mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Cleaned up some Mesh and SpriteBatch code.
This commit is contained in:
@@ -34,7 +34,7 @@ namespace graphics
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namespace opengl
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{
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GLBuffer::GLBuffer(size_t size, const void *data, GLenum target, GLenum usage)
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GLBuffer::GLBuffer(size_t size, const void *data, GLenum target, GLenum usage, uint32 mapflags)
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: is_bound(false)
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, is_mapped(false)
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, size(size)
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@@ -42,6 +42,9 @@ GLBuffer::GLBuffer(size_t size, const void *data, GLenum target, GLenum usage)
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, usage(usage)
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, vbo(0)
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, memory_map(nullptr)
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, modified_offset(0)
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, modified_size(0)
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, map_flags(mapflags)
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{
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try
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{
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@@ -79,6 +82,9 @@ void *GLBuffer::map()
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is_mapped = true;
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modified_offset = 0;
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modified_size = 0;
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return memory_map;
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}
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@@ -96,13 +102,21 @@ void GLBuffer::unmapStream()
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glBufferData(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
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}
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void GLBuffer::unmap(size_t usedOffset, size_t usedSize)
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void GLBuffer::unmap()
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{
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if (!is_mapped)
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return;
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usedOffset = std::min(usedOffset, getSize());
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usedSize = std::min(usedSize, getSize() - usedOffset);
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if ((map_flags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
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{
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modified_offset = std::min(modified_offset, getSize() - 1);
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modified_size = std::min(modified_size, getSize() - modified_offset);
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}
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else
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{
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modified_offset = 0;
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modified_size = getSize();
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}
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// VBO::bind is a no-op when the VBO is mapped, so we have to make sure it's
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// bound here.
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@@ -112,28 +126,52 @@ void GLBuffer::unmap(size_t usedOffset, size_t usedSize)
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is_bound = true;
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}
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switch (getUsage())
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if (modified_size > 0)
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{
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case GL_STATIC_DRAW:
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unmapStatic(usedOffset, usedSize);
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break;
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case GL_STREAM_DRAW:
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unmapStream();
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break;
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case GL_DYNAMIC_DRAW:
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default:
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// It's probably more efficient to treat it like a streaming buffer if
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// more than a third of its contents have been modified during the map().
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if (usedSize >= getSize() / 3)
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switch (getUsage())
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{
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case GL_STATIC_DRAW:
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unmapStatic(modified_offset, modified_size);
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break;
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case GL_STREAM_DRAW:
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unmapStream();
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else
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unmapStatic(usedOffset, usedSize);
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break;
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break;
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case GL_DYNAMIC_DRAW:
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default:
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// It's probably more efficient to treat it like a streaming buffer if
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// at least a third of its contents have been modified during the map().
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if (modified_size >= getSize() / 3)
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unmapStream();
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else
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unmapStatic(modified_offset, modified_size);
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break;
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}
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}
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modified_offset = 0;
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modified_size = 0;
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is_mapped = false;
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}
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void GLBuffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
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{
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if (!is_mapped || !(map_flags & MAP_EXPLICIT_RANGE_MODIFY))
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return;
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// We're being conservative right now by internally marking the whole range
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// from the start of section a to the end of section b as modified if both
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// a and b are marked as modified.
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size_t old_range_end = modified_offset + modified_offset;
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modified_offset = std::min(modified_offset, offset);
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size_t new_range_end = std::max(offset + modifiedsize, old_range_end);
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modified_size = new_range_end - modified_offset;
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}
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void GLBuffer::bind()
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{
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if (!is_mapped)
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@@ -155,7 +193,9 @@ void GLBuffer::fill(size_t offset, size_t size, const void *data)
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{
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memcpy(memory_map + offset, data, size);
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if (!is_mapped)
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if (is_mapped)
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setMappedRangeModified(offset, size);
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else
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glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
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}
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@@ -47,6 +47,11 @@ class GLBuffer : public Volatile
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{
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public:
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enum MapFlags
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{
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MAP_EXPLICIT_RANGE_MODIFY = 0x01, // see setMappedRangeModified.
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};
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/**
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* Constructor.
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*
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@@ -54,7 +59,7 @@ public:
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* @param target The target GLBuffer object, e.g. GL_ARRAY_BUFFER.
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* @param usage Usage hint, e.g. GL_DYNAMIC_DRAW.
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*/
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GLBuffer(size_t size, const void *data, GLenum target, GLenum usage);
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GLBuffer(size_t size, const void *data, GLenum target, GLenum usage, uint32 mapflags = 0);
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/**
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* Destructor.
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@@ -118,12 +123,14 @@ public:
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* when used to draw elements.
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*
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* The GLBuffer must be bound to use this function.
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*
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* @param usedOffset The offset into the mapped buffer indicating the
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* sub-range of data modified. Optional.
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* @param usedSize The size of the sub-range of modified data. Optional.
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*/
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void unmap(size_t usedOffset = 0, size_t usedSize = -1);
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void unmap();
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/**
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* Marks a range of mapped data as modified.
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* NOTE: GLBuffer::fill calls this internally for you.
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**/
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void setMappedRangeModified(size_t offset, size_t size);
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/**
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* Bind the GLBuffer to its specified target.
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@@ -137,7 +144,7 @@ public:
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void unbind();
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/**
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* Fill a portion of the buffer with data.
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* Fill a portion of the buffer with data and marks the range as modified.
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*
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* The GLBuffer must be bound to use this function.
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*
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@@ -155,6 +162,11 @@ public:
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*/
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const void *getPointer(size_t offset) const;
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uint32 getMapFlags() const
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{
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return map_flags;
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}
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// Implements Volatile.
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bool loadVolatile() override;
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void unloadVolatile() override;
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@@ -262,6 +274,11 @@ private:
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// A pointer to mapped memory.
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char *memory_map;
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size_t modified_offset;
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size_t modified_size;
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uint32 map_flags;
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}; // GLBuffer
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@@ -63,8 +63,6 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size
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, vbo(nullptr)
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, vertexCount(0)
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, vertexStride(0)
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, vboUsedOffset(0)
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, vboUsedSize(0)
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, ibo(nullptr)
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, elementCount(0)
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, elementDataType(0)
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@@ -81,7 +79,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size
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if (vertexCount == 0)
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throw love::Exception("Data size is too small for specified vertex attribute formats.");
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vbo = new GLBuffer(datasize, data, GL_ARRAY_BUFFER, getGLBufferUsage(usage));
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vbo = new GLBuffer(datasize, data, GL_ARRAY_BUFFER, getGLBufferUsage(usage), GLBuffer::MAP_EXPLICIT_RANGE_MODIFY);
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vertexScratchBuffer = new char[vertexStride];
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}
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@@ -91,8 +89,6 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawM
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, vbo(nullptr)
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, vertexCount((size_t) vertexcount)
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, vertexStride(0)
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, vboUsedOffset(0)
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, vboUsedSize(0)
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, ibo(nullptr)
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, elementCount(0)
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, elementDataType(getGLDataTypeFromMax(vertexcount))
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@@ -108,11 +104,12 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawM
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size_t buffersize = vertexCount * vertexStride;
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vbo = new GLBuffer(buffersize, nullptr, GL_ARRAY_BUFFER, getGLBufferUsage(usage));
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vbo = new GLBuffer(buffersize, nullptr, GL_ARRAY_BUFFER, getGLBufferUsage(usage), GLBuffer::MAP_EXPLICIT_RANGE_MODIFY);
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// Initialize the buffer's contents to 0.
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GLBuffer::Bind bind(*vbo);
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memset(vbo->map(), 0, buffersize);
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vbo->setMappedRangeModified(0, vbo->getSize());
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vbo->unmap();
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vertexScratchBuffer = new char[vertexStride];
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@@ -198,8 +195,7 @@ void Mesh::setVertex(size_t vertindex, const void *data, size_t datasize)
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memcpy(bufferdata + offset, data, size);
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vboUsedOffset = std::min(vboUsedOffset, offset);
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vboUsedSize = std::max(vboUsedSize, (offset + size) - vboUsedOffset);
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vbo->setMappedRangeModified(offset, size);
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}
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size_t Mesh::getVertex(size_t vertindex, void *data, size_t datasize)
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@@ -216,12 +212,6 @@ size_t Mesh::getVertex(size_t vertindex, void *data, size_t datasize)
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memcpy(data, bufferdata + offset, size);
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if (vboUsedSize == 0)
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{
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vboUsedOffset = std::min(vboUsedOffset, offset);
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vboUsedSize = std::max(vboUsedSize, (offset + size) - vboUsedOffset);
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}
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return size;
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}
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@@ -246,8 +236,7 @@ void Mesh::setVertexAttribute(size_t vertindex, int attribindex, const void *dat
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memcpy(bufferdata + offset, data, size);
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vboUsedOffset = std::min(vboUsedOffset, offset);
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vboUsedSize = std::max(vboUsedSize, (offset + size) - vboUsedOffset);
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vbo->setMappedRangeModified(offset, size);
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}
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size_t Mesh::getVertexAttribute(size_t vertindex, int attribindex, void *data, size_t datasize)
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@@ -267,12 +256,6 @@ size_t Mesh::getVertexAttribute(size_t vertindex, int attribindex, void *data, s
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memcpy(data, bufferdata + offset, size);
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if (vboUsedSize == 0)
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{
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vboUsedOffset = std::min(vboUsedOffset, offset);
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vboUsedSize = std::max(vboUsedSize, (offset + size) - vboUsedOffset);
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}
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return size;
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}
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@@ -378,17 +361,15 @@ void Mesh::unmapVertexData()
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{
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// Assume the whole buffer was modified.
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GLBuffer::Bind bind(*vbo);
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vbo->setMappedRangeModified(0, vbo->getSize());
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vbo->unmap();
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vboUsedOffset = vboUsedSize = 0;
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}
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void Mesh::flush()
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{
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{
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GLBuffer::Bind vbobind(*vbo);
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vbo->unmap(vboUsedOffset, vboUsedSize);
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vboUsedOffset = vboUsedSize = 0;
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vbo->unmap();
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}
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if (ibo != nullptr)
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@@ -575,8 +556,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
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GLBuffer::Bind vbobind(*mesh->vbo);
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// Make sure the buffer isn't mapped (sends data to GPU if needed.)
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mesh->vbo->unmap(mesh->vboUsedOffset, mesh->vboUsedSize);
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mesh->vboUsedOffset = mesh->vboUsedSize = 0;
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mesh->vbo->unmap();
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size_t offset = mesh->getAttributeOffset(attrib.second.index);
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const void *gloffset = mesh->vbo->getPointer(offset);
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@@ -240,11 +240,6 @@ private:
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// avoid memory allocations when using Mesh::setVertex etc.
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char *vertexScratchBuffer;
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// Tracks the range of the vertex buffer that has been used, to make unmap()
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// calls as efficient as possible.
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size_t vboUsedOffset;
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size_t vboUsedSize;
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// Element (vertex index) buffer, for the vertex map.
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GLBuffer *ibo;
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size_t elementCount;
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@@ -48,8 +48,6 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, Mesh::Usage usage)
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, color(0)
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, array_buf(nullptr)
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, quad_indices(size)
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, buffer_used_offset(0)
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, buffer_used_size(0)
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{
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if (size <= 0)
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throw love::Exception("Invalid SpriteBatch size.");
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@@ -60,7 +58,7 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, Mesh::Usage usage)
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try
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{
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array_buf = new GLBuffer(vertex_size, nullptr, GL_ARRAY_BUFFER, gl_usage);
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array_buf = new GLBuffer(vertex_size, nullptr, GL_ARRAY_BUFFER, gl_usage, GLBuffer::MAP_EXPLICIT_RANGE_MODIFY);
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}
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catch (love::Exception &)
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{
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@@ -123,9 +121,7 @@ void SpriteBatch::clear()
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void SpriteBatch::flush()
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{
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GLBuffer::Bind bind(*array_buf);
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array_buf->unmap(buffer_used_offset, buffer_used_size);
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buffer_used_offset = buffer_used_size = 0;
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array_buf->unmap();
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}
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void SpriteBatch::setTexture(Texture *newtexture)
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@@ -182,7 +178,7 @@ void SpriteBatch::setBufferSize(int newsize)
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try
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{
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new_array_buf = new GLBuffer(vertex_size, nullptr, array_buf->getTarget(), array_buf->getUsage());
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new_array_buf = new GLBuffer(vertex_size, nullptr, array_buf->getTarget(), array_buf->getUsage(), array_buf->getMapFlags());
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// Copy as much of the old data into the new GLBuffer as can fit.
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GLBuffer::Bind bind(*new_array_buf);
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@@ -231,8 +227,7 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
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GLBuffer::Bind element_bind(*quad_indices.getBuffer());
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// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
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array_buf->unmap(buffer_used_offset, buffer_used_size);
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buffer_used_offset = buffer_used_size = 0;
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array_buf->unmap();
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uint32 enabledattribs = ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD;
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@@ -270,9 +265,6 @@ void SpriteBatch::addv(const Vertex *v, const Matrix3 &m, int index)
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array_buf->map();
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array_buf->fill(index * sprite_size, sprite_size, sprite);
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buffer_used_offset = std::min(buffer_used_offset, index * sprite_size);
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buffer_used_size = std::max(buffer_used_size, (index + 1) * sprite_size - buffer_used_offset);
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}
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void SpriteBatch::setColorv(Vertex *v, const Color &color)
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@@ -129,10 +129,6 @@ private:
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GLBuffer *array_buf;
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QuadIndices quad_indices;
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// The portion of the vertex buffer that's been modified while mapped.
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size_t buffer_used_offset;
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size_t buffer_used_size;
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}; // SpriteBatch
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} // opengl
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