ParticleSystem works now. Error handler no longer loops forever. :)

This commit is contained in:
rude
2009-08-27 00:48:08 +02:00
parent 37745bf745
commit a237008ce2
7 changed files with 76 additions and 63 deletions
+3
View File
@@ -38,6 +38,7 @@
#include "ImageFont.h"
#include "Quad.h"
#include "SpriteBatch.h"
#include "ParticleSystem.h"
namespace love
{
@@ -252,6 +253,8 @@ namespace opengl
Font * newImageFont(Image * image, const char * glyphs, float spacing = 1);
SpriteBatch * newSpriteBatch(Image * image, int size, int usage);
ParticleSystem * newParticleSystem(Image * image, int size);
/**
* Sets the foreground color.