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Use doubles instead of lightuserdata for keys into love's internal object registry (issue #1515).
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+41
-4
@@ -31,6 +31,8 @@
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#include <algorithm>
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#include <iostream>
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#include <cstdio>
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#include <cstddef>
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#include <cmath>
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#include <sstream>
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namespace love
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@@ -84,6 +86,38 @@ static int w__eq(lua_State *L)
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return 1;
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}
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// For use with the love object pointer -> Proxy pointer registry.
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// Using the pointer directly via lightuserdata would be ideal, but LuaJIT
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// cannot use lightuserdata with more than 47 bits whereas some newer arm64
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// architectures allow pointers which use more than that.
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static lua_Number luax_computeloveobjectkey(lua_State *L, love::Object *object)
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{
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// love objects should be allocated on the heap, and thus are subject
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// to the alignment rules of operator new / malloc. Lua numbers (doubles)
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// can store all possible integers up to 2^53. We can store pointers that
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// use more than 53 bits if their alignment is guaranteed to be more than 1.
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// For example an alignment requirement of 8 means we can shift the
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// pointer's bits by 3.
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const size_t minalign = alignof(std::max_align_t);
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uintptr_t key = (uintptr_t) object;
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if ((key & (minalign - 1)) != 0)
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{
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luaL_error(L, "Cannot push love object to Lua: unexpected alignment "
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"(pointer is %p but alignment should be %d)", object, minalign);
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}
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static const size_t shift = (size_t) log2(alignof(std::max_align_t));
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key >>= shift;
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// Make sure our key isn't larger than 2^53.
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if (key > 0x20000000000000ULL)
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luaL_error(L, "Cannot push love object to Lua: pointer value %p is too large", object);
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return (lua_Number) key;
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}
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static int w__release(lua_State *L)
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{
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Proxy *p = (Proxy *) lua_touserdata(L, 1);
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@@ -100,7 +134,8 @@ static int w__release(lua_State *L)
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if (lua_istable(L, -1))
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{
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// loveobjects[object] = nil
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lua_pushlightuserdata(L, object);
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lua_Number objectkey = luax_computeloveobjectkey(L, object);
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lua_pushnumber(L, objectkey);
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lua_pushnil(L);
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lua_settable(L, -3);
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}
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@@ -557,14 +592,16 @@ void luax_pushtype(lua_State *L, love::Type &type, love::Object *object)
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luax_getregistry(L, REGISTRY_OBJECTS);
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// The table might not exist - it should be insisted in luax_register_type.
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if (!lua_istable(L, -1))
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if (lua_isnoneornil(L, -1))
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{
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lua_pop(L, 1);
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return luax_rawnewtype(L, type, object);
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}
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lua_Number objectkey = luax_computeloveobjectkey(L, object);
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// Get the value of loveobjects[object] on the stack.
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lua_pushlightuserdata(L, object);
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lua_pushnumber(L, objectkey);
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lua_gettable(L, -2);
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// If the Proxy userdata isn't in the instantiated types table yet, add it.
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@@ -574,7 +611,7 @@ void luax_pushtype(lua_State *L, love::Type &type, love::Object *object)
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luax_rawnewtype(L, type, object);
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lua_pushlightuserdata(L, object);
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lua_pushnumber(L, objectkey);
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lua_pushvalue(L, -2);
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// loveobjects[object] = Proxy.
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