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love/src/modules/graphics/opengl/Graphics.h
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_GRAPHICS_H
#define LOVE_GRAPHICS_OPENGL_GRAPHICS_H
// STD
#include <iostream>
#include <cmath>
// SDL
#include <SDL.h>
#include "GLee.h"
#include <SDL_opengl.h>
// LOVE
#include <graphics/Graphics.h>
#include "Image.h"
#include "TrueTypeFont.h"
#include "ImageFont.h"
#include "Quad.h"
#include "SpriteBatch.h"
#include "ParticleSystem.h"
namespace love
{
namespace graphics
{
namespace opengl
{
struct Color
{
unsigned char r, g, b, a;
};
struct DisplayMode
{
int width, height; // The size of the screen.
int colorDepth; // The color depth of the display mode.
bool fullscreen; // Fullscreen (true), or windowed (false).
bool vsync; // Vsync enabled (true), or disabled (false).
int fsaa; // 0 for no FSAA, otherwise 1, 2 or 4.
};
// During display mode changing, certain
// variables about the OpenGL context are
// lost.
struct DisplayState
{
// Colors.
Color color;
Color backgroundColor;
// Blend and color modes.
Graphics::BlendMode blendMode;
Graphics::ColorMode colorMode;
// Line.
float lineWidth;
Graphics::LineStyle lineStyle;
bool stipple;
int stippleRepeat;
int stipplePattern;
// Point.
float pointSize;
Graphics::PointStyle pointStyle;
// Scissor.
bool scissor;
GLint scissorBox[4];
// Default values.
DisplayState()
{
color.r = 255;
color.g = 255;
color.b = 255;
color.a = 255;
backgroundColor.r = 0;
backgroundColor.g = 0;
backgroundColor.b = 0;
backgroundColor.a = 255;
blendMode = Graphics::BLEND_ALPHA;
colorMode = Graphics::COLOR_MODULATE;
lineWidth = 1.0f;
lineStyle = Graphics::LINE_SMOOTH;
stipple = false;
pointSize = 1.0f;
pointStyle = Graphics::POINT_SMOOTH;
scissor = false;
}
};
class Graphics : public love::graphics::Graphics
{
private:
Font * currentFont;
DisplayMode currentMode;
public:
Graphics();
virtual ~Graphics();
// Implements Module.
const char * getName() const;
/**
* Checks whether a display mode is supported or not. Note
* that fullscreen is assumed, because windowed modes are
* generally supported regardless of size.
* @param width The window width.
* @param height The window height.
**/
bool checkMode(int width, int height, bool fullscreen);
DisplayState saveState();
void restoreState(const DisplayState & s);
/**
* Sets the current display mode.
* @param width The window width.
* @param height The window height.
* @param fullscreen True if fullscreen, false otherwise.
* @param vsync True if we should wait for vsync, false otherwise.
* @param fsaa Number of full scene anti-aliasing buffer, or 0 for disabled.
**/
bool setMode(int width, int height, bool fullscreen, bool vsync, int fsaa);
/**
* Toggles fullscreen. Note that this also needs to reload the
* entire OpenGL context.
**/
bool toggleFullscreen();
/**
* Resets the current color, background color,
* line style, and so forth. (This will be called
* when the game reloads.
**/
void reset();
/**
* Clears the screen.
**/
void clear();
/**
* Flips buffers. (Rendered geometry is
* presented on screen).
**/
void present();
/**
* Sets the windows caption.
**/
void setCaption(const char * caption);
int getCaption(lua_State * L);
/**
* Gets the width of the current display mode.
**/
int getWidth();
/**
* Gets the height of the current display mode.
**/
int getHeight();
/**
* True if some display mode is set.
**/
bool isCreated();
/**
* This native Lua function gets available modes
* from SDL and returns them as a table on the following format:
*
* {
* { width = 800, height = 600 },
* { width = 1024, height = 768 },
* ...
* }
*
* Only fullscreen modes are returned here, as all
* window sizes are supported (normally).
**/
int getModes(lua_State * L);
/**
* Scissor defines a box such that everything outside that box is discared and not drawn.
* Scissoring is automatically enabled.
* @param x The x-coordinate of the top-left corner.
* @param y The y-coordinate of the top-left corner.
* @param width The width of the box.
* @param height The height of the box.
**/
void setScissor(int x, int y, int width, int height);
/**
* Clears any scissor that has been created.
**/
void setScissor();
/**
* This native Lua function gets the current scissor box in the order of:
* x, y, width, height
**/
int getScissor(lua_State * L);
/**
* Creates an Image object with padding and/or optimization.
**/
Image * newImage(love::filesystem::File * file);
Image * newImage(love::image::ImageData * data);
/**
* Creates a Frame
**/
Quad * newQuad(int x, int y, int w, int h, int sw, int sh);
/**
* Creates a Font object.
**/
Font * newFont(Data * data, int size);
/**
* Creates an ImageFont object.
**/
Font * newImageFont(Image * image, const char * glyphs, float spacing = 1);
SpriteBatch * newSpriteBatch(Image * image, int size, int usage);
ParticleSystem * newParticleSystem(Image * image, int size);
/**
* Sets the foreground color.
**/
void setColor(Color c);
/**
* Gets current color.
**/
Color getColor();
/**
* Sets the background Color.
**/
void setBackgroundColor(Color c);
/**
* Gets the current background color.
* @param c Array of size 3 (r,g,b).
**/
Color getBackgroundColor();
/**
* Sets the current font.
* @parm font A Font object.
**/
void setFont( Font * font );
/**
* Sets a default font. The font is
* loaded and sent to the GPU every time this is called,
* so no over-using.
* @param data Data
* @param size The size of the font.
**/
void setFont( Data * data, int size = 12);
/**
* Gets the current Font, or nil if none.
**/
Font * getFont();
/**
* Sets the current blend mode.
**/
void setBlendMode( int mode );
/**
* Sets the current color mode.
**/
void setColorMode ( int mode );
/**
* Gets the current blend mode.
**/
int getBlendMode();
/**
* Gets the current color mode.
**/
int getColorMode();
/**
* Sets the line width.
* @param width The new width of the line.
**/
void setLineWidth( float width );
/**
* Sets the line style.
* @param style LINE_ROUGH or LINE_SMOOTH.
**/
void setLineStyle( int style );
/**
* Sets the type of line used to draw primitives.
* A shorthand for setLineWidth and setLineStyle.
**/
void setLine( float width, int style = 0 );
/**
* Disables line stippling.
**/
void setLineStipple();
/**
* Sets a line stipple pattern.
**/
void setLineStipple(unsigned short pattern, int repeat = 1);
/**
* Gets the line width.
**/
float getLineWidth();
/**
* Gets the line style.
**/
int getLineStyle();
/**
* Gets the line stipple pattern and repeat factor.
* @return pattern The stipplie bit-pattern.
* @return repeat The reapeat factor.
**/
int getLineStipple(lua_State * L);
/**
* Sets the size of points.
**/
void setPointSize( float size );
/**
* Sets the style of points.
* @param style POINT_SMOOTH or POINT_ROUGH.
**/
void setPointStyle( int style );
/**
* Shorthand for setPointSize and setPointStyle.
**/
void setPoint( float size, int style );
/**
* Gets the point size.
**/
float getPointSize();
/**
* Gets the point style.
**/
int getPointStyle();
/**
* Gets the maximum point size supported.
* This may vary from computer to computer.
**/
int getMaxPointSize();
/**
* Draw text on screen at the specified coordiantes (automatically breaks \n characters).
*
* @param str A string of text.
* @param x The x-coordiante.
* @param y The y-coordiante.
**/
void print( const char * str, float x, float y );
/**
* Draws text at the specified coordinates, with rotation.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param angle The amount of rotation.
**/
void print( const char * str, float x, float y , float angle );
/**
* Draws text at the specified coordinates, with rotation and
* scaling.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param angle The amount of rotation.
* @param s The scale factor. (1 = normal).
**/
void print( const char * str, float x, float y , float angle, float s );
/**
* Draws text at the specified coordinates, with rotation and
* scaling along both axes.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param angle The amount of rotation.
* @param sx The scale factor along the x-axis. (1 = normal).
* @param sy The scale factor along the y-axis. (1 = normal).
**/
void print( const char * str, float x, float y , float angle, float sx, float sy);
/**
* Draw formatted text on screen at the specified coordinates.
*
* @param str A string of text.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param wrap The maximum width of the text area.
* @param align Where to align the text.
**/
void printf( const char * str, float x, float y, float wrap, int align = 0 );
/**
* Draws a point at (x,y).
* @param x Point along x-axis.
* @param y Point along y-axis.
**/
void point( float x, float y );
/**
* Draws a line from (x1,y1) to (x2,y2).
* @param x1 First x-coordinate.
* @param y1 First y-coordinate.
* @param x2 Second x-coordinate.
* @param y2 Second y-coordinate.
**/
void line( float x1, float y1, float x2, float y2 );
/**
* Draws a triangle using the three coordinates passed.
* @param type The type of drawing (line/filled).
* @param x1 First x-coordinate.
* @param y1 First y-coordinate.
* @param x2 Second x-coordinate.
* @param y2 Second y-coordinate.
* @param x3 Third x-coordinate.
* @param y3 Third y-coordinate.
**/
void triangle( int type, float x1, float y1, float x2, float y2, float x3, float y3 );
/**
* Draws a rectangle.
* @param x Position along x-axis for top-left corner.
* @param y Position along y-axis for top-left corner.
* @param w The width of the rectangle.
* @param h The height of the rectangle.
**/
void rectangle( int type, float x, float y, float w, float h );
/**
* Draws a quadrilateral using the four coordinates passed.
* @param type The type of drawing (line/filled).
* @param x1 First x-coordinate.
* @param y1 First y-coordinate.
* @param x2 Second x-coordinate.
* @param y2 Second y-coordinate.
* @param x3 Third x-coordinate.
* @param y3 Third y-coordinate.
* @param x4 Fourth x-coordinate.
* @param y4 Fourth y-coordinate.
**/
void quad( int type, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 );
/**
* Draws a circle using the specified arguments.
* @param type The type of drawing (line/filled).
* @param x X-coordinate.
* @param y Y-coordinate.
* @param radius Radius of the circle.
* @param points Amount of points to use to draw the circle.
**/
void circle( int type, float x, float y, float radius, int points = 10 );
/**
* Draws a polygon with an arbitrary number of vertices.
* @param type The type of drawing (line/filled).
* @param ... Vertex components (x1, y1, x2, y2, etc).
**/
int polygon( lua_State * L );
int polygong( lua_State * L );
/**
* Creates a screenshot of the view and saves it to the default folder.
* @param file The file to write the screenshot to.
**/
bool screenshot(love::filesystem::File * file);
void push();
void pop();
void rotate(float r);
void scale(float x, float y = 1.0f);
void translate(float x, float y);
void drawTest(Image * image, float x, float y, float a, float sx, float sy, float ox, float oy);
}; // Graphics
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_GRAPHICS_H