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Added ?/init.lua to the love loader (issue #116)
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@@ -244,17 +244,37 @@ namespace physfs
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}
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// Check whether file exists.
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if(!instance->exists(tmp.c_str()))
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if(instance->exists(tmp.c_str()))
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{
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lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", tmp.c_str());
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return 1;
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lua_pop(L, 1);
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lua_pushstring(L, tmp.c_str());
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// Ok, load it.
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return instance->load(L);
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}
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lua_pop(L, 1);
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lua_pushstring(L, tmp.c_str());
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tmp = filename;
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size = tmp.size();
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for(int i=0;i<size;i++)
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{
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if(tmp[i] == '.')
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{
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tmp[i] = '/';
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}
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}
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// Ok, load it.
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return instance->load(L);
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if (instance->isDirectory(tmp.c_str()))
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{
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tmp += "/init.lua";
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if (instance->exists(tmp.c_str())) {
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lua_pop(L, 1);
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lua_pushstring(L, tmp.c_str());
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// Ok, load it.
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return instance->load(L);
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}
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}
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lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", tmp.c_str());
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return 1;
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}
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// List of functions to wrap.
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