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Fix love.graphics.draw(TextBatch) accessing an invalid pointer.
Fixes #1922. Fixes #1914.
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@@ -255,6 +255,10 @@ void TextBatch::draw(Graphics *gfx, const Matrix4 &m)
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gfx->flushBatchedDraws();
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// Re-generate the text if the Font's texture cache was invalidated.
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if (font->getTextureCacheID() != textureCacheID)
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regenerateVertices();
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if (Shader::isDefaultActive())
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Shader::attachDefault(Shader::STANDARD_DEFAULT);
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@@ -265,10 +269,6 @@ void TextBatch::draw(Graphics *gfx, const Matrix4 &m)
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if (Shader::current)
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Shader::current->validateDrawState(PRIMITIVE_TRIANGLES, firsttex);
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// Re-generate the text if the Font's texture cache was invalidated.
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if (font->getTextureCacheID() != textureCacheID)
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regenerateVertices();
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int totalverts = 0;
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for (const Font::DrawCommand &cmd : drawCommands)
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totalverts = std::max(cmd.startvertex + cmd.vertexcount, totalverts);
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