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ParticleSystem works now. Error handler no longer loops forever. :)
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@@ -38,6 +38,7 @@
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#include "ImageFont.h"
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#include "Quad.h"
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#include "SpriteBatch.h"
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#include "ParticleSystem.h"
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namespace love
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{
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@@ -252,6 +253,8 @@ namespace opengl
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Font * newImageFont(Image * image, const char * glyphs, float spacing = 1);
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SpriteBatch * newSpriteBatch(Image * image, int size, int usage);
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ParticleSystem * newParticleSystem(Image * image, int size);
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/**
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* Sets the foreground color.
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