Optimized Geometry:setVertex

This commit is contained in:
Alex Szpakowski
2013-04-23 01:02:13 -07:00
parent 8de3a7c708
commit 97d61dda96
+7
View File
@@ -122,7 +122,13 @@ void Geometry::setVertex(size_t i, const vertex &v)
if (i >= polygon.size()) if (i >= polygon.size())
throw Exception("Invalid vertex index"); throw Exception("Invalid vertex index");
float oldx = polygon[i].x;
float oldy = polygon[i].y;
polygon[i] = v; polygon[i] = v;
if (oldx != v.x || oldy != v.y)
{
x_min = v.x < x_min ? v.x : x_min; x_min = v.x < x_min ? v.x : x_min;
x_max = v.x > x_max ? v.x : x_max; x_max = v.x > x_max ? v.x : x_max;
y_min = v.y < y_min ? v.y : y_min; y_min = v.y < y_min ? v.y : y_min;
@@ -130,6 +136,7 @@ void Geometry::setVertex(size_t i, const vertex &v)
triangulate(); triangulate();
} }
}
void Geometry::flip(bool x, bool y) void Geometry::flip(bool x, bool y)
{ {