metal: don't try to enable blending with integer canvases.

This commit is contained in:
Sasha Szpakowski
2024-08-14 19:15:23 -03:00
parent 8e2fc44a65
commit 9d5828a62f
3 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -855,7 +855,7 @@ void Shader::setVideoTextures(love::graphics::Texture *ytexture, love::graphics:
}
}
id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineKey &key)
id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(graphics::Graphics *gfx, const RenderPipelineKey &key)
{
auto it = cachedRenderPipelines.find(key);
@@ -882,7 +882,7 @@ id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineK
auto formatdesc = Metal::convertPixelFormat(device, format);
attachment.pixelFormat = formatdesc.format;
if (key.blend.enable)
if (key.blend.enable && gfx->isPixelFormatSupported(format, PIXELFORMATUSAGEFLAGS_BLEND))
{
attachment.blendingEnabled = YES;
attachment.sourceRGBBlendFactor = getMTLBlendFactor(key.blend.srcFactorRGB);