Add C++ side support for unsigned int shader uniforms. Note that the shader languages love currently supports (glsl 1.20, glsl es 1.00) don’t support uints at the moment.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-02 20:41:07 -04:00
parent abb72cb813
commit 8899c03651
8 changed files with 60 additions and 12 deletions
+1 -1
View File
@@ -49,7 +49,7 @@ class Reference;
namespace graphics
{
const int MAX_COLOR_RENDER_TARGETS = 16;
const int MAX_COLOR_RENDER_TARGETS = 8;
/**
* Globally sets whether gamma correction is enabled. Ideally this should be set