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Add C++ side support for unsigned int shader uniforms. Note that the shader languages love currently supports (glsl 1.20, glsl es 1.00) don’t support uints at the moment.
--HG-- branch : minor
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@@ -49,7 +49,7 @@ class Reference;
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namespace graphics
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{
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const int MAX_COLOR_RENDER_TARGETS = 16;
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const int MAX_COLOR_RENDER_TARGETS = 8;
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/**
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* Globally sets whether gamma correction is enabled. Ideally this should be set
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