Added ?/init.lua to the love loader (issue #116)

This commit is contained in:
Bart van Strien
2010-11-28 11:39:55 +01:00
parent f4da97d46e
commit 9b7df91797
@@ -244,17 +244,37 @@ namespace physfs
}
// Check whether file exists.
if(!instance->exists(tmp.c_str()))
if(instance->exists(tmp.c_str()))
{
lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", tmp.c_str());
return 1;
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
// Ok, load it.
return instance->load(L);
}
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
tmp = filename;
size = tmp.size();
for(int i=0;i<size;i++)
{
if(tmp[i] == '.')
{
tmp[i] = '/';
}
}
// Ok, load it.
return instance->load(L);
if (instance->isDirectory(tmp.c_str()))
{
tmp += "/init.lua";
if (instance->exists(tmp.c_str())) {
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
// Ok, load it.
return instance->load(L);
}
}
lua_pushfstring(L, "\n\tno file \"%s\" in LOVE game directories.\n", tmp.c_str());
return 1;
}
// List of functions to wrap.