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metal: don't try to enable blending with integer canvases.
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@@ -855,7 +855,7 @@ void Shader::setVideoTextures(love::graphics::Texture *ytexture, love::graphics:
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}
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}
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id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineKey &key)
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id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(graphics::Graphics *gfx, const RenderPipelineKey &key)
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{
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auto it = cachedRenderPipelines.find(key);
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@@ -882,7 +882,7 @@ id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineK
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auto formatdesc = Metal::convertPixelFormat(device, format);
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attachment.pixelFormat = formatdesc.format;
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if (key.blend.enable)
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if (key.blend.enable && gfx->isPixelFormatSupported(format, PIXELFORMATUSAGEFLAGS_BLEND))
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{
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attachment.blendingEnabled = YES;
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attachment.sourceRGBBlendFactor = getMTLBlendFactor(key.blend.srcFactorRGB);
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