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536 lines
13 KiB
C++
536 lines
13 KiB
C++
/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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#define LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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// STD
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#include <iostream>
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#include <cmath>
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// SDL
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#include <SDL.h>
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#include "GLee.h"
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#include <SDL_opengl.h>
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// LOVE
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#include <graphics/Graphics.h>
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#include "Image.h"
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#include "TrueTypeFont.h"
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#include "ImageFont.h"
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#include "Quad.h"
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#include "SpriteBatch.h"
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#include "ParticleSystem.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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struct Color
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{
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unsigned char r, g, b, a;
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};
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struct DisplayMode
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{
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int width, height; // The size of the screen.
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int colorDepth; // The color depth of the display mode.
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bool fullscreen; // Fullscreen (true), or windowed (false).
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bool vsync; // Vsync enabled (true), or disabled (false).
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int fsaa; // 0 for no FSAA, otherwise 1, 2 or 4.
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};
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// During display mode changing, certain
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// variables about the OpenGL context are
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// lost.
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struct DisplayState
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{
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// Colors.
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Color color;
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Color backgroundColor;
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// Blend and color modes.
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Graphics::BlendMode blendMode;
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Graphics::ColorMode colorMode;
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// Line.
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float lineWidth;
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Graphics::LineStyle lineStyle;
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bool stipple;
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int stippleRepeat;
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int stipplePattern;
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// Point.
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float pointSize;
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Graphics::PointStyle pointStyle;
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// Scissor.
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bool scissor;
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GLint scissorBox[4];
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// Default values.
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DisplayState()
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{
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color.r = 255;
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color.g = 255;
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color.b = 255;
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color.a = 255;
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backgroundColor.r = 0;
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backgroundColor.g = 0;
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backgroundColor.b = 0;
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backgroundColor.a = 255;
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blendMode = Graphics::BLEND_ALPHA;
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colorMode = Graphics::COLOR_MODULATE;
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lineWidth = 1.0f;
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lineStyle = Graphics::LINE_SMOOTH;
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stipple = false;
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pointSize = 1.0f;
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pointStyle = Graphics::POINT_SMOOTH;
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scissor = false;
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}
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};
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class Graphics : public love::graphics::Graphics
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{
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private:
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Font * currentFont;
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DisplayMode currentMode;
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public:
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Graphics();
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virtual ~Graphics();
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// Implements Module.
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const char * getName() const;
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/**
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* Checks whether a display mode is supported or not. Note
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* that fullscreen is assumed, because windowed modes are
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* generally supported regardless of size.
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* @param width The window width.
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* @param height The window height.
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**/
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bool checkMode(int width, int height, bool fullscreen);
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DisplayState saveState();
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void restoreState(const DisplayState & s);
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/**
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* Sets the current display mode.
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* @param width The window width.
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* @param height The window height.
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* @param fullscreen True if fullscreen, false otherwise.
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* @param vsync True if we should wait for vsync, false otherwise.
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* @param fsaa Number of full scene anti-aliasing buffer, or 0 for disabled.
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**/
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bool setMode(int width, int height, bool fullscreen, bool vsync, int fsaa);
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/**
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* Toggles fullscreen. Note that this also needs to reload the
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* entire OpenGL context.
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**/
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bool toggleFullscreen();
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/**
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* Resets the current color, background color,
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* line style, and so forth. (This will be called
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* when the game reloads.
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**/
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void reset();
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/**
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* Clears the screen.
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**/
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void clear();
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/**
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* Flips buffers. (Rendered geometry is
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* presented on screen).
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**/
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void present();
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/**
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* Sets the windows caption.
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**/
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void setCaption(const char * caption);
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int getCaption(lua_State * L);
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/**
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* Gets the width of the current display mode.
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**/
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int getWidth();
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/**
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* Gets the height of the current display mode.
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**/
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int getHeight();
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/**
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* True if some display mode is set.
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**/
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bool isCreated();
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/**
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* This native Lua function gets available modes
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* from SDL and returns them as a table on the following format:
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*
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* {
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* { width = 800, height = 600 },
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* { width = 1024, height = 768 },
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* ...
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* }
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*
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* Only fullscreen modes are returned here, as all
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* window sizes are supported (normally).
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**/
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int getModes(lua_State * L);
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/**
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* Scissor defines a box such that everything outside that box is discared and not drawn.
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* Scissoring is automatically enabled.
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* @param x The x-coordinate of the top-left corner.
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* @param y The y-coordinate of the top-left corner.
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* @param width The width of the box.
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* @param height The height of the box.
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**/
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void setScissor(int x, int y, int width, int height);
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/**
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* Clears any scissor that has been created.
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**/
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void setScissor();
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/**
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* This native Lua function gets the current scissor box in the order of:
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* x, y, width, height
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**/
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int getScissor(lua_State * L);
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/**
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* Creates an Image object with padding and/or optimization.
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**/
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Image * newImage(love::filesystem::File * file);
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Image * newImage(love::image::ImageData * data);
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/**
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* Creates a Frame
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**/
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Quad * newQuad(int x, int y, int w, int h, int sw, int sh);
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/**
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* Creates a Font object.
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**/
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Font * newFont(Data * data, int size);
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/**
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* Creates an ImageFont object.
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**/
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Font * newImageFont(Image * image, const char * glyphs, float spacing = 1);
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SpriteBatch * newSpriteBatch(Image * image, int size, int usage);
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ParticleSystem * newParticleSystem(Image * image, int size);
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/**
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* Sets the foreground color.
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**/
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void setColor(Color c);
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/**
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* Gets current color.
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**/
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Color getColor();
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/**
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* Sets the background Color.
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**/
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void setBackgroundColor(Color c);
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/**
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* Gets the current background color.
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* @param c Array of size 3 (r,g,b).
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**/
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Color getBackgroundColor();
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/**
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* Sets the current font.
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* @parm font A Font object.
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**/
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void setFont( Font * font );
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/**
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* Sets a default font. The font is
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* loaded and sent to the GPU every time this is called,
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* so no over-using.
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* @param data Data
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* @param size The size of the font.
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**/
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void setFont( Data * data, int size = 12);
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/**
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* Gets the current Font, or nil if none.
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**/
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Font * getFont();
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/**
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* Sets the current blend mode.
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**/
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void setBlendMode( int mode );
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/**
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* Sets the current color mode.
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**/
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void setColorMode ( int mode );
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/**
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* Gets the current blend mode.
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**/
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int getBlendMode();
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/**
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* Gets the current color mode.
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**/
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int getColorMode();
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/**
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* Sets the line width.
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* @param width The new width of the line.
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**/
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void setLineWidth( float width );
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/**
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* Sets the line style.
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* @param style LINE_ROUGH or LINE_SMOOTH.
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**/
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void setLineStyle( int style );
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/**
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* Sets the type of line used to draw primitives.
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* A shorthand for setLineWidth and setLineStyle.
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**/
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void setLine( float width, int style = 0 );
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/**
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* Disables line stippling.
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**/
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void setLineStipple();
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/**
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* Sets a line stipple pattern.
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**/
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void setLineStipple(unsigned short pattern, int repeat = 1);
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/**
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* Gets the line width.
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**/
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float getLineWidth();
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/**
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* Gets the line style.
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**/
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int getLineStyle();
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/**
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* Gets the line stipple pattern and repeat factor.
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* @return pattern The stipplie bit-pattern.
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* @return repeat The reapeat factor.
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**/
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int getLineStipple(lua_State * L);
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/**
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* Sets the size of points.
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**/
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void setPointSize( float size );
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/**
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* Sets the style of points.
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* @param style POINT_SMOOTH or POINT_ROUGH.
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**/
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void setPointStyle( int style );
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/**
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* Shorthand for setPointSize and setPointStyle.
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**/
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void setPoint( float size, int style );
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/**
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* Gets the point size.
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**/
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float getPointSize();
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/**
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* Gets the point style.
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**/
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int getPointStyle();
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/**
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* Gets the maximum point size supported.
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* This may vary from computer to computer.
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**/
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int getMaxPointSize();
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/**
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* Draw text on screen at the specified coordiantes (automatically breaks \n characters).
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*
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* @param str A string of text.
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* @param x The x-coordiante.
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* @param y The y-coordiante.
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**/
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void print( const char * str, float x, float y );
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/**
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* Draws text at the specified coordinates, with rotation.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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* @param angle The amount of rotation.
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**/
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void print( const char * str, float x, float y , float angle );
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/**
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* Draws text at the specified coordinates, with rotation and
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* scaling.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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* @param angle The amount of rotation.
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* @param s The scale factor. (1 = normal).
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**/
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void print( const char * str, float x, float y , float angle, float s );
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/**
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* Draws text at the specified coordinates, with rotation and
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* scaling along both axes.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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* @param angle The amount of rotation.
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* @param sx The scale factor along the x-axis. (1 = normal).
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* @param sy The scale factor along the y-axis. (1 = normal).
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**/
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void print( const char * str, float x, float y , float angle, float sx, float sy);
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/**
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* Draw formatted text on screen at the specified coordinates.
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*
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* @param str A string of text.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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* @param wrap The maximum width of the text area.
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* @param align Where to align the text.
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**/
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void printf( const char * str, float x, float y, float wrap, int align = 0 );
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/**
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* Draws a point at (x,y).
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* @param x Point along x-axis.
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* @param y Point along y-axis.
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**/
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void point( float x, float y );
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/**
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* Draws a line from (x1,y1) to (x2,y2).
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* @param x1 First x-coordinate.
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* @param y1 First y-coordinate.
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* @param x2 Second x-coordinate.
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* @param y2 Second y-coordinate.
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**/
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void line( float x1, float y1, float x2, float y2 );
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/**
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* Draws a triangle using the three coordinates passed.
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* @param type The type of drawing (line/filled).
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* @param x1 First x-coordinate.
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* @param y1 First y-coordinate.
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* @param x2 Second x-coordinate.
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* @param y2 Second y-coordinate.
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* @param x3 Third x-coordinate.
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* @param y3 Third y-coordinate.
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**/
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void triangle( int type, float x1, float y1, float x2, float y2, float x3, float y3 );
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/**
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* Draws a rectangle.
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* @param x Position along x-axis for top-left corner.
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* @param y Position along y-axis for top-left corner.
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* @param w The width of the rectangle.
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* @param h The height of the rectangle.
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**/
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void rectangle( int type, float x, float y, float w, float h );
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/**
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* Draws a quadrilateral using the four coordinates passed.
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* @param type The type of drawing (line/filled).
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* @param x1 First x-coordinate.
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* @param y1 First y-coordinate.
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* @param x2 Second x-coordinate.
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* @param y2 Second y-coordinate.
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* @param x3 Third x-coordinate.
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* @param y3 Third y-coordinate.
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* @param x4 Fourth x-coordinate.
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* @param y4 Fourth y-coordinate.
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**/
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void quad( int type, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 );
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/**
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* Draws a circle using the specified arguments.
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* @param type The type of drawing (line/filled).
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* @param x X-coordinate.
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* @param y Y-coordinate.
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* @param radius Radius of the circle.
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* @param points Amount of points to use to draw the circle.
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**/
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void circle( int type, float x, float y, float radius, int points = 10 );
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/**
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* Draws a polygon with an arbitrary number of vertices.
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* @param type The type of drawing (line/filled).
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* @param ... Vertex components (x1, y1, x2, y2, etc).
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**/
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int polygon( lua_State * L );
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int polygong( lua_State * L );
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/**
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* Creates a screenshot of the view and saves it to the default folder.
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* @param file The file to write the screenshot to.
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**/
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bool screenshot(love::filesystem::File * file);
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void push();
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void pop();
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void rotate(float r);
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void scale(float x, float y = 1.0f);
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void translate(float x, float y);
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void drawTest(Image * image, float x, float y, float a, float sx, float sy, float ox, float oy);
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}; // Graphics
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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