Don't try to bind the love_PseudoInstanceID vertex shader attribute (it's disabled for now)

This commit is contained in:
Alex Szpakowski
2014-04-17 19:48:16 -03:00
parent b5ad14ccb1
commit 8b90f64440
+1 -1
View File
@@ -768,7 +768,7 @@ StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM> Shader::typeNames(Shader::t
StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry Shader::attribNameEntries[] = StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry Shader::attribNameEntries[] =
{ {
{"love_PseudoInstanceID", OpenGL::ATTRIB_PSEUDO_INSTANCE_ID}, // {"love_PseudoInstanceID", OpenGL::ATTRIB_PSEUDO_INSTANCE_ID},
}; };
StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM> Shader::attribNames(Shader::attribNameEntries, sizeof(Shader::attribNameEntries)); StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM> Shader::attribNames(Shader::attribNameEntries, sizeof(Shader::attribNameEntries));