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love/src/modules/graphics/Graphics.h
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/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_GRAPHICS_H
#define LOVE_GRAPHICS_GRAPHICS_H
// LOVE
#include "common/config.h"
#include "common/Module.h"
#include "common/StringMap.h"
#include "common/Vector.h"
#include "StreamBuffer.h"
#include "vertex.h"
#include "Color.h"
#include "Texture.h"
#include "Canvas.h"
#include "Font.h"
#include "Shader.h"
#include "Quad.h"
#include "math/Transform.h"
#include "font/Rasterizer.h"
// C++
#include <string>
#include <vector>
namespace love
{
class Reference;
namespace graphics
{
const int MAX_COLOR_RENDER_TARGETS = 8;
/**
* Globally sets whether gamma correction is enabled. Ideally this should be set
* prior to using any Graphics module function.
**/
void setGammaCorrect(bool gammacorrect);
/**
* Gets whether global gamma correction is enabled.
**/
bool isGammaCorrect();
/**
* Gamma-corrects a color (converts it from sRGB to linear RGB, if
* gamma correction is enabled.)
* The color's components are expected to be in the range of [0, 1].
**/
void gammaCorrectColor(Colorf &c);
/**
* Un-gamma-corrects a color (converts it from linear RGB to sRGB, if
* gamma correction is enabled.)
* The color's components are expected to be in the range of [0, 1].
**/
void unGammaCorrectColor(Colorf &c);
Colorf gammaCorrectColor(const Colorf &c);
Colorf unGammaCorrectColor(const Colorf &c);
class Graphics : public Module
{
public:
static love::Type type;
enum DrawMode
{
DRAW_LINE,
DRAW_FILL,
DRAW_MAX_ENUM
};
enum ArcMode
{
ARC_OPEN,
ARC_CLOSED,
ARC_PIE,
ARC_MAX_ENUM
};
enum BlendMode
{
BLEND_ALPHA,
BLEND_ADD,
BLEND_SUBTRACT,
BLEND_MULTIPLY,
BLEND_LIGHTEN,
BLEND_DARKEN,
BLEND_SCREEN,
BLEND_REPLACE,
BLEND_NONE,
BLEND_MAX_ENUM
};
enum BlendAlpha
{
BLENDALPHA_MULTIPLY,
BLENDALPHA_PREMULTIPLIED,
BLENDALPHA_MAX_ENUM
};
enum LineStyle
{
LINE_ROUGH,
LINE_SMOOTH,
LINE_MAX_ENUM
};
enum LineJoin
{
LINE_JOIN_NONE,
LINE_JOIN_MITER,
LINE_JOIN_BEVEL,
LINE_JOIN_MAX_ENUM
};
enum StencilAction
{
STENCIL_REPLACE,
STENCIL_INCREMENT,
STENCIL_DECREMENT,
STENCIL_INCREMENT_WRAP,
STENCIL_DECREMENT_WRAP,
STENCIL_INVERT,
STENCIL_MAX_ENUM
};
enum CompareMode
{
COMPARE_LESS,
COMPARE_LEQUAL,
COMPARE_EQUAL,
COMPARE_GEQUAL,
COMPARE_GREATER,
COMPARE_NOTEQUAL,
COMPARE_ALWAYS,
COMPARE_MAX_ENUM
};
enum Feature
{
FEATURE_MULTI_CANVAS_FORMATS,
FEATURE_CLAMP_ZERO,
FEATURE_LIGHTEN,
FEATURE_FULL_NPOT,
FEATURE_PIXEL_SHADER_HIGHP,
FEATURE_MAX_ENUM
};
enum Renderer
{
RENDERER_OPENGL = 0,
RENDERER_OPENGLES,
RENDERER_MAX_ENUM
};
enum SystemLimit
{
LIMIT_POINT_SIZE,
LIMIT_TEXTURE_SIZE,
LIMIT_MULTI_CANVAS,
LIMIT_CANVAS_MSAA,
LIMIT_ANISOTROPY,
LIMIT_MAX_ENUM
};
enum StackType
{
STACK_ALL,
STACK_TRANSFORM,
STACK_MAX_ENUM
};
struct RendererInfo
{
std::string name;
std::string version;
std::string vendor;
std::string device;
};
struct Stats
{
int drawCalls;
int canvasSwitches;
int shaderSwitches;
int canvases;
int images;
int fonts;
size_t textureMemory;
};
struct ColorMask
{
bool r, g, b, a;
ColorMask()
: r(true), g(true), b(true), a(true)
{}
ColorMask(bool _r, bool _g, bool _b, bool _a)
: r(_r), g(_g), b(_b), a(_a)
{}
bool operator == (const ColorMask &m) const
{
return r == m.r && g == m.g && b == m.b && a == m.a;
}
bool operator != (const ColorMask &m) const
{
return !(operator == (m));
}
};
struct OptionalColorf
{
Colorf c;
bool enabled;
};
struct StreamDrawRequest
{
vertex::PrimitiveMode primitiveMode = vertex::PrimitiveMode::TRIANGLES;
vertex::CommonFormat formats[2];
vertex::TriangleIndexMode indexMode = vertex::TriangleIndexMode::NONE;
int vertexCount = 0;
Texture *texture = nullptr;
// FIXME: This is only needed for fonts. We should just change fonts to
// use love.graphics Images instead of raw OpenGL textures.
ptrdiff_t textureHandle = 0;
StreamDrawRequest()
{
// VS2013 can't initialize arrays in the above manner...
formats[1] = formats[0] = vertex::CommonFormat::NONE;
}
};
struct StreamVertexData
{
void *stream[2];
};
class TempTransform
{
public:
TempTransform(Graphics *gfx)
: gfx(gfx)
{
gfx->pushTransform();
}
TempTransform(Graphics *gfx, const Matrix4 &t)
: gfx(gfx)
{
gfx->pushTransform();
gfx->transformStack.back() *= t;
}
~TempTransform()
{
gfx->popTransform();
}
private:
Graphics *gfx;
};
typedef void (*ScreenshotCallback)(love::image::ImageData *i, Reference *ref, void *ud);
struct ScreenshotInfo
{
ScreenshotCallback callback;
Reference *ref;
};
Graphics();
virtual ~Graphics();
// Implements Module.
virtual ModuleType getModuleType() const { return M_GRAPHICS; }
Quad *newQuad(Quad::Viewport v, double sw, double sh);
virtual Font *newFont(love::font::Rasterizer *data, const Texture::Filter &filter = Texture::defaultFilter) = 0;
virtual Canvas *newCanvas(int width, int height, const Canvas::Settings &settings) = 0;
virtual Shader *newShader(const Shader::ShaderSource &source) = 0;
/**
* Resets the current color, background color, line style, and so forth.
**/
void reset();
virtual void clear(Colorf color) = 0;
virtual void clear(const std::vector<OptionalColorf> &colors) = 0;
virtual void discard(const std::vector<bool> &colorbuffers, bool depthstencil) = 0;
/**
* Flips buffers. (Rendered geometry is presented on screen).
**/
virtual void present(void *screenshotCallbackData) = 0;
/**
* Sets the current graphics display viewport dimensions.
**/
virtual void setViewportSize(int width, int height, int pixelwidth, int pixelheight) = 0;
/**
* Sets the current graphics display viewport and initializes the renderer.
* @param width The viewport width.
* @param height The viewport height.
**/
virtual bool setMode(int width, int height, int pixelwidth, int pixelheight) = 0;
/**
* Un-sets the current graphics display mode (uninitializing objects if
* necessary.)
**/
virtual void unSetMode() = 0;
/**
* Sets whether the module is active (internal use only.)
**/
virtual void setActive(bool active) = 0;
/**
* Gets whether the module is active. Graphics module methods are only
* guaranteed to work when it is active. Calling them otherwise may cause
* the program to crash (or worse.)
* Normally the module will always be active as long as a window exists, it
* may be different on some platforms (especially mobile ones.)
**/
bool isActive() const;
/**
* True if a graphics viewport is set.
**/
bool isCreated() const;
int getWidth() const;
int getHeight() const;
int getPixelWidth() const;
int getPixelHeight() const;
double getCurrentPixelDensity() const;
double getScreenPixelDensity() const;
/**
* Sets the current constant color.
**/
virtual void setColor(Colorf c) = 0;
/**
* Gets current color.
**/
Colorf getColor() const;
/**
* Sets the background Color.
**/
void setBackgroundColor(Colorf c);
/**
* Gets the current background color.
**/
Colorf getBackgroundColor() const;
void setFont(Font *font);
Font *getFont();
void setShader(Shader *shader);
void setShader();
Shader *getShader() const;
void setCanvas(Canvas *canvas);
virtual void setCanvas(const std::vector<Canvas *> &canvases) = 0;
void setCanvas(const std::vector<StrongRef<Canvas>> &canvases);
virtual void setCanvas() = 0;
std::vector<Canvas *> getCanvas() const;
bool isCanvasActive() const;
bool isCanvasActive(Canvas *canvas) const;
/**
* Scissor defines a box such that everything outside that box is discarded
* and not drawn. Scissoring is automatically enabled.
* @param rect The rectangle defining the scissor area.
**/
virtual void setScissor(const Rect &rect) = 0;
void intersectScissor(const Rect &rect);
/**
* Clears any scissor that has been created.
**/
virtual void setScissor() = 0;
/**
* Gets the current scissor box.
* @return Whether the scissor is enabled.
*/
bool getScissor(Rect &rect) const;
/**
* Enables or disables drawing to the stencil buffer. When enabled, the
* color buffer is disabled.
**/
virtual void drawToStencilBuffer(StencilAction action, int value) = 0;
virtual void stopDrawToStencilBuffer() = 0;
/**
* Sets whether stencil testing is enabled.
**/
virtual void setStencilTest(CompareMode compare, int value) = 0;
virtual void setStencilTest() = 0;
void getStencilTest(CompareMode &compare, int &value);
/**
* Clear the stencil buffer in the active Canvas(es.)
**/
virtual void clearStencil() = 0;
/**
* Sets the enabled color components when rendering.
**/
virtual void setColorMask(ColorMask mask) = 0;
/**
* Gets the current color mask.
**/
ColorMask getColorMask() const;
/**
* Sets the current blend mode.
**/
virtual void setBlendMode(BlendMode mode, BlendAlpha alphamode) = 0;
/**
* Gets the current blend mode.
**/
BlendMode getBlendMode(BlendAlpha &alphamode) const;
/**
* Sets the default filter for images, canvases, and fonts.
**/
void setDefaultFilter(const Texture::Filter &f);
/**
* Gets the default filter for images, canvases, and fonts.
**/
const Texture::Filter &getDefaultFilter() const;
/**
* Default Image mipmap filter mode and sharpness values.
**/
void setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness);
void getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const;
/**
* Sets the line width.
* @param width The new width of the line.
**/
void setLineWidth(float width);
float getLineWidth() const;
/**
* Sets the line style.
* @param style LINE_ROUGH or LINE_SMOOTH.
**/
void setLineStyle(LineStyle style);
LineStyle getLineStyle() const;
/**
* Sets the line join mode.
**/
void setLineJoin(LineJoin style);
LineJoin getLineJoin() const;
/**
* Sets the size of points.
**/
virtual void setPointSize(float size) = 0;
/**
* Gets the point size.
**/
float getPointSize() const;
/**
* Sets whether graphics will be drawn as wireframe lines instead of filled
* triangles (has no effect for drawn points.)
* This should only be used as a debugging tool. The wireframe lines do not
* behave the same as regular love.graphics lines.
**/
virtual void setWireframe(bool enable) = 0;
/**
* Gets whether wireframe drawing mode is enabled.
**/
bool isWireframe() const;
void captureScreenshot(const ScreenshotInfo &info);
void draw(Drawable *drawable, const Matrix4 &m);
void draw(Texture *texture, Quad *quad, const Matrix4 &m);
/**
* Draws text at the specified coordinates
**/
void print(const std::vector<Font::ColoredString> &str, const Matrix4 &m);
/**
* Draws formatted text on screen at the specified coordinates.
**/
void printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m);
/**
* Draws a point at (x,y).
* @param x Point along x-axis.
* @param y Point along y-axis.
**/
void points(const float *coords, const Colorf *colors, size_t numpoints);
/**
* Draws a series of lines connecting the given vertices.
* @param coords Vertex components (x1, y1, ..., xn, yn). If x1,y1 == xn,yn the line will be drawn closed.
* @param count Number of items in the array, i.e. count = 2 * n
**/
void polyline(const float *coords, size_t count);
/**
* Draws a rectangle.
* @param x Position along x-axis for top-left corner.
* @param y Position along y-axis for top-left corner.
* @param w The width of the rectangle.
* @param h The height of the rectangle.
**/
void rectangle(DrawMode mode, float x, float y, float w, float h);
/**
* Variant of rectangle that draws a rounded rectangle.
* @param mode The mode of drawing (line/filled).
* @param x X-coordinate of top-left corner
* @param y Y-coordinate of top-left corner
* @param w The width of the rectangle.
* @param h The height of the rectangle.
* @param rx The radius of the corners on the x axis
* @param ry The radius of the corners on the y axis
* @param points The number of points to use per corner
**/
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points);
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry);
/**
* Draws a circle using the specified arguments.
* @param mode The mode of drawing (line/filled).
* @param x X-coordinate.
* @param y Y-coordinate.
* @param radius Radius of the circle.
* @param points Number of points to use to draw the circle.
**/
void circle(DrawMode mode, float x, float y, float radius, int points);
void circle(DrawMode mode, float x, float y, float radius);
/**
* Draws an ellipse using the specified arguments.
* @param mode The mode of drawing (line/filled).
* @param x X-coordinate of center
* @param y Y-coordinate of center
* @param a Radius in x-direction
* @param b Radius in y-direction
* @param points Number of points to use to draw the circle.
**/
void ellipse(DrawMode mode, float x, float y, float a, float b, int points);
void ellipse(DrawMode mode, float x, float y, float a, float b);
/**
* Draws an arc using the specified arguments.
* @param drawmode The mode of drawing (line/filled).
* @param arcmode The type of arc.
* @param x X-coordinate.
* @param y Y-coordinate.
* @param radius Radius of the arc.
* @param angle1 The angle at which the arc begins.
* @param angle2 The angle at which the arc terminates.
* @param points Number of points to use to draw the arc.
**/
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points);
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2);
/**
* Draws a polygon with an arbitrary number of vertices.
* @param mode The type of drawing (line/filled).
* @param coords Vertex components (x1, y1, x2, y2, etc.)
* @param count Coord array size
**/
void polygon(DrawMode mode, const float *coords, size_t count);
/**
* Gets whether a graphics feature is supported on this system.
**/
virtual bool isSupported(Feature feature) const = 0;
/**
* Gets the system-dependent numeric limit for the specified parameter.
**/
virtual double getSystemLimit(SystemLimit limittype) const = 0;
/**
* Returns system-dependent renderer information.
* Returned strings can vary greatly between systems! Do not rely on it for
* anything!
**/
virtual RendererInfo getRendererInfo() const = 0;
/**
* Returns performance-related statistics.
**/
virtual Stats getStats() const = 0;
void push(StackType type = STACK_TRANSFORM);
void pop();
const Matrix4 &getTransform() const;
const Matrix4 &getProjection() const;
void rotate(float r);
void scale(float x, float y = 1.0f);
void translate(float x, float y);
void shear(float kx, float ky);
void origin();
void applyTransform(love::math::Transform *transform);
void replaceTransform(love::math::Transform *transform);
Vector transformPoint(Vector point);
Vector inverseTransformPoint(Vector point);
virtual void flushStreamDraws() = 0;
StreamVertexData requestStreamDraw(const StreamDrawRequest &request);
template <typename T>
T *getScratchBuffer(size_t count)
{
size_t bytes = sizeof(T) * count;
if (scratchBuffer.size() < bytes)
scratchBuffer.resize(bytes);
return (T *) scratchBuffer.data();
}
static bool getConstant(const char *in, DrawMode &out);
static bool getConstant(DrawMode in, const char *&out);
static bool getConstant(const char *in, ArcMode &out);
static bool getConstant(ArcMode in, const char *&out);
static bool getConstant(const char *in, BlendMode &out);
static bool getConstant(BlendMode in, const char *&out);
static bool getConstant(const char *in, BlendAlpha &out);
static bool getConstant(BlendAlpha in, const char *&out);
static bool getConstant(const char *in, LineStyle &out);
static bool getConstant(LineStyle in, const char *&out);
static bool getConstant(const char *in, LineJoin &out);
static bool getConstant(LineJoin in, const char *&out);
static bool getConstant(const char *in, StencilAction &out);
static bool getConstant(StencilAction in, const char *&out);
static bool getConstant(const char *in, CompareMode &out);
static bool getConstant(CompareMode in, const char *&out);
static bool getConstant(const char *in, Feature &out);
static bool getConstant(Feature in, const char *&out);
static bool getConstant(const char *in, SystemLimit &out);
static bool getConstant(SystemLimit in, const char *&out);
static bool getConstant(const char *in, StackType &out);
static bool getConstant(StackType in, const char *&out);
// Default shader code (a shader is always required internally.)
static Shader::ShaderSource defaultShaderCode[RENDERER_MAX_ENUM][2];
static Shader::ShaderSource defaultVideoShaderCode[RENDERER_MAX_ENUM][2];
protected:
struct DisplayState
{
Colorf color = Colorf(1.0, 1.0, 1.0, 1.0);
Colorf backgroundColor = Colorf(0.0, 0.0, 0.0, 1.0);
BlendMode blendMode = BLEND_ALPHA;
BlendAlpha blendAlphaMode = BLENDALPHA_MULTIPLY;
float lineWidth = 1.0f;
LineStyle lineStyle = LINE_SMOOTH;
LineJoin lineJoin = LINE_JOIN_MITER;
float pointSize = 1.0f;
bool scissor = false;
Rect scissorRect = Rect();
CompareMode stencilCompare = COMPARE_ALWAYS;
int stencilTestValue = 0;
StrongRef<Font> font;
StrongRef<Shader> shader;
std::vector<StrongRef<Canvas>> canvases;
ColorMask colorMask = ColorMask(true, true, true, true);
bool wireframe = false;
Texture::Filter defaultFilter = Texture::Filter();
Texture::FilterMode defaultMipmapFilter = Texture::FILTER_NEAREST;
float defaultMipmapSharpness = 0.0f;
};
struct StreamBufferState
{
StreamBuffer *vb[2];
StreamBuffer *indexBuffer;
vertex::PrimitiveMode primitiveMode;
vertex::CommonFormat formats[2];
StrongRef<Texture> texture;
ptrdiff_t textureHandle = 0;
int vertexCount;
int indexCount;
};
void restoreState(const DisplayState &s);
void restoreStateChecked(const DisplayState &s);
void pushTransform();
void pushIdentityTransform();
void popTransform();
int width;
int height;
int pixelWidth;
int pixelHeight;
bool created;
bool active;
bool writingToStencil;
StrongRef<love::graphics::Font> defaultFont;
std::vector<ScreenshotInfo> pendingScreenshotCallbacks;
StreamBufferState streamBufferState;
std::vector<Matrix4> transformStack;
Matrix4 projectionMatrix;
std::vector<double> pixelScaleStack;
std::vector<DisplayState> states;
std::vector<StackType> stackTypeStack;
int canvasSwitchCount;
static const size_t MAX_USER_STACK_DEPTH = 64;
private:
void checkSetDefaultFont();
int calculateEllipsePoints(float rx, float ry) const;
std::vector<uint8> scratchBuffer;
static StringMap<DrawMode, DRAW_MAX_ENUM>::Entry drawModeEntries[];
static StringMap<DrawMode, DRAW_MAX_ENUM> drawModes;
static StringMap<ArcMode, ARC_MAX_ENUM>::Entry arcModeEntries[];
static StringMap<ArcMode, ARC_MAX_ENUM> arcModes;
static StringMap<BlendMode, BLEND_MAX_ENUM>::Entry blendModeEntries[];
static StringMap<BlendMode, BLEND_MAX_ENUM> blendModes;
static StringMap<BlendAlpha, BLENDALPHA_MAX_ENUM>::Entry blendAlphaEntries[];
static StringMap<BlendAlpha, BLENDALPHA_MAX_ENUM> blendAlphaModes;
static StringMap<LineStyle, LINE_MAX_ENUM>::Entry lineStyleEntries[];
static StringMap<LineStyle, LINE_MAX_ENUM> lineStyles;
static StringMap<LineJoin, LINE_JOIN_MAX_ENUM>::Entry lineJoinEntries[];
static StringMap<LineJoin, LINE_JOIN_MAX_ENUM> lineJoins;
static StringMap<StencilAction, STENCIL_MAX_ENUM>::Entry stencilActionEntries[];
static StringMap<StencilAction, STENCIL_MAX_ENUM> stencilActions;
static StringMap<CompareMode, COMPARE_MAX_ENUM>::Entry compareModeEntries[];
static StringMap<CompareMode, COMPARE_MAX_ENUM> compareModes;
static StringMap<Feature, FEATURE_MAX_ENUM>::Entry featureEntries[];
static StringMap<Feature, FEATURE_MAX_ENUM> features;
static StringMap<SystemLimit, LIMIT_MAX_ENUM>::Entry systemLimitEntries[];
static StringMap<SystemLimit, LIMIT_MAX_ENUM> systemLimits;
static StringMap<StackType, STACK_MAX_ENUM>::Entry stackTypeEntries[];
static StringMap<StackType, STACK_MAX_ENUM> stackTypes;
}; // Graphics
} // graphics
} // love
#endif // LOVE_GRAPHICS_GRAPHICS_H