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Added 2-point version of love.physics.newRevoluteJoint (fixes #1175)
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@@ -42,7 +42,7 @@ public:
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/**
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* Creates a new RevoluteJoint connecting body1 and body2.
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**/
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RevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected);
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RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
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virtual ~RevoluteJoint();
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