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Windows: attempt to make love._openConsole smarter about dealing with already being attached to a console. See issue #1394.
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+11
-20
@@ -439,22 +439,6 @@ int luaopen_love(lua_State *L)
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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// Mostly taken from the Windows 8.1 SDK's VersionHelpers.h.
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static bool IsWindowsVistaOrGreater()
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{
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OSVERSIONINFOEXW osvi = {sizeof(osvi), 0, 0, 0, 0, {0}, 0, 0};
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osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
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osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
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osvi.wServicePackMajor = 0;
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DWORDLONG majorversionmask = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
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DWORDLONG versionmask = VerSetConditionMask(majorversionmask, VER_MINORVERSION, VER_GREATER_EQUAL);
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DWORDLONG mask = VerSetConditionMask(versionmask, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
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return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, mask) != FALSE;
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}
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bool love_openConsole(const char *&err)
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{
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static bool is_open = false;
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@@ -465,11 +449,18 @@ bool love_openConsole(const char *&err)
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is_open = true;
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// FIXME: we don't call AttachConsole in Windows XP because it seems to
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// break later AllocConsole calls if it fails. A better workaround might be
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// possible, but it's hard to find a WinXP system to test on these days...
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if (!IsWindowsVistaOrGreater() || !AttachConsole(ATTACH_PARENT_PROCESS))
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if (!AttachConsole(ATTACH_PARENT_PROCESS))
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{
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DWORD winerr = GetLastError();
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if (winerr == ERROR_ACCESS_DENIED)
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{
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// The process is already attached to a console. We'll assume stdout
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// and friends are already being directed there.
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is_open = true;
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return is_open;
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}
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// Create our own console if we can't attach to an existing one.
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if (!AllocConsole())
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{
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