsedSize = std::max(vboUsedSize, (offset + size) - vboUsedOffset);
} }
size_t Mesh::getVertexAttribute(size_t vertindex, int attribindex, void *data, size_t datasize) size_t Mesh::getVertexAttribute(size_t vertindex, int attribindex, void *data, size_t datasize)
@@ -267,12 +256,6 @@ size_t Mesh::getVertexAttribute(size_t vertindex, int attribindex, void *data, s
memcpy(data, bufferdata + offset, size); memcpy(data, bufferdata + offset, size);
if (vboUsedSize == 0)
{
vboUsedOffset = std::min(vboUsedOffset, offset);
vboUsedSize = std::max(vboUsedSize, (offset + size) - vboUsedOffset);
}
return size; return size;
} }
@@ -378,17 +361,15 @@ void Mesh::unmapVertexData()
{ {
// Assume the whole buffer was modified. // Assume the whole buffer was modified.
GLBuffer::Bind bind(*vbo); GLBuffer::Bind bind(*vbo);
vbo->setMappedRangeModified(0, vbo->getSize());
vbo->unmap(); vbo->unmap();
vboUsedOffset = vboUsedSize = 0;
} }
void Mesh::flush() void Mesh::flush()
{ {
{ {
GLBuffer::Bind vbobind(*vbo); GLBuffer::Bind vbobind(*vbo);
vbo->unmap(vboUsedOffset, vboUsedSize); vbo->unmap();
vboUsedOffset = vboUsedSize = 0;
} }
if (ibo != nullptr) if (ibo != nullptr)
@@ -575,8 +556,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
GLBuffer::Bind vbobind(*mesh->vbo); GLBuffer::Bind vbobind(*mesh->vbo);
// Make sure the buffer isn't mapped (sends data to GPU if needed.) // Make sure the buffer isn't mapped (sends data to GPU if needed.)
mesh->vbo->unmap(mesh->vboUsedOffset, mesh->vboUsedSize); mesh->vbo->unmap();
mesh->vboUsedOffset = mesh->vboUsedSize = 0;
size_t offset = mesh->getAttributeOffset(attrib.second.index); size_t offset = mesh->getAttributeOffset(attrib.second.index);
const void *gloffset = mesh->vbo->getPointer(offset); const void *gloffset = mesh->vbo->getPointer(offset);
-5
View File
@@ -240,11 +240,6 @@ private:
// avoid memory allocations when using Mesh::setVertex etc. // avoid memory allocations when using Mesh::setVertex etc.
char *vertexScratchBuffer; char *vertexScratchBuffer;
// Tracks the range of the vertex buffer that has been used, to make unmap()
// calls as efficient as possible.
size_t vboUsedOffset;
size_t vboUsedSize;
// Element (vertex index) buffer, for the vertex map. // Element (vertex index) buffer, for the vertex map.
GLBuffer *ibo; GLBuffer *ibo;
size_t elementCount; size_t elementCount;
+4 -12
View File
@@ -48,8 +48,6 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, Mesh::Usage usage)
, color(0) , color(0)
, array_buf(nullptr) , array_buf(nullptr)
, quad_indices(size) , quad_indices(size)
, buffer_used_offset(0)
, buffer_used_size(0)
{ {
if (size <= 0) if (size <= 0)
throw love::Exception("Invalid SpriteBatch size."); throw love::Exception("Invalid SpriteBatch size.");
@@ -60,7 +58,7 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, Mesh::Usage usage)
try try
{ {
array_buf = new GLBuffer(vertex_size, nullptr, GL_ARRAY_BUFFER, gl_usage); array_buf = new GLBuffer(vertex_size, nullptr, GL_ARRAY_BUFFER, gl_usage, GLBuffer::MAP_EXPLICIT_RANGE_MODIFY);
} }
catch (love::Exception &) catch (love::Exception &)
{ {
@@ -123,9 +121,7 @@ void SpriteBatch::clear()
void SpriteBatch::flush() void SpriteBatch::flush()
{ {
GLBuffer::Bind bind(*array_buf); GLBuffer::Bind bind(*array_buf);
array_buf->unmap(buffer_used_offset, buffer_used_size); array_buf->unmap();
buffer_used_offset = buffer_used_size = 0;
} }
void SpriteBatch::setTexture(Texture *newtexture) void SpriteBatch::setTexture(Texture *newtexture)
@@ -182,7 +178,7 @@ void SpriteBatch::setBufferSize(int newsize)
try try
{ {
new_array_buf = new GLBuffer(vertex_size, nullptr, array_buf->getTarget(), array_buf->getUsage()); new_array_buf = new GLBuffer(vertex_size, nullptr, array_buf->getTarget(), array_buf->getUsage(), array_buf->getMapFlags());
// Copy as much of the old data into the new GLBuffer as can fit. // Copy as much of the old data into the new GLBuffer as can fit.
GLBuffer::Bind bind(*new_array_buf); GLBuffer::Bind bind(*new_array_buf);
@@ -231,8 +227,7 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
GLBuffer::Bind element_bind(*quad_indices.getBuffer()); GLBuffer::Bind element_bind(*quad_indices.getBuffer());
// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.) // Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
array_buf->unmap(buffer_used_offset, buffer_used_size); array_buf->unmap();
buffer_used_offset = buffer_used_size = 0;
uint32 enabledattribs = ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD; uint32 enabledattribs = ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD;
@@ -270,9 +265,6 @@ void SpriteBatch::addv(const Vertex *v, const Matrix3 &m, int index)
array_buf->map(); array_buf->map();
array_buf->fill(index * sprite_size, sprite_size, sprite); array_buf->fill(index * sprite_size, sprite_size, sprite);
buffer_used_offset = std::min(buffer_used_offset, index * sprite_size);
buffer_used_size = std::max(buffer_used_size, (index + 1) * sprite_size - buffer_used_offset);
} }
void SpriteBatch::setColorv(Vertex *v, const Color &color) void SpriteBatch::setColorv(Vertex *v, const Color &color)
@@ -129,10 +129,6 @@ private:
GLBuffer *array_buf; GLBuffer *array_buf;
QuadIndices quad_indices; QuadIndices quad_indices;
// The portion of the vertex buffer that's been modified while mapped.
size_t buffer_used_offset;
size_t buffer_used_size;
}; // SpriteBatch }; // SpriteBatch
} // opengl } // opengl