Merge branch 'love2d:12.0-development' into 12.0-development

This commit is contained in:
nikeinikei
2022-11-26 05:30:31 +01:00
committed by GitHub
3 changed files with 6 additions and 5 deletions
+4 -3
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@@ -866,9 +866,7 @@ static void replaceAll(std::string &str, const std::string &substr, const std::s
int loader(lua_State *L)
{
std::string modulename = luax_checkstring(L, 1);
if (modulename.find('/') != std::string::npos)
luax_markdeprecated(L, 2, "character in require string (forward slashes), use dots instead.", API_CUSTOM);
bool hasSlash = modulename.find('/') != std::string::npos;
for (char &c : modulename)
{
@@ -884,6 +882,9 @@ int loader(lua_State *L)
Filesystem::Info info = {};
if (inst->getInfo(element.c_str(), info) && info.type != Filesystem::FILETYPE_DIRECTORY)
{
if (hasSlash)
luax_markdeprecated(L, 2, "character in require string (forward slashes), use dots instead.", API_CUSTOM);
lua_pop(L, 1);
lua_pushstring(L, element.c_str());
return w_load(L);
+1 -1
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@@ -551,7 +551,7 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStageType stage,
// Note: backends are expected to handle this situation if highp is ever
// conditional in that backend.
if (!gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP])
ss << "#define LOVE_SPLIT_UNIFORMS_PER_DRAW 1";
ss << "#define LOVE_SPLIT_UNIFORMS_PER_DRAW 1\n";
for (const auto &def : options.defines)
ss << "#define " + def.first + " " + def.second + "\n";
+1 -1
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@@ -469,7 +469,7 @@ bool Shader::loadVolatile()
// love::graphics::Shader sets up the shader code-side of this.
auto gfx = Module::getInstance<love::graphics::Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
splitUniformsPerDraw = gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP];
splitUniformsPerDraw = !gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP];
// zero out active texture list
textureUnits.clear();