Use doubles instead of lightuserdata for keys into love's internal object registry (issue #1515).

This commit is contained in:
Alex Szpakowski
2019-09-25 15:30:22 -03:00
parent 3cadd50bec
commit 93802a3247
+41 -4
View File
@@ -31,6 +31,8 @@
#include <algorithm>
#include <iostream>
#include <cstdio>
#include <cstddef>
#include <cmath>
#include <sstream>
namespace love
@@ -84,6 +86,38 @@ static int w__eq(lua_State *L)
return 1;
}
// For use with the love object pointer -> Proxy pointer registry.
// Using the pointer directly via lightuserdata would be ideal, but LuaJIT
// cannot use lightuserdata with more than 47 bits whereas some newer arm64
// architectures allow pointers which use more than that.
static lua_Number luax_computeloveobjectkey(lua_State *L, love::Object *object)
{
// love objects should be allocated on the heap, and thus are subject
// to the alignment rules of operator new / malloc. Lua numbers (doubles)
// can store all possible integers up to 2^53. We can store pointers that
// use more than 53 bits if their alignment is guaranteed to be more than 1.
// For example an alignment requirement of 8 means we can shift the
// pointer's bits by 3.
const size_t minalign = alignof(std::max_align_t);
uintptr_t key = (uintptr_t) object;
if ((key & (minalign - 1)) != 0)
{
luaL_error(L, "Cannot push love object to Lua: unexpected alignment "
"(pointer is %p but alignment should be %d)", object, minalign);
}
static const size_t shift = (size_t) log2(alignof(std::max_align_t));
key >>= shift;
// Make sure our key isn't larger than 2^53.
if (key > 0x20000000000000ULL)
luaL_error(L, "Cannot push love object to Lua: pointer value %p is too large", object);
return (lua_Number) key;
}
static int w__release(lua_State *L)
{
Proxy *p = (Proxy *) lua_touserdata(L, 1);
@@ -100,7 +134,8 @@ static int w__release(lua_State *L)
if (lua_istable(L, -1))
{
// loveobjects[object] = nil
lua_pushlightuserdata(L, object);
lua_Number objectkey = luax_computeloveobjectkey(L, object);
lua_pushnumber(L, objectkey);
lua_pushnil(L);
lua_settable(L, -3);
}
@@ -557,14 +592,16 @@ void luax_pushtype(lua_State *L, love::Type &type, love::Object *object)
luax_getregistry(L, REGISTRY_OBJECTS);
// The table might not exist - it should be insisted in luax_register_type.
if (!lua_istable(L, -1))
if (lua_isnoneornil(L, -1))
{
lua_pop(L, 1);
return luax_rawnewtype(L, type, object);
}
lua_Number objectkey = luax_computeloveobjectkey(L, object);
// Get the value of loveobjects[object] on the stack.
lua_pushlightuserdata(L, object);
lua_pushnumber(L, objectkey);
lua_gettable(L, -2);
// If the Proxy userdata isn't in the instantiated types table yet, add it.
@@ -574,7 +611,7 @@ void luax_pushtype(lua_State *L, love::Type &type, love::Object *object)
luax_rawnewtype(L, type, object);
lua_pushlightuserdata(L, object);
lua_pushnumber(L, objectkey);
lua_pushvalue(L, -2);
// loveobjects[object] = Proxy.