mirror of
https://github.com/love2d/love.git
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416 lines
8.9 KiB
C++
416 lines
8.9 KiB
C++
/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_GL_BUFFER_H
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#define LOVE_GRAPHICS_OPENGL_GL_BUFFER_H
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// LOVE
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#include "common/config.h"
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#include "graphics/Volatile.h"
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// OpenGL
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#include "OpenGL.h"
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// C
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#include <stddef.h>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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/**
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* GLBuffer is a thin abstraction over OpenGL's Buffer Objects.
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* The class is meant for internal use.
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*/
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class GLBuffer : public Volatile
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{
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public:
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enum MapFlags
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{
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MAP_EXPLICIT_RANGE_MODIFY = 0x01, // see setMappedRangeModified.
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};
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/**
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* Constructor.
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*
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* @param size The size of the GLBuffer in bytes.
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* @param target The target GLBuffer object, e.g. GL_ARRAY_BUFFER.
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* @param usage Usage hint, e.g. GL_DYNAMIC_DRAW.
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*/
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GLBuffer(size_t size, const void *data, GLenum target, GLenum usage, uint32 mapflags = 0);
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/**
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* Destructor.
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*/
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virtual ~GLBuffer();
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/**
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* Get the size of the GLBuffer, in bytes.
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*
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* @return The size of the GLBuffer.
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*/
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size_t getSize() const
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{
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return size;
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}
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/**
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* Get the target buffer object.
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*
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* @return The target buffer object, e.g. GL_ARRAY_BUFFER.
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*/
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GLenum getTarget() const
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{
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return target;
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}
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/**
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* Get the usage hint for this GLBuffer.
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*
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* @return The usage hint, e.g. GL_DYNAMIC_DRAW.
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*/
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GLenum getUsage() const
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{
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return usage;
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}
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bool isBound() const
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{
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return is_bound;
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}
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bool isMapped() const
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{
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return is_mapped;
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}
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/**
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* Map the GLBuffer to client memory.
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*
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* This can be faster for large changes to the buffer. For smaller
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* changes, see fill().
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*
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* The GLBuffer must be bound to use this function.
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*
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* @return A pointer to memory which represents the buffer.
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*/
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void *map();
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/**
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* Unmap a previously mapped GLBuffer. The buffer must be unmapped
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* when used to draw elements.
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*
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* The GLBuffer must be bound to use this function.
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*/
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void unmap();
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/**
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* Marks a range of mapped data as modified.
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* NOTE: GLBuffer::fill calls this internally for you.
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**/
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void setMappedRangeModified(size_t offset, size_t size);
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/**
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* Bind the GLBuffer to its specified target.
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* (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, etc).
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*/
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void bind();
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/**
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* Unbind a prevously bound GLBuffer.
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*/
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void unbind();
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/**
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* Fill a portion of the buffer with data and marks the range as modified.
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*
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* The GLBuffer must be bound to use this function.
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*
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* @param offset The offset in the GLBuffer to store the data.
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* @param size The size of the incoming data.
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* @param data Pointer to memory to copy data from.
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*/
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void fill(size_t offset, size_t size, const void *data);
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/**
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* Get a pointer which represents the specified byte offset.
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*
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* @param offset The byte offset. (0 is first byte).
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* @return A pointer which represents the offset.
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*/
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const void *getPointer(size_t offset) const;
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uint32 getMapFlags() const
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{
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return map_flags;
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}
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// Implements Volatile.
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bool loadVolatile() override;
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void unloadVolatile() override;
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/**
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* This helper class can bind a GLBuffer temporarily, and
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* automatically un-bind when it's destroyed.
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*/
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class Bind
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{
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public:
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/**
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* Bind a GLBuffer.
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*/
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Bind(GLBuffer &buf)
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: buf(buf)
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{
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buf.bind();
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}
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/**
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* Unbinds a GLBuffer.
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*/
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~Bind()
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{
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buf.unbind();
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}
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private:
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// GLBuffer to work on.
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GLBuffer &buf;
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}; // Bind
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class Mapper
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{
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public:
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/**
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* Memory-maps a GLBuffer.
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*/
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Mapper(GLBuffer &buffer)
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: buf(buffer)
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{
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elems = buf.map();
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}
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/**
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* unmaps the buffer
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*/
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~Mapper()
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{
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buf.unmap();
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}
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/**
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* Get pointer to memory mapped region
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*/
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void *get()
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{
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return elems;
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}
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private:
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GLBuffer &buf;
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void *elems;
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}; // Mapper
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private:
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/**
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* Creates the VBO, and optionally restores data we saved earlier.
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*
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* @param restore True to restore data previously saved with 'unload'.
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* @return True on success, false otherwise.
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*/
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bool load(bool restore);
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void unload();
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void unmapStatic(size_t offset, size_t size);
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void unmapStream();
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// Whether the buffer is currently bound.
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bool is_bound;
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// Whether the buffer is currently mapped to main memory.
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bool is_mapped;
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// The size of the buffer, in bytes.
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size_t size;
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// The target buffer object. (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER).
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GLenum target;
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// Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW.
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GLenum usage;
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// The VBO identifier. Assigned by OpenGL.
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GLuint vbo;
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// A pointer to mapped memory.
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char *memory_map;
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size_t modified_offset;
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size_t modified_size;
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uint32 map_flags;
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}; // GLBuffer
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/**
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* QuadIndices manages one shared GLBuffer that stores the indices for an
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* element array. Vertex arrays using the vertex structure (or anything else
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* that can use the pattern below) can request a size and use it for the
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* drawElements call.
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*
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* indices[i*6 + 0] = i*4 + 0;
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* indices[i*6 + 1] = i*4 + 1;
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* indices[i*6 + 2] = i*4 + 2;
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*
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* indices[i*6 + 3] = i*4 + 2;
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* indices[i*6 + 4] = i*4 + 1;
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* indices[i*6 + 5] = i*4 + 3;
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*
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* There will always be a large enough GLBuffer around until all
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* QuadIndices instances have been deleted.
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*
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* Q: Why have something like QuadIndices?
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* A: The indices for the SpriteBatch do not change, only the array size
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* varies. Using one GLBuffer for all element arrays removes this
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* duplicated data and saves some memory.
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*/
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class QuadIndices
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{
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public:
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/**
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* Adds an entry to the list of sizes and resizes the GLBuffer
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* if needed. A size of 1 allocates a group of 6 indices for 4 vertices
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* creating 1 face.
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*
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* @param size The requested size in groups of 6 indices.
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*/
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QuadIndices(size_t size);
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QuadIndices(const QuadIndices &other);
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QuadIndices &operator = (const QuadIndices &other);
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/**
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* Removes an entry from the list of sizes and resizes the GLBuffer
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* if needed.
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*/
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~QuadIndices();
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/**
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* Returns the number of index groups.
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* This can be used for getIndexCount to get the full count of indices.
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*
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* @return The number of index groups.
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*/
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size_t getSize() const;
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/**
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* Returns the number of indices that the passed element count will have.
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* Use QuadIndices::getSize to get the full index count for that
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* QuadIndices instance.
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*
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* @param elements The number of elements to calculate the index count for.
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* @return The index count.
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*/
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size_t getIndexCount(size_t elements) const;
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/**
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* Returns the integer type of the element array.
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* If an optional nonzero size argument is passed, the function returns
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* the integer type of the element array of that size.
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*
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* @param s The size of the array to calculated the integer type of.
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* @return The element array integer type.
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*/
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GLenum getType(size_t s) const;
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inline GLenum getType() const
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{
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return getType(maxSize);
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}
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/**
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* Returns the size in bytes of an element in the element array.
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* Can be used with getPointer to calculate an offset into the array based
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* on a number of elements.
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*
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* @return The size of an element in bytes.
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**/
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size_t getElementSize();
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/**
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* Returns the pointer to the GLBuffer.
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* The pointer will change if a new size request or removal causes
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* a GLBuffer resize. It is recommended to retrieve the pointer
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* value directly before the drawing call.
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*
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* @return The pointer to the GLBuffer.
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*/
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GLBuffer *getBuffer() const;
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/**
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* Returns a pointer which represents the specified byte offset.
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*
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* @param offset The offset in bytes.
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* @return A pointer which represents the offset.
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*/
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const void *getPointer(size_t offset) const;
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private:
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/**
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* Adds all indices to the array with the type T.
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* There are no checks for the correct types or overflows. The calling
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* function should check for that.
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*/
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template <typename T> void fill();
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// The size of the array requested by this instance.
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size_t size;
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// The size in bytes of an element in the element array.
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static size_t elementSize;
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// The current GLBuffer size. 0 means no GLBuffer.
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static size_t maxSize;
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static size_t objectCount;
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// The GLBuffer for the element array. Can be null.
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static GLBuffer *indexBuffer;
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};
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_GL_BUFFER_H
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