diff --git a/src/modules/filesystem/wrap_Filesystem.cpp b/src/modules/filesystem/wrap_Filesystem.cpp index c90d9495e..bce02af5a 100644 --- a/src/modules/filesystem/wrap_Filesystem.cpp +++ b/src/modules/filesystem/wrap_Filesystem.cpp @@ -866,9 +866,7 @@ static void replaceAll(std::string &str, const std::string &substr, const std::s int loader(lua_State *L) { std::string modulename = luax_checkstring(L, 1); - - if (modulename.find('/') != std::string::npos) - luax_markdeprecated(L, 2, "character in require string (forward slashes), use dots instead.", API_CUSTOM); + bool hasSlash = modulename.find('/') != std::string::npos; for (char &c : modulename) { @@ -884,6 +882,9 @@ int loader(lua_State *L) Filesystem::Info info = {}; if (inst->getInfo(element.c_str(), info) && info.type != Filesystem::FILETYPE_DIRECTORY) { + if (hasSlash) + luax_markdeprecated(L, 2, "character in require string (forward slashes), use dots instead.", API_CUSTOM); + lua_pop(L, 1); lua_pushstring(L, element.c_str()); return w_load(L); diff --git a/src/modules/graphics/Shader.cpp b/src/modules/graphics/Shader.cpp index 168846d72..17b4932af 100644 --- a/src/modules/graphics/Shader.cpp +++ b/src/modules/graphics/Shader.cpp @@ -551,7 +551,7 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStageType stage, // Note: backends are expected to handle this situation if highp is ever // conditional in that backend. if (!gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP]) - ss << "#define LOVE_SPLIT_UNIFORMS_PER_DRAW 1"; + ss << "#define LOVE_SPLIT_UNIFORMS_PER_DRAW 1\n"; for (const auto &def : options.defines) ss << "#define " + def.first + " " + def.second + "\n"; diff --git a/src/modules/graphics/opengl/Shader.cpp b/src/modules/graphics/opengl/Shader.cpp index 08d65c4bb..a9fda6eca 100644 --- a/src/modules/graphics/opengl/Shader.cpp +++ b/src/modules/graphics/opengl/Shader.cpp @@ -469,7 +469,7 @@ bool Shader::loadVolatile() // love::graphics::Shader sets up the shader code-side of this. auto gfx = Module::getInstance(Module::M_GRAPHICS); if (gfx != nullptr) - splitUniformsPerDraw = gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP]; + splitUniformsPerDraw = !gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP]; // zero out active texture list textureUnits.clear();